
F-14A Tomcat
A large, carrier-based fighter that replaced the F-4 as the main defender of the fleet. The A-model was the initial version that served as the foundation of the series. Notable for its twin engines and variable-wings that automatically adjust their angle during flight, it has appeared in numerous movies and received extensive media exposure—making it one of the world's most famous aircraft. Its primary mission was to use medium- to long-range air-to-air missiles to prevent bombers armed with anti-ship missiles from approaching the fleet. However, as its variable-sweep wings provided excellent maneuverability across a wide range of speeds, it also proved to be highly capable in close-range air combat. It operated out of aircraft carrier hangars for many years until it was eventually replaced by its successor, but there were many difficulties in its procurement plans due to various factors including high operational costs and specialized mission requirements. Its nickname is "Tomcat."
Performance
MaxHealth- 99
SpeedMax- 2,500
StealthLevel- 0
GunLoadCount- 2,400
MainWeaponLoadCount- 118
FlareLoadCount- 6
HVAA- 18 (10 paired)
SAAM- 22 (12 paired)
UGB- 18 (10 paired)
Flight model
The raw flight data from the game files (campaign version). Speeds are in km/h. The other numbers use the game's own units. The values keep the game's field names, because what most of them do is still unknown. Under Stability and Defense are the fields that match those in-game bars best. Mobility matches the rotation rates. How the game calculates the bars is unknown.
The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.
Speed (km/h)
SpeedMax- 2,500
SpeedBreak- 2,800
SpeedBuffet- 250
SpeedStall- 200
SpeedMin- 150
GndSpeedTakeoff- 325
Power
AcceleR- 2
DeceleR- 2.5
PowerAfterBurnerR- 1.3
MaxSpeedAfterBurnerR- 1
SpeedUpperR- 0.5
SpeedDownerR- -0.4
SpeedRollDownerR- 3
AltStallStart / AltStall- 11,000 / 12,000
Stability
PitchUpDownR- 0.6
YawRateStdNrm- 0.58
StdArtificialRoll- 35
RotStallR- 6
Defense
MaxHealth- 99
StealthLevel- 0
StealthSensorLevel- 0
StaggerTimeMax- 0
StaggerImpactDamageMax / Min- 20 / 5
Mobility
| Axis | Peak rate | At km/h | Best speed band, km/h (rate ≥ 90% of peak) | AddRotR | DecRotR | InputRotAdd | InputRotDec | ||
|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Range | |||||||
| Pitch | 256 | 1,400 | 535 | 1,649 | 1,114 | 1.55 | 1.4 | 2.5 | 2 |
| Roll | 148.7 | 600 | 371 | 1,903 | 1,532 | 1.55 | 1.4 | 2.5 | 1.5 |
| Yaw | 85 | 1,000 | 511 | 1,801 | 1,290 | 1.05 | 1.4 | 2.5 | 1.4 |
Post-stall and drift
DriftPostStallManeuverability- None
DriftPostStallManeuverSpeedEnd- 0
DriftStartInputTime- 0.4
DriftSpeedEnd- 150
DriftStopDiffRadian- 2.5
DriftPitchRate- 1.1
DriftYawRate- 1.3
DriftYawRate_PSM- 5
DriftSpeedStartDec- 0
DriftSpeedDecR- 150
DriftSpeedDecMax- 5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
| Speed (km/h) | Pitch rate | Roll rate | Yaw rate | RotGravR pitch | RotGravR yaw | DiffNoseVelocityR |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 200 | 118.5 | 107.2 | 29.8 | 17.5 | 3.75 | 5 |
| 250 | 201.5 | 126 | 63.8 | 15 | 3 | 5 |
| 600 | 237 | 148.7 | 80.8 | 10 | 1.5 | 5 |
| 1,000 | 237 | 143.4 | 85 | 10 | 1.5 | 5 |
| 1,400 | 256 | 138 | 85 | 10 | 1.5 | 5 |
| 1,700 | 225.2 | 144.7 | 80.8 | 10 | 1.5 | 5 |
| 2,100 | 213.3 | 123.3 | 63.8 | 10 | 1.5 | 4 |
| 2,500 | 165.9 | 107.2 | 42.5 | 10 | 1.5 | 4 |
| 2,800 | 106.7 | 91.1 | 34 | 7.5 | 0.75 | 4 |
Special weapons
Part slots: 3 body · 4 arms · 3 misc
How to unlock
A hidden tree node: not connected to other nodes and not sold for MRP. The tree shows it once you own the aircraft.
- DLC: F-14A & Skin Set
Skins
17 campaign skins. See all F-14A skins →
Performance
In online mode, aircraft level up with COMBAT XP and have different stats at each level. The campaign has no aircraft levels.
MaxHealth- 90
SpeedMax- 2,500
StealthLevel- 0
GunLoadCount- 800
MainWeaponLoadCount- 96
FlareLoadCount- 4
HVAA- 16 (8 paired)
SAAM- 16 (8 paired)
UGB- 18 (10 paired)
Flight model at level
The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.
Speed (km/h)
SpeedMax- 2,500
SpeedBreak- 2,800
SpeedBuffet- 250
SpeedStall- 200
SpeedMin- 150
GndSpeedTakeoff- 325
Power
AcceleR- 2
DeceleR- 2.5
PowerAfterBurnerR- 1.3
MaxSpeedAfterBurnerR- 1.2
SpeedUpperR- 0.5
SpeedDownerR- -0.4
SpeedRollDownerR- 3
AltStallStart / AltStall- 11,000 / 12,000
Stability
PitchUpDownR- 0.6
YawRateStdNrm- 0.7
StdArtificialRoll- 40
RotStallR- 6
Defense
MaxHealth- 90
StealthLevel- 0
StealthSensorLevel- 0
StaggerTimeMax- 0
StaggerImpactDamageMax / Min- 20 / 5
Mobility
| Axis | Peak rate | At km/h | Best speed band, km/h (rate ≥ 90% of peak) | AddRotR | DecRotR | InputRotAdd | InputRotDec | ||
|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Range | |||||||
| Pitch | 256 | 1,400 | 535 | 1,649 | 1,114 | 1.55 | 1.4 | 2.5 | 2 |
| Roll | 102.1 | 600 | 371 | 1,903 | 1,532 | 1.55 | 1.4 | 2.5 | 1.5 |
| Yaw | 85 | 1,000 | 511 | 1,801 | 1,290 | 1.05 | 1.4 | 2.5 | 1.4 |
Post-stall and drift
DriftPostStallManeuverability- None
DriftPostStallManeuverSpeedEnd- 0
DriftStartInputTime- 0.4
DriftSpeedEnd- 150
DriftStopDiffRadian- 2.5
DriftPitchRate- 1.1
DriftYawRate- 1.3
DriftYawRate_PSM- 5
DriftSpeedStartDec- 0
DriftSpeedDecR- 150
DriftSpeedDecMax- 5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
| Speed (km/h) | Pitch rate | Roll rate | Yaw rate | RotGravR pitch | RotGravR yaw | DiffNoseVelocityR |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 200 | 118.5 | 73.6 | 29.8 | 17.5 | 3.75 | 5 |
| 250 | 201.5 | 86.5 | 63.8 | 15 | 3 | 5 |
| 600 | 237 | 102.1 | 80.8 | 10 | 1.5 | 5 |
| 1,000 | 237 | 98.4 | 85 | 10 | 1.5 | 5 |
| 1,400 | 256 | 94.8 | 85 | 10 | 1.5 | 5 |
| 1,700 | 225.2 | 99.4 | 80.8 | 10 | 1.5 | 5 |
| 2,100 | 213.3 | 84.6 | 63.8 | 10 | 1.5 | 4 |
| 2,500 | 165.9 | 73.6 | 42.5 | 10 | 1.5 | 4 |
| 2,800 | 106.7 | 62.6 | 34 | 7.5 | 0.75 | 4 |
Special weapons
HVAA Hyper-Velocity Air-to-Air MissileFrom the start
SAAM Semi-Active Air-to-Air MissileLimit break 1
UGB Unguided BombLimit break 3
The others unlock with limit breaks, in the order listed. One special weapon per sortie until limit break 2, then two types at once (with less ammo for each). Part slots also come from limit breaks (below).
How to get it
- Online store
- DLC
- COST
- 450
- DLC: F-14A & Skin Set
Limit breaks
Each limit break raises the level cap and adds part slots or special weapons. Costs are for that step; the totals are everything paid from the start. Upgrade Blueprints are specific to the F-14A; General Purpose Upgrade Blueprints work on any aircraft.
| Limit break | Level cap | Part slots | Special weapons | Total so far | |||
|---|---|---|---|---|---|---|---|
| 0 (start) | 5 | 1 / 1 / 1 | HVAA | — | — | — | — |
| 1 | 10 | 1 / 2 / 1 | +SAAM | 5,000 | 5 | 0 | |
| 2 | 15 | 1 / 3 / 1 | 2 types at once | 15,000 | 15 | 0 | |
| 3 | 20 | 2 / 4 / 1 | +UGB | 30,000 | 30 | 10 |
COMBAT XP per level (to level 20: 7,500)
Aircraft earn COMBAT XP by flying online missions (and from COMBAT XP Memory items). Totals from level 1.
| Level | Total COMBAT XP | From the level before |
|---|---|---|
| 1 | 0 | — |
| 2 | 21 | 21 |
| 3 | 83 | 62 |
| 4 | 187 | 104 |
| 5 | 332 | 145 |
| 6 | 519 | 187 |
| 7 | 748 | 229 |
| 8 | 1,018 | 270 |
| 9 | 1,330 | 312 |
| 10 | 1,683 | 353 |
| 11 | 2,078 | 395 |
| 12 | 2,514 | 436 |
| 13 | 2,992 | 478 |
| 14 | 3,511 | 519 |
| 15 | 4,072 | 561 |
| 16 | 4,675 | 603 |
| 17 | 5,319 | 644 |
| 18 | 6,004 | 685 |
| 19 | 6,731 | 727 |
| 20 | 7,500 | 769 |
Challenges
Online challenges for the F-14A and their rewards. All challenges →
| Goal | Tiers and rewards |
|---|---|
| Play a total of N mission(s) using F-14A Tomcat. |
|
| Unlock F-14A Tomcat's level cap a total of N time(s). |
|
Skins
5 online skins. See all F-14A skins →

