Parts

PartSlotTypeStat changesWhat it changesUnlocked afterCost
Lightweight Blisk

Increases aircraft acceleration performance.

BodyManeuver
Speed +2
Acceleration +0.35
Exact values
  • AcceleR +0.35

Game parameters

  • AB_Begin +0.35
Aileron Auxiliary Pressurization Device7,500 MRP
Airbrake Auxiliary Pressurization Device

Increases aircraft deceleration performance.

BodyManeuver
Mobility +2
Deceleration +0.4
Exact values
  • DeceleR +0.4

Game parameters

  • PA_DecelRate +0.4
Flap Auxiliary Pressurization Device10,000 MRP
Next-Generation High-Pressure Components

Increases aircraft top speed.

BodyManeuver
Speed +5
SpeedBreak and top speed +150 km/h
Exact values
  • SpeedMax +150 km/h
  • SpeedBreak +150 km/h

Game parameters

  • PA_SpeedBreak +150
  • PA_SpeedMax +150
Mirage 2000-5, Reinforced Mount (Air-to-Ground MSL), High-Power Enhanced Shells20,000 MRP
ECU Software Update

Increases stall resistance. Extends high-G turn duration.

BodyManeuver
Mobility +2
Stability +5
High-G speed loss threshold, rate and limit −10%
Buffet, stall and minimum speed −10%
Exact values
  • SpeedBuffet ×0.9
  • SpeedStall ×0.9
  • SpeedMin ×0.9
  • DriftSpeedDecR −15
  • DriftSpeedDecMax −500

Game parameters

  • PA_HighGSpeedStartDec ×0.9
  • PA_HighGSpeedDecR ×0.9
  • PA_HighGSpeedDecMax ×0.9
  • PA_SpeedBuffet ×0.9
  • PA_SpeedStall ×0.9
  • PA_SpeedMin ×0.9
Air-to-Ground Ballistic Correction Module (MSL)7,500 MRP
Flap Auxiliary Pressurization Device

Increases aircraft pitch maneuverability and stability.

BodyManeuver
Mobility +5
Stability +2
Pitch rate and acceleration +6%
Pitch deceleration +20%
Exact values
  • Peak pitch rate (SpeedRot) ×1.06
  • AddRotR pitch ×1.06
  • DecRotR pitch ×1.2

Game parameters

  • PA_RotSpeedX ×1.06
  • PA_RotAccelX ×1.06
  • PA_RotDecelX ×1.2
Lightweight Blisk10,000 MRP
Aileron Auxiliary Pressurization Device

Increases aircraft roll maneuverability and stability.

BodyManeuver
Mobility +5
Stability +2
Roll rate +20%
Roll acceleration +7%
Roll deceleration +15%
Exact values
  • Peak roll rate (SpeedRot) ×1.2
  • AddRotR roll ×1.07
  • DecRotR roll ×1.15

Game parameters

  • PA_RotSpeedZ ×1.2
  • PA_RotAccelZ ×1.07
  • PA_RotDecelZ ×1.15
F/A-18C7,500 MRP
Rudder Auxiliary Pressurization Device

Increases aircraft yaw maneuverability and stability.

BodyManeuver
Mobility +3
Stability +1
Yaw rate and acceleration +3%
Yaw deceleration +30%
Exact values
  • Peak yaw rate (SpeedRot) ×1.03
  • AddRotR yaw ×1.03
  • DecRotR yaw ×1.3

Game parameters

  • PA_RotSpeedY ×1.03
  • PA_RotAccelY ×1.03
  • PA_RotDecelY ×1.3
MiG-21bis5,000 MRP
Superior Maneuverability

Increases aircraft maneuverability in all directions.

BodyManeuver
Mobility +5
Pitch and yaw rate +3%
Roll rate +8.5%
Exact values
  • Peak pitch rate (SpeedRot) ×1.03
  • Peak roll rate (SpeedRot) ×1.085
  • Peak yaw rate (SpeedRot) ×1.03

Game parameters

  • PA_RotSpeedX ×1.03
  • PA_RotSpeedY ×1.03
  • PA_RotSpeedZ ×1.085
Auto-Strafing Machine Gun Device, Bomb Noise Filter45,000 MRP
Fuel Tank Bulletproof Coating

Increases aircraft durability.

BodyDefense
Defense +5
Health +60
Exact values
  • Health (MaxHealth) +60

Game parameters

  • PA_MaxHealth +60
Air-to-Ground Ballistic Correction Module (SP. W)45,000 MRP
Multipurpose Stealth Coating

Increases aircraft stealth performance.

BodyDefense
Defense +3
Stealth level +2
Exact values
  • StealthLevel +2

Game parameters

  • PA_StealthLevel +2
Multi-Target Air-to-Air Detection Accelerator40,000 MRP
High-Power Enhanced Shells

Increases the power of machine guns and MGP.

ArmsAttack
Air-to-Air +2
Air-to-Ground +2
Damage +20% (gun and MGP)
Exact values
  • Damage:
    • GUN ×1.2
    • MGP 5 → 6

Game parameters

  • GunPower ×1.2
  • MGPPower ×1.2
MiG-29A15,000 MRP
Long-Range Enhanced Shells

Extends the range of machine guns and MGP. Increases the accuracy of machine guns and MGP.

ArmsAttack
Air-to-Air +2
Air-to-Ground +2
Lifetime and effective time +20%, spread −0.25 (gun and MGP)
Exact values
  • Lifetime:
    • GUN 1.224 s → 1.469 s
    • MGP 1.224 s → 1.469 s
  • Effective time:
    • GUN 1.08 s → 1.296 s
    • MGP 1.08 s → 1.296 s
  • Spread:
    • GUN −0.25
    • MGP 0.6 → 0.35

Game parameters

  • GunEndTime ×1.2
  • GunEffectiveTime ×1.2
  • MGPEndTime ×1.2
  • MGPEffectiveTime ×1.2
  • GunMaxSpawnAngle -0.25
  • MGPMaxSpawnAngle -0.25
Extended Drop Rack5,000 MRP
Auto-Strafing Machine Gun Device

Automatically fires shells when the machine gun reticle is displayed.

MiscAttack
Air-to-Air +1
Air-to-Ground +1
Gun fires automatically while the gun reticle shows
Exact values

Game parameters

  • GUNReticuleaAutomation 0
Additional Aerial Suppression Explosives, Su-33, Su-47, Improved Submunition Liner40,000 MRP
Directional Proximity Fuze (MSL)

Increases the power of standard missiles.

ArmsAttack
Air-to-Air +5
Air-to-Ground +5
Damage +20% (standard missile)
Exact values
  • Damage: MSL 40 → 48

Game parameters

  • MslPower ×1.2
F-15J, F-15C, F/A-18F, F/A-18E50,000 MRP
Target ID Accelerator (MSL)

Shortens the reload time of standard missiles.

ArmsAttack
Air-to-Air +3
Air-to-Ground +3
Reload −1 s (standard missile)
Exact values
  • Reload: MSL 5.5 s → 4.5 s

Game parameters

  • MslReload -1
F/A-18C5,000 MRP
Guidance Optimization Software (MSL)

Increases the guidance performance of standard missiles.

ArmsAttack
Air-to-Air +3
Air-to-Ground +3
Homing angle +5%, turn rate +25% (standard missile)
Exact values
  • Homing angle: MSL 75° → 78.75°
  • Turn rate: MSL ×1.25

Game parameters

  • MslHomingAng ×1.05
  • MslRotAngMax ×1.25
F-16C, A-10C, Air-to-Air Electronic Optical Hybrid Sight30,000 MRP
New High-Energy Propellant (MSL)

Increases the flight speed of standard missiles.

ArmsAttack
Air-to-Air +1
Air-to-Ground +1
Top speed +16%, acceleration +30% (standard missile)
Exact values
  • Top speed: MSL 3,900 km/h → 4,524 km/h
  • Acceleration: MSL 500 km/h/s → 650 km/h/s

Game parameters

  • MslSpeedMax ×1.16
  • MslAccel ×1.3
Mirage 2000-5, Reinforced Mount (Air-to-Ground MSL), High-Power Enhanced Shells10,000 MRP
Rocket Motor Combustion Optimization Unit (MSL)

Increases the range of standard missiles.

ArmsAttack
Air-to-Air +1
Air-to-Ground +1
Lifetime +6 s (standard missile)
Exact values
  • Lifetime: MSL 9 s → 15 s

Game parameters

  • MslEndTime +6
Small Anti-Icing/De-Icing System20,000 MRP
Electronic Optical Hybrid Sight (MSL)

Increases the lock-on speed of standard missiles. Extends the lock-on range of standard missiles.

ArmsAttack
Air-to-Air +3
Air-to-Ground +3
Initial lock-on speed +100%, lock-on range +25% (standard missile)
Exact values
  • Initial lock-on speed: MSL ×2
  • Lock-on range: MSL ×1.25

Game parameters

  • MslSeekSpeedInit ×2
  • MslLockonRange ×1.25
F-15J, F-15C, F/A-18F, F/A-18E50,000 MRP
Takeoff Weight Augmentation (MSL)

Increases the payload capacity of standard missiles.

ArmsAttack
Air-to-Air +3
Air-to-Ground +3
Ammo +30 (standard missile)
Exact values
  • Ammo: MSL +30

Game parameters

  • MslPayload +30
Flap Auxiliary Pressurization Device15,000 MRP
Air-to-Air Ballistic Correction Module (SP. W)

Increases the power of air-to-air missile-type special weaponry.

ArmsAttackNone
Damage +20% (air-to-air special missiles; less for MPBM and ADMM)
Exact values
  • Damage:
    • 2AAM 60 → 72
    • 4AAM 80 → 96
    • 6AAM 80 → 96
    • HCAA 60 → 72
    • HPAA 160 → 192
    • HVAA 80 → 96
    • LAAM 80 → 96
    • QAAM 80 → 96
    • SAAM 80 → 96
    • SASM 50 → 60
    • MPBM 100 → 112
    • ADMM ×1.12

Game parameters

  • SpMslAirPower ×1.2
  • SpMslMPBMPower ×1.12
  • SpMslADMMPower ×1.12
Fuel Tank Bulletproof Coating, Su-35S50,000 MRP
Air-to-Ground Ballistic Correction Module (SP. W)

Increases the power of air-to-ground missile-type special weaponry.

ArmsAttackNone
Damage +20% (air-to-ground special missiles; less for MPBM and ADMM)
Exact values
  • Damage:
    • 4AGM 80 → 96
    • 6AGM 80 → 96
    • 8AGM 80 → 96
    • LACM 100 → 120
    • LAGM 60 → 72
    • LASM 80 → 96
    • MPBM 100 → 112
    • ADMM ×1.12

Game parameters

  • SpMslGrdPower ×1.2
  • SpMslMPBMPower ×1.12
  • SpMslADMMPower ×1.12
Onboard Self-Defense Jammer, Gripen E, Extended Submunition Storage Casing50,000 MRP
Airborne Target ID Accelerator (SP. W)

Shortens the reload time of air-to-air missile-type special weaponry.

ArmsAttackNone
Reload −1.2 s (air-to-air special missiles; less for MPBM and ADMM)
Exact values
  • Reload:
    • 2AAM 7 s → 5.8 s
    • 4AAM 16 s → 14.8 s
    • 6AAM 24 s → 22.8 s
    • HCAA 5 s → 3.8 s
    • HPAA 8.5 s → 7.3 s
    • HVAA 6.5 s → 5.3 s
    • LAAM 6.5 s → 5.3 s
    • QAAM 10 s → 8.8 s
    • SAAM 8 s → 6.8 s
    • SASM 8.5 s → 7.3 s
    • MPBM 16 s → 15.25 s
    • ADMM −0.75 s

Game parameters

  • SpMslAirReload -1.2
  • SpMslMPBMReload -0.75
  • SpMslADMMReload -0.75
High-Spec Explosive Charge20,000 MRP
Surface Target ID Accelerator (SP. W)

Shortens the reload time of air-to-ground missile-type special weaponry.

ArmsAttackNone
Reload −1.2 s (air-to-ground special missiles; less for MPBM and ADMM)
Exact values
  • Reload:
    • 4AGM 13.5 s → 12.3 s
    • 6AGM 20 s → 18.8 s
    • 8AGM 26.5 s → 25.3 s
    • LACM 17 s → 15.8 s
    • LAGM 10 s → 8.8 s
    • LASM 15 s → 13.8 s
    • MPBM 16 s → 15.25 s
    • ADMM −0.75 s

Game parameters

  • SpMslGrdReload -1.2
  • SpMslMPBMReload -0.75
  • SpMslADMMReload -0.75
EA-18G, Typhoon, Rafale M50,000 MRP
Guidance Optimization Software (SP. W)

Increases the guidance performance of air-to-air missile-type special weaponry.

ArmsAttackNone
Homing angle and turn rate +30% (air-to-air special missiles, MPBM and ADMM)
Exact values
  • Homing angle:
    • 2AAM 90° → 117°
    • 4AAM 65° → 84.5°
    • 6AAM 67.5° → 87.75°
    • HCAA 75° → 97.5°
    • HPAA 65° → 84.5°
    • HVAA 65° → 84.5°
    • LAAM 90° → 117°
    • QAAM 120° → 156°
    • SAAM 150° → 195°
    • SASM 75° → 97.5°
    • MPBM 50° → 65°
    • ADMM ×1.3
  • Turn rate:
    • 2AAM 50 → 65
    • 4AAM 45 → 58.5
    • 6AAM 45 → 58.5
    • HCAA 50 → 65
    • HPAA 45 → 58.5
    • HVAA 55 → 71.5
    • LAAM 150 → 195
    • QAAM 75 → 97.5
    • SAAM 150 → 195
    • SASM ×1.3
    • MPBM 33 → 42.9
    • ADMM ×1.3

Game parameters

  • SpMslAirHomingAng ×1.3
  • SpMslAirRotAngMax ×1.3
  • SpMslMPBMHomingAng ×1.3
  • SpMslMPBMRotAngMax ×1.3
  • SpMslADMMHomingAng ×1.3
  • SpMslADMMRotAngMax ×1.3
Onboard Self-Defense Jammer, Gripen E, Extended Submunition Storage Casing45,000 MRP
New High-Energy Propellant (Air-to-Air MSL)

Increases the flight speed of air-to-air missile-type special weaponry.

ArmsAttackNone
Top speed +25%, acceleration +10% (air-to-air special missiles, MPBM and ADMM)
Exact values
  • Top speed:
    • 2AAM 4,800 km/h → 6,000 km/h
    • 4AAM 4,800 km/h → 6,000 km/h
    • 6AAM 4,800 km/h → 6,000 km/h
    • HCAA 4,200 km/h → 5,250 km/h
    • HPAA 3,900 km/h → 4,875 km/h
    • HVAA 8,000 km/h → 10,000 km/h
    • LAAM 5,000 km/h → 6,250 km/h
    • QAAM 4,200 km/h → 5,250 km/h
    • SAAM 4,000 km/h → 5,000 km/h
    • SASM 4,800 km/h → 6,000 km/h
    • MPBM 4,200 km/h → 5,250 km/h
    • ADMM ×1.25
  • Acceleration:
    • 2AAM 500 km/h/s → 550 km/h/s
    • 4AAM 600 km/h/s → 660 km/h/s
    • 6AAM 600 km/h/s → 660 km/h/s
    • HCAA 500 km/h/s → 550 km/h/s
    • HPAA 400 km/h/s → 440 km/h/s
    • HVAA 3,000 km/h/s → 3,300 km/h/s
    • LAAM 1,200 km/h/s → 1,320 km/h/s
    • QAAM 500 km/h/s → 550 km/h/s
    • SAAM 900 km/h/s → 990 km/h/s
    • SASM 900 km/h/s → 990 km/h/s
    • MPBM 650 km/h/s → 715 km/h/s
    • ADMM ×1.1

Game parameters

  • SpMslAirSpeedMax ×1.25
  • SpMslAirAccel ×1.1
  • SpMslMPBMSpeedMax ×1.25
  • SpMslMPBMAccel ×1.1
  • SpMslADMMSpeedMax ×1.25
  • SpMslADMMAccel ×1.1
MiG-31B10,000 MRP
Combustion Optimization Unit (Air-to-Air MSL)

Increases the range of air-to-air missile-type special weaponry.

ArmsAttackNone
Lifetime +9 s (air-to-air special missiles, MPBM and ADMM)
Exact values
  • Lifetime:
    • 2AAM 20 s → 29 s
    • 4AAM 20 s → 29 s
    • 6AAM 22.5 s → 31.5 s
    • HCAA 9 s → 18 s
    • HPAA 9 s → 18 s
    • HVAA 9 s → 18 s
    • LAAM 25 s → 34 s
    • QAAM 15 s → 24 s
    • SAAM 20 s → 29 s
    • SASM 9 s → 18 s
    • MPBM 8 s → 17 s
    • ADMM +9 s

Game parameters

  • SpMslAirEndTime +9
  • SpMslMPBMEndTime +9
  • SpMslADMMEndTime +9
Additional Aerial Suppression Explosives, Su-33, Su-47, Improved Submunition Liner35,000 MRP
Air-to-Air Electronic Optical Hybrid Sight

Increases the lock-on speed of air-to-air missile-type special weaponry. Extends the lock-on range.

ArmsAttackNone
Lock-on range +10%, initial lock-on speed +120, max lock-on speed +130 (air-to-air special missiles; less for MPBM and ADMM)
Lock-on speed-up time −0.5 s (MPBM)
Exact values
  • Lock-on range:
    • 2AAM 3,000 m → 3,300 m
    • 4AAM 4,000 m → 4,400 m
    • 6AAM 5,000 m → 5,500 m
    • HCAA 2,200 m → 2,420 m
    • HPAA 3,750 m → 4,125 m
    • HVAA 5,000 m → 5,500 m
    • LAAM 10,000 m → 11,000 m
    • QAAM 2,400 m → 2,640 m
    • SAAM 6,000 m → 6,600 m
    • SASM 2,400 m → 2,640 m
    • MPBM 3,600 m → 3,780 m
    • ADMM ×1.05
  • Initial lock-on speed:
    • 2AAM 640 → 760
    • 4AAM 240 → 360
    • 6AAM 30 → 150
    • HCAA 40 → 160
    • HPAA 40 → 160
    • HVAA 40 → 160
    • LAAM 40 → 160
    • QAAM 40 → 160
    • SAAM 40 → 160
    • SASM 40 → 160
    • MPBM 40 → 100
    • ADMM +35
  • Max lock-on speed:
    • 2AAM 640 → 770
    • 4AAM 640 → 770
    • 6AAM 360 → 490
    • HCAA 640 → 770
    • HPAA 480 → 610
    • HVAA 640 → 770
    • LAAM 640 → 770
    • QAAM 640 → 770
    • SAAM 640 → 770
    • SASM 640 → 770
    • MPBM 180 → 270
    • ADMM +120
  • Lock-on speed-up time: MPBM 2.75 s → 2.25 s

Game parameters

  • SpMslAirLockonRange ×1.1
  • SpMslAirSeekSpeedInit +120
  • SpMslAirSeekSpeedMax +130
  • SpMslMPBMLockonRange ×1.05
  • SpMslMPBMSeekSpeedInit +60
  • SpMslMPBMSeekSpeedAccel -0.5
  • SpMslMPBMSeekSpeedMax +90
  • SpMslADMMLockonRange ×1.05
  • SpMslADMMSeekSpeedInit +35
  • SpMslADMMSeekSpeedMax +120
Mirage 2000-5, Reinforced Mount (Air-to-Ground MSL), High-Power Enhanced Shells35,000 MRP
Air-to-Ground Electronic Optical Hybrid Sight

Increases the lock-on speed of air-to-ground missile-type special weaponry. Extends the lock-on range.

ArmsAttackNone
Lock-on range +10%, initial lock-on speed +120 (air-to-ground special missiles; less for MPBM and ADMM)
Max lock-on speed +130 (air-to-air special missiles; less for MPBM and ADMM)
Lock-on speed-up time −0.5 s (MPBM)
Exact values
  • Lock-on range:
    • 4AGM 3,000 m → 3,300 m
    • 6AGM 3,500 m → 3,850 m
    • 8AGM 4,000 m → 4,400 m
    • LACM 10,000 m → 11,000 m
    • LAGM 6,000 m → 6,600 m
    • LASM 6,000 m → 6,600 m
    • MPBM 3,600 m → 3,780 m
    • ADMM ×1.05
  • Initial lock-on speed:
    • 4AGM 240 → 360
    • 6AGM 240 → 360
    • 8AGM 240 → 360
    • LACM 40 → 160
    • LAGM 40 → 160
    • LASM 40 → 160
    • MPBM 40 → 100
    • ADMM +35
  • Max lock-on speed:
    • 2AAM 640 → 770
    • 4AAM 640 → 770
    • 6AAM 360 → 490
    • HCAA 640 → 770
    • HPAA 480 → 610
    • HVAA 640 → 770
    • LAAM 640 → 770
    • QAAM 640 → 770
    • SAAM 640 → 770
    • SASM 640 → 770
    • MPBM 180 → 270
    • ADMM +120
  • Lock-on speed-up time: MPBM 2.75 s → 2.25 s

Game parameters

  • SpMslGrdLockonRange ×1.1
  • SpMslGrdSeekSpeedInit +120
  • SpMslAirSeekSpeedMax +130
  • SpMslMPBMLockonRange ×1.05
  • SpMslMPBMSeekSpeedInit +60
  • SpMslMPBMSeekSpeedAccel -0.5
  • SpMslMPBMSeekSpeedMax +90
  • SpMslADMMLockonRange ×1.05
  • SpMslADMMSeekSpeedInit +35
  • SpMslADMMSeekSpeedMax +120
MiG-29A20,000 MRP
Reinforced Mount (Air-to-Air MSL)

Increases the payload capacity of air-to-air missile-type special weaponry.

ArmsAttackNone
Ammo +3 to +14 (13 weapons)
Exact values
  • Ammo:
    • 2AAM +14
    • 4AAM +12
    • 6AAM +12
    • 8AAM +8
    • ADMM +12
    • HCAA +14
    • HPAA +12
    • HVAA +12
    • LAAM +10
    • MPBM +3
    • QAAM +8
    • SAAM +10
    • SASM +8

Game parameters

  • SpMsl2AAMPayload +14
  • SpMsl4AAMPayload +12
  • SpMsl6AAMPayload +12
  • SpMsl8AAMPayload +8
  • SpMslADMMPayload +12
  • SpMslHCAAPayload +14
  • SpMslHPAAPayload +12
  • SpMslHVAAPayload +12
  • SpMslLAAMPayload +10
  • SpMslMPBMPayload +3
  • SpMslQAAMPayload +8
  • SpMslSAAMPayload +10
  • SpMslSASMPayload +8
New Bomb Rack Safety Device20,000 MRP
Reinforced Mount (Air-to-Ground MSL)

Increases the payload capacity of air-to-ground missile-type special weaponry.

ArmsAttackNone
Ammo +3 to +12 (8 weapons)
Exact values
  • Ammo:
    • 4AGM +12
    • 6AGM +12
    • 8AGM +8
    • ADMM +12
    • LACM +6
    • LAGM +12
    • LASM +6
    • MPBM +3

Game parameters

  • SpMsl4AGMPayload +12
  • SpMsl6AGMPayload +12
  • SpMsl8AGMPayload +8
  • SpMslADMMPayload +12
  • SpMslLACMPayload +6
  • SpMslLAGMPayload +12
  • SpMslLASMPayload +6
  • SpMslMPBMPayload +3
Reinforced Mount (Air-to-Air MSL), Takeoff Weight Augmentation (MSL)20,000 MRP
High-Spec Explosive Charge

Increases the power of bomb-type special weaponry.

ArmsAttackNone
Damage +20% (bombs)
Exact values
  • Damage:
    • GPB 120 → 144
    • SFFS 40 → 48
    • SOD 100 → 120
    • UGB 75 → 90
    • UGBL 90 → 108
    • XSDB 60 → 72

Game parameters

  • BombPower ×1.2
  • None 0
Predictive Lock-On Algorithm (MSL)20,000 MRP
Additional Bomb Explosives

Increases the blast radius of bomb-type special weaponry.

ArmsAttackNone
Damage radius +30% (bombs)
Exact values
  • Damage radius:
    • GPB 60 m → 78 m
    • SFFS 60 m → 78 m
    • SOD ×1.3
    • UGB 145 m → 188.5 m
    • UGBL 182.5 m → 237.25 m
    • XSDB 30 m → 39 m

Game parameters

  • BombImpactRadius ×1.3
Air-to-Ground Electronic Optical Hybrid Sight, New High-Energy Propellant (Air-to-Air MSL)15,000 MRP
GPS Targeting Support System

Shortens the reload time of bomb-type special weaponry.

ArmsAttackNone
Reload −2 s (bombs)
Exact values
  • Reload:
    • GPB 7.5 s → 5.5 s
    • SFFS 10 s → 8 s
    • SOD 10 s → 8 s
    • UGB 5.5 s → 3.5 s
    • UGBL 7 s → 5 s
    • XSDB 8 s → 6 s

Game parameters

  • BombReload -2
F-16C, A-10C, Air-to-Air Electronic Optical Hybrid Sight35,000 MRP
Extended Drop Rack

Increases the payload capacity of bomb-type special weaponry.

ArmsAttackNone
Ammo +16 (bombs)
Exact values
  • Ammo:
    • GPB +16
    • SFFS +16
    • SOD +16
    • UGB +16
    • UGBL +16
    • XSDB +16

Game parameters

  • BombPayload +16
Rudder Auxiliary Pressurization Device10,000 MRP
New Bomb Rack Safety Device

Relaxes aircraft angle restrictions during bomb-type special weaponry deployment.

ArmsAttackNone
Release angle limit +10 (bombs)
Exact values
  • Release angle limit:
    • GPB +10
    • SFFS +10
    • SOD +10
    • UGB +10
    • UGBL +10
    • XSDB +10

Game parameters

  • BombAircraftAngleLimit +10
F-14D10,000 MRP
Bomb Noise Filter

Increases the lock-on performance of bomb-type special weaponry.

ArmsAttackNone
Lock-on range +20%, initial lock-on speed +50% (bombs)
Exact values
  • Lock-on range:
    • GPB 2,500 m → 3,000 m
    • SFFS ×1.2
    • SOD 5,000 m → 6,000 m
    • UGB ×1.2
    • UGBL ×1.2
    • XSDB 3,000 m → 3,600 m
  • Initial lock-on speed:
    • GPB 40 → 60
    • SFFS ×1.5
    • SOD ×1.5
    • UGB ×1.5
    • UGBL ×1.5
    • XSDB 40 → 60

Game parameters

  • BombLockonRange ×1.2
  • BombSeekSpeedInit ×1.5
F-16C, A-10C, Air-to-Air Electronic Optical Hybrid Sight30,000 MRP
Additional Rocket Explosives

Increases the power of rockets.

ArmsAttackNone
Damage +20% (RKT)
Exact values
  • Damage: RKT 40 → 48

Game parameters

  • RktPower ×1.2
Mirage 2000-5, Reinforced Mount (Air-to-Ground MSL), High-Power Enhanced Shells15,000 MRP
Additional Rocket Propellant

Increases rocket flight speed. Extends rocket range.

ArmsAttackNone
Lifetime +1.2 s, launch speed +20% (RKT)
Exact values
  • Lifetime: RKT 7.2 s → 8.4 s
  • Launch speed: RKT 2,500 km/h → 3,000 km/h

Game parameters

  • RktEndTime +1.2
  • RktSpeedInit ×1.2
High-Spec Explosive Charge10,000 MRP
Light Condenser Correction Device

Increases the power of TLS.

ArmsAttackNone
Damage +15% (TLS)
Exact values
  • Damage: TLS 40 → 46

Game parameters

  • LaserPower ×1.15
Not in tree
High-Output Laser Generator

Extends the range of TLS and increases the hit area.

ArmsAttackNone
Lifetime +15%, damage radius +10% (TLS)
Exact values
  • Lifetime: TLS 8 s → 9.2 s
  • Damage radius: TLS 18 m → 19.8 m

Game parameters

  • LaserEndTime ×1.15
  • LaserDamageRadius ×1.1
Not in tree
High-Speed Projectiles

Increases the power of electromagnetic special weaponry.

ArmsAttackNone
Damage +25% (EML, EMLB and EMLT)
Exact values
  • Damage:
    • EML ×1.25
    • EMLB 80 → 100
    • EMLT ×1.25

Game parameters

  • EMLPower ×1.25
  • EMLBPower ×1.25
  • EMLTPower ×1.25
Drop Tank150,000 MRP
High-Power Accumulator

Extends the range of electromagnetic special weaponry and increases the hit area.

ArmsAttackNone
Effective time +0.27 s, hit radius +25% (EML, EMLB and EMLT)
Exact values
  • Effective time:
    • EML +0.27 s
    • EMLB 0.9 s → 1.17 s
    • EMLT +0.27 s
  • Hit radius:
    • EML ×1.25
    • EMLB 4 m → 5 m
    • EMLT ×1.25

Game parameters

  • EMLEffectiveTime +0.27
  • EMLRayCastRadius ×1.25
  • EMLBEffectiveTime +0.27
  • EMLBRayCastRadius ×1.25
  • EMLTEffectiveTime +0.27
  • EMLTRayCastRadius ×1.25
High-Speed Projectiles100,000 MRP
Additional Aerial Suppression Explosives

Increases the blast radius of SASMs.

ArmsAttackNone
Damage radius +50% (SASM)
Exact values
  • Damage radius: SASM 50 m → 75 m

Game parameters

  • SpMslSASMExplosionRadius ×1.5
Air-to-Ship Surveillance Scan Accelerator30,000 MRP
Improved Submunition Liner

Increases the blast radius of SFFS and SOD submunitions.

ArmsAttackNone
Child bomb damage radius +30% (SFFS and SOD child bombs)
Exact values
  • Child bomb damage radius:
    • SFFS 80 m → 104 m
    • SOD ×1.3

Game parameters

  • ChildBombImpactRadius ×1.3
Additional Bomb Explosives15,000 MRP
Extended Submunition Storage Casing

Increases the number of submunitions dispersed by SFFS and SOD.

ArmsAttackNone
Child bombs +3 (SFFS and SOD child bombs)
Exact values
  • Child bombs:
    • SFFS 12 → 15
    • SOD 15 → 18

Game parameters

  • ChildBombSpawnCount +3
Combustion Optimization Unit (Air-to-Air MSL)20,000 MRP
Anti-Stealth Microwave Radar

Strengthens enemy stealth aircraft detection.

MiscOther
Defense +3
Stealth detection level +3
Exact values
  • Stealth detection level: +3

Game parameters

  • PA_SearchSensorLevel +3
Directional Proximity Fuze (MSL)40,000 MRP
Main Structural Frame

Reduces damage from terrain contact.

MiscDefense
Defense +4
Terrain contact damage −0.55
Exact values
  • Terrain contact damage: −0.55

Game parameters

  • PA_EffectivenessOfEnviromentDamage -0.55
F/A-18C5,000 MRP
Predictive Lock-On Algorithm (MSL)

Reduces the lock-on distance reduction effect on standard missiles caused by clouds.

MiscAttack
Air-to-Air +2
Air-to-Ground +2
Lock-on range lost in clouds −17.5 pts (standard missile)
Exact values
  • Lock-on range lost in clouds: MSL 20% → 2.5%

Game parameters

  • PA_LockonRangeReductionInCloud -0.175
Reinforced Mount (Air-to-Air MSL), Takeoff Weight Augmentation (MSL)10,000 MRP
Small Anti-Icing/De-Icing System

Prevents aircraft icing to some extent.

MiscOther
Stability +5
Delay before the canopy ices +1 s
Canopy icing duration +3 s
Cloud density that ices the canopy +0.1
Exact values
  • Delay before the canopy ices: +1 s
  • Canopy icing duration: 6 → 9 s
  • Cloud density that ices the canopy: 0.8 → 0.9

Game parameters

  • PA_CanopyIceAppearDalay +1
  • PA_CanopyIceAppearDuration +3
  • PA_IceTriggerCloudDensity +0.1
F-2A20,000 MRP
Bypass Ratio Optimization System

Increases aircraft acceleration performance. Increases aircraft top speed.

BodyManeuver
Speed +4
Acceleration +0.15
SpeedBreak and top speed +50 km/h
Exact values
  • SpeedMax +50 km/h
  • SpeedBreak +50 km/h
  • AcceleR +0.15

Game parameters

  • AB_Begin +0.15
  • PA_SpeedBreak +50
  • PA_SpeedMax +50
Auto-Strafing Machine Gun Device, Bomb Noise Filter45,000 MRP
Multi-Target Air-to-Air Detection Accelerator

Shortens the reload time of multi-lock air-to-air missile-type special weaponry.

ArmsAttackNone
Reload −1.1 to −4.8 s (5 weapons)
Exact values
  • Reload:
    • 2AAM 7 s → 5.9 s
    • 4AAM 16 s → 13.6 s
    • 6AAM 24 s → 20.4 s
    • 8AAM −4.8 s
    • ADMM −2.5 s

Game parameters

  • SpMsl2AAMReload -1.1
  • SpMsl4AAMReload -2.4
  • SpMsl6AAMReload -3.6
  • SpMsl8AAMReload -4.8
  • SpMslADMMReload -2.5
Electronic Optical Hybrid Sight (MSL)50,000 MRP
Multi-Target Air-to-Ground Detection Accelerator

Shortens the reload time of multi-lock air-to-ground missile-type special weaponry.

ArmsAttackNone
Reload −2.1 to −4 s (4 weapons)
Exact values
  • Reload:
    • 4AGM 13.5 s → 11.4 s
    • 6AGM 20 s → 17 s
    • 8AGM 26.5 s → 22.5 s
    • ADMM −2.5 s

Game parameters

  • SpMsl4AGMReload -2.1
  • SpMsl6AGMReload -3
  • SpMsl8AGMReload -4
  • SpMslADMMReload -2.5
Combustion Optimization Unit (Air-to-Air MSL)50,000 MRP
Long-Range Terrain Scan Accelerator

Shortens the reload time of LACMs.

ArmsAttackNone
Reload −2.3 s (LACM)
Exact values
  • Reload: LACM 17 s → 14.7 s

Game parameters

  • SpMslLACMReload -2.3
Surface Target ID Accelerator (SP. W)45,000 MRP
Air-to-Ship Surveillance Scan Accelerator

Shortens the reload time of LASMs.

ArmsAttackNone
Reload −2.3 s (LASM)
Exact values
  • Reload: LASM 15 s → 12.7 s

Game parameters

  • SpMslLASMReload -2.3
Next-Generation High-Pressure Components, New High-Energy Propellant (MSL)30,000 MRP
Onboard Self-Defense Jammer

Weakens the guidance performance and damage of missiles fired by enemies targeting the player's aircraft.

MiscDefense
Defense +5
Enemy missile homing, turn rate and damage −25%
Exact values
  • Enemy missile homing: −25%
  • Enemy missile turn rate: −25%
  • Enemy missile damage: 40 → 30

Game parameters

  • NPCWeaponWeakeningHoming ×0.75
  • NPCWeaponWeakeningRotation ×0.75
  • NPCWeaponWeakeningDamage ×0.75
Bypass Ratio Optimization System50,000 MRP
Drop Tank

Equips drop tanks. *Press and hold the weapon switch button to jettison. Not available with certain weaponry combinations and aircraft.

MiscOtherNone
Equips drop tanks
Exact values

Game parameters

  • AttachDropTank 0
F-22A, F-35C, Su-57100,000 MRP
Air-to-Air Ballistic Correction Module (MSL)

Increases the power of standard missiles against air targets.

ArmsAttack
Air-to-Air +3
Damage vs air +10% (standard missile)
Exact values
  • Damage vs air: MSL 40 → 44

Game parameters

  • MslAirPower ×1.1
Target ID Accelerator (MSL)10,000 MRP
Air-to-Ground Ballistic Correction Module (MSL)

Increases the power of standard missiles against ground targets.

ArmsAttack
Air-to-Ground +3
Damage vs ground +10% (standard missile)
Exact values
  • Damage vs ground: MSL 40 → 44

Game parameters

  • MslGrdPower ×1.1
Target ID Accelerator (MSL)10,000 MRP
Adaptive Armor Material

Durability does not decrease until a certain amount of hits are taken.

MiscDefense
Defense +5
Damage absorbed before durability drops +40
Exact values
  • Damage absorbed before durability drops: 0 → 40

Game parameters

  • PA_ExHealth +40
X-40150,000 MRP