Parts
| Part | Slot | Type | Stat changes | What it changes | Unlocked after | Cost |
|---|---|---|---|---|---|---|
Increases aircraft acceleration performance. | Body | Maneuver | Speed +2 | Acceleration +0.35 Exact values
Game parameters
| Aileron Auxiliary Pressurization Device | 7,500 MRP |
Increases aircraft deceleration performance. | Body | Maneuver | Mobility +2 | Deceleration +0.4 Exact values
Game parameters
| Flap Auxiliary Pressurization Device | 10,000 MRP |
Increases aircraft top speed. | Body | Maneuver | Speed +5 | SpeedBreak and top speed +150 km/h Exact values
Game parameters
| Mirage 2000-5, Reinforced Mount (Air-to-Ground MSL), High-Power Enhanced Shells | 20,000 MRP |
Increases stall resistance. Extends high-G turn duration. | Body | Maneuver | Mobility +2 Stability +5 | High-G speed loss threshold, rate and limit −10% Buffet, stall and minimum speed −10% Exact values
Game parameters
| Air-to-Ground Ballistic Correction Module (MSL) | 7,500 MRP |
Increases aircraft pitch maneuverability and stability. | Body | Maneuver | Mobility +5 Stability +2 | Pitch rate and acceleration +6% Pitch deceleration +20% Exact values
Game parameters
| Lightweight Blisk | 10,000 MRP |
Increases aircraft roll maneuverability and stability. | Body | Maneuver | Mobility +5 Stability +2 | Roll rate +20% Roll acceleration +7% Roll deceleration +15% Exact values
Game parameters
| F/A-18C | 7,500 MRP |
Increases aircraft yaw maneuverability and stability. | Body | Maneuver | Mobility +3 Stability +1 | Yaw rate and acceleration +3% Yaw deceleration +30% Exact values
Game parameters
| MiG-21bis | 5,000 MRP |
Increases aircraft maneuverability in all directions. | Body | Maneuver | Mobility +5 | Pitch and yaw rate +3% Roll rate +8.5% Exact values
Game parameters
| Auto-Strafing Machine Gun Device, Bomb Noise Filter | 45,000 MRP |
Increases aircraft durability. | Body | Defense | Defense +5 | Health +60 Exact values
Game parameters
| Air-to-Ground Ballistic Correction Module (SP. W) | 45,000 MRP |
Increases aircraft stealth performance. | Body | Defense | Defense +3 | Stealth level +2 Exact values
Game parameters
| Multi-Target Air-to-Air Detection Accelerator | 40,000 MRP |
Increases the power of machine guns and MGP. | Arms | Attack | Air-to-Air +2 Air-to-Ground +2 | Damage +20% (gun and MGP) Exact values
Game parameters
| MiG-29A | 15,000 MRP |
Extends the range of machine guns and MGP. Increases the accuracy of machine guns and MGP. | Arms | Attack | Air-to-Air +2 Air-to-Ground +2 | Lifetime and effective time +20%, spread −0.25 (gun and MGP) Exact values
Game parameters
| Extended Drop Rack | 5,000 MRP |
Automatically fires shells when the machine gun reticle is displayed. | Misc | Attack | Air-to-Air +1 Air-to-Ground +1 | Gun fires automatically while the gun reticle shows Exact valuesGame parameters
| Additional Aerial Suppression Explosives, Su-33, Su-47, Improved Submunition Liner | 40,000 MRP |
Increases the power of standard missiles. | Arms | Attack | Air-to-Air +5 Air-to-Ground +5 | Damage +20% (standard missile) Exact values
Game parameters
| F-15J, F-15C, F/A-18F, F/A-18E | 50,000 MRP |
Shortens the reload time of standard missiles. | Arms | Attack | Air-to-Air +3 Air-to-Ground +3 | Reload −1 s (standard missile) Exact values
Game parameters
| F/A-18C | 5,000 MRP |
Increases the guidance performance of standard missiles. | Arms | Attack | Air-to-Air +3 Air-to-Ground +3 | Homing angle +5%, turn rate +25% (standard missile) Exact values
Game parameters
| F-16C, A-10C, Air-to-Air Electronic Optical Hybrid Sight | 30,000 MRP |
Increases the flight speed of standard missiles. | Arms | Attack | Air-to-Air +1 Air-to-Ground +1 | Top speed +16%, acceleration +30% (standard missile) Exact values
Game parameters
| Mirage 2000-5, Reinforced Mount (Air-to-Ground MSL), High-Power Enhanced Shells | 10,000 MRP |
Increases the range of standard missiles. | Arms | Attack | Air-to-Air +1 Air-to-Ground +1 | Lifetime +6 s (standard missile) Exact values
Game parameters
| Small Anti-Icing/De-Icing System | 20,000 MRP |
Increases the lock-on speed of standard missiles. Extends the lock-on range of standard missiles. | Arms | Attack | Air-to-Air +3 Air-to-Ground +3 | Initial lock-on speed +100%, lock-on range +25% (standard missile) Exact values
Game parameters
| F-15J, F-15C, F/A-18F, F/A-18E | 50,000 MRP |
Increases the payload capacity of standard missiles. | Arms | Attack | Air-to-Air +3 Air-to-Ground +3 | Ammo +30 (standard missile) Exact values
Game parameters
| Flap Auxiliary Pressurization Device | 15,000 MRP |
Increases the power of air-to-air missile-type special weaponry. | Arms | Attack | None | Damage +20% (air-to-air special missiles; less for MPBM and ADMM) Exact values
Game parameters
| Fuel Tank Bulletproof Coating, Su-35S | 50,000 MRP |
Increases the power of air-to-ground missile-type special weaponry. | Arms | Attack | None | Damage +20% (air-to-ground special missiles; less for MPBM and ADMM) Exact values
Game parameters
| Onboard Self-Defense Jammer, Gripen E, Extended Submunition Storage Casing | 50,000 MRP |
Shortens the reload time of air-to-air missile-type special weaponry. | Arms | Attack | None | Reload −1.2 s (air-to-air special missiles; less for MPBM and ADMM) Exact values
Game parameters
| High-Spec Explosive Charge | 20,000 MRP |
Shortens the reload time of air-to-ground missile-type special weaponry. | Arms | Attack | None | Reload −1.2 s (air-to-ground special missiles; less for MPBM and ADMM) Exact values
Game parameters
| EA-18G, Typhoon, Rafale M | 50,000 MRP |
Increases the guidance performance of air-to-air missile-type special weaponry. | Arms | Attack | None | Homing angle and turn rate +30% (air-to-air special missiles, MPBM and ADMM) Exact values
Game parameters
| Onboard Self-Defense Jammer, Gripen E, Extended Submunition Storage Casing | 45,000 MRP |
Increases the flight speed of air-to-air missile-type special weaponry. | Arms | Attack | None | Top speed +25%, acceleration +10% (air-to-air special missiles, MPBM and ADMM) Exact values
Game parameters
| MiG-31B | 10,000 MRP |
Increases the range of air-to-air missile-type special weaponry. | Arms | Attack | None | Lifetime +9 s (air-to-air special missiles, MPBM and ADMM) Exact values
Game parameters
| Additional Aerial Suppression Explosives, Su-33, Su-47, Improved Submunition Liner | 35,000 MRP |
Increases the lock-on speed of air-to-air missile-type special weaponry. Extends the lock-on range. | Arms | Attack | None | Lock-on range +10%, initial lock-on speed +120, max lock-on speed +130 (air-to-air special missiles; less for MPBM and ADMM) Lock-on speed-up time −0.5 s (MPBM) Exact values
Game parameters
| Mirage 2000-5, Reinforced Mount (Air-to-Ground MSL), High-Power Enhanced Shells | 35,000 MRP |
Increases the lock-on speed of air-to-ground missile-type special weaponry. Extends the lock-on range. | Arms | Attack | None | Lock-on range +10%, initial lock-on speed +120 (air-to-ground special missiles; less for MPBM and ADMM) Max lock-on speed +130 (air-to-air special missiles; less for MPBM and ADMM) Lock-on speed-up time −0.5 s (MPBM) Exact values
Game parameters
| MiG-29A | 20,000 MRP |
Increases the payload capacity of air-to-air missile-type special weaponry. | Arms | Attack | None | Ammo +3 to +14 (13 weapons) Exact values
Game parameters
| New Bomb Rack Safety Device | 20,000 MRP |
Increases the payload capacity of air-to-ground missile-type special weaponry. | Arms | Attack | None | Ammo +3 to +12 (8 weapons) Exact values
Game parameters
| Reinforced Mount (Air-to-Air MSL), Takeoff Weight Augmentation (MSL) | 20,000 MRP |
Increases the power of bomb-type special weaponry. | Arms | Attack | None | Damage +20% (bombs) Exact values
Game parameters
| Predictive Lock-On Algorithm (MSL) | 20,000 MRP |
Increases the blast radius of bomb-type special weaponry. | Arms | Attack | None | Damage radius +30% (bombs) Exact values
Game parameters
| Air-to-Ground Electronic Optical Hybrid Sight, New High-Energy Propellant (Air-to-Air MSL) | 15,000 MRP |
Shortens the reload time of bomb-type special weaponry. | Arms | Attack | None | Reload −2 s (bombs) Exact values
Game parameters
| F-16C, A-10C, Air-to-Air Electronic Optical Hybrid Sight | 35,000 MRP |
Increases the payload capacity of bomb-type special weaponry. | Arms | Attack | None | Ammo +16 (bombs) Exact values
Game parameters
| Rudder Auxiliary Pressurization Device | 10,000 MRP |
Relaxes aircraft angle restrictions during bomb-type special weaponry deployment. | Arms | Attack | None | Release angle limit +10 (bombs) Exact values
Game parameters
| F-14D | 10,000 MRP |
Increases the lock-on performance of bomb-type special weaponry. | Arms | Attack | None | Lock-on range +20%, initial lock-on speed +50% (bombs) Exact values
Game parameters
| F-16C, A-10C, Air-to-Air Electronic Optical Hybrid Sight | 30,000 MRP |
Increases the power of rockets. | Arms | Attack | None | Damage +20% (RKT) Exact values
Game parameters
| Mirage 2000-5, Reinforced Mount (Air-to-Ground MSL), High-Power Enhanced Shells | 15,000 MRP |
Increases rocket flight speed. Extends rocket range. | Arms | Attack | None | Lifetime +1.2 s, launch speed +20% (RKT) Exact values
Game parameters
| High-Spec Explosive Charge | 10,000 MRP |
Increases the power of TLS. | Arms | Attack | None | Damage +15% (TLS) Exact values
Game parameters
| Not in tree | |
Extends the range of TLS and increases the hit area. | Arms | Attack | None | Lifetime +15%, damage radius +10% (TLS) Exact values
Game parameters
| Not in tree | |
Increases the power of electromagnetic special weaponry. | Arms | Attack | None | Damage +25% (EML, EMLB and EMLT) Exact values
Game parameters
| Drop Tank | 150,000 MRP |
Extends the range of electromagnetic special weaponry and increases the hit area. | Arms | Attack | None | Effective time +0.27 s, hit radius +25% (EML, EMLB and EMLT) Exact values
Game parameters
| High-Speed Projectiles | 100,000 MRP |
Increases the blast radius of SASMs. | Arms | Attack | None | Damage radius +50% (SASM) Exact values
Game parameters
| Air-to-Ship Surveillance Scan Accelerator | 30,000 MRP |
Increases the blast radius of SFFS and SOD submunitions. | Arms | Attack | None | Child bomb damage radius +30% (SFFS and SOD child bombs) Exact values
Game parameters
| Additional Bomb Explosives | 15,000 MRP |
Increases the number of submunitions dispersed by SFFS and SOD. | Arms | Attack | None | Child bombs +3 (SFFS and SOD child bombs) Exact values
Game parameters
| Combustion Optimization Unit (Air-to-Air MSL) | 20,000 MRP |
Strengthens enemy stealth aircraft detection. | Misc | Other | Defense +3 | Stealth detection level +3 Exact values
Game parameters
| Directional Proximity Fuze (MSL) | 40,000 MRP |
Reduces damage from terrain contact. | Misc | Defense | Defense +4 | Terrain contact damage −0.55 Exact values
Game parameters
| F/A-18C | 5,000 MRP |
Reduces the lock-on distance reduction effect on standard missiles caused by clouds. | Misc | Attack | Air-to-Air +2 Air-to-Ground +2 | Lock-on range lost in clouds −17.5 pts (standard missile) Exact values
Game parameters
| Reinforced Mount (Air-to-Air MSL), Takeoff Weight Augmentation (MSL) | 10,000 MRP |
Prevents aircraft icing to some extent. | Misc | Other | Stability +5 | Delay before the canopy ices +1 s Canopy icing duration +3 s Cloud density that ices the canopy +0.1 Exact values
Game parameters
| F-2A | 20,000 MRP |
Increases aircraft acceleration performance. Increases aircraft top speed. | Body | Maneuver | Speed +4 | Acceleration +0.15 SpeedBreak and top speed +50 km/h Exact values
Game parameters
| Auto-Strafing Machine Gun Device, Bomb Noise Filter | 45,000 MRP |
Shortens the reload time of multi-lock air-to-air missile-type special weaponry. | Arms | Attack | None | Reload −1.1 to −4.8 s (5 weapons) Exact values
Game parameters
| Electronic Optical Hybrid Sight (MSL) | 50,000 MRP |
Shortens the reload time of multi-lock air-to-ground missile-type special weaponry. | Arms | Attack | None | Reload −2.1 to −4 s (4 weapons) Exact values
Game parameters
| Combustion Optimization Unit (Air-to-Air MSL) | 50,000 MRP |
Shortens the reload time of LACMs. | Arms | Attack | None | Reload −2.3 s (LACM) Exact values
Game parameters
| Surface Target ID Accelerator (SP. W) | 45,000 MRP |
Shortens the reload time of LASMs. | Arms | Attack | None | Reload −2.3 s (LASM) Exact values
Game parameters
| Next-Generation High-Pressure Components, New High-Energy Propellant (MSL) | 30,000 MRP |
Weakens the guidance performance and damage of missiles fired by enemies targeting the player's aircraft. | Misc | Defense | Defense +5 | Enemy missile homing, turn rate and damage −25% Exact values
Game parameters
| Bypass Ratio Optimization System | 50,000 MRP |
Drop Tank Equips drop tanks. *Press and hold the weapon switch button to jettison. Not available with certain weaponry combinations and aircraft. | Misc | Other | None | Equips drop tanks Exact valuesGame parameters
| F-22A, F-35C, Su-57 | 100,000 MRP |
Increases the power of standard missiles against air targets. | Arms | Attack | Air-to-Air +3 | Damage vs air +10% (standard missile) Exact values
Game parameters
| Target ID Accelerator (MSL) | 10,000 MRP |
Increases the power of standard missiles against ground targets. | Arms | Attack | Air-to-Ground +3 | Damage vs ground +10% (standard missile) Exact values
Game parameters
| Target ID Accelerator (MSL) | 10,000 MRP |
Durability does not decrease until a certain amount of hits are taken. | Misc | Defense | Defense +5 | Damage absorbed before durability drops +40 Exact values
Game parameters
| X-40 | 150,000 MRP |
| Part | Slot | Type | Rarity | Stat changes | What it changes | COST | How to get it |
|---|---|---|---|---|---|---|---|
Increases aircraft acceleration performance by a small amount. | Body | Maneuver | Normal | Speed +4 | Acceleration +0.2 Exact values
Game parameters
| +50 |
|
Increases aircraft acceleration performance. | Body | Maneuver | Rare | Speed +6 | Acceleration +0.25 Exact values
Game parameters
| +100 |
|
Increases aircraft deceleration performance by a small amount. | Body | Maneuver | Normal | Stability +4 | Deceleration +0.2 Exact values
Game parameters
| +50 |
|
Increases aircraft deceleration performance. | Body | Maneuver | Rare | Stability +6 | Deceleration +0.25 Exact values
Game parameters
| +100 |
|
Increases aircraft top speed by a small amount. | Body | Maneuver | Normal | Speed +4 | SpeedBreak and top speed +30 km/h Exact values
Game parameters
| +50 |
|
Increases aircraft top speed. | Body | Maneuver | Rare | Speed +6 | SpeedBreak and top speed +40 km/h Exact values
Game parameters
| +100 |
|
Increases stall resistance by a small amount. Extends high-G turn duration by a small amount. | Body | Maneuver | Normal | Stability +4 | High-G speed loss threshold, rate and limit −5% Buffet, stall and minimum speed −5% Exact values
Game parameters
| +50 |
|
Increases stall resistance. Extends high-G turn duration. | Body | Maneuver | Rare | Stability +6 | High-G speed loss threshold, rate and limit −10% Buffet, stall and minimum speed −10% Exact values
Game parameters
| +100 |
|
Increases aircraft pitch maneuverability and stability by a small amount. | Body | Maneuver | Normal | Mobility +2 Stability +2 | Pitch rate and acceleration +3% Pitch deceleration +5% Exact values
Game parameters
| +50 |
|
Increases aircraft pitch maneuverability and stability. | Body | Maneuver | Rare | Mobility +4 Stability +4 | Pitch rate and acceleration +5% Pitch deceleration +10% Exact values
Game parameters
| +100 |
|
Increases aircraft roll maneuverability and stability by a small amount. | Body | Maneuver | Normal | Mobility +2 Stability +2 | Roll rate and acceleration +3% Roll deceleration +10% Exact values
Game parameters
| +50 |
|
Increases aircraft roll maneuverability and stability. | Body | Maneuver | Rare | Mobility +4 Stability +4 | Roll rate and acceleration +5% Roll deceleration +15% Exact values
Game parameters
| +100 |
|
Increases aircraft yaw maneuverability and stability by a small amount. | Body | Maneuver | Normal | Mobility +2 Stability +2 | Yaw rate +6% Yaw acceleration and deceleration +5% Exact values
Game parameters
| +50 |
|
Increases aircraft yaw maneuverability and stability. | Body | Maneuver | Rare | Mobility +4 Stability +4 | Yaw rate and acceleration +8% Yaw deceleration +10% Exact values
Game parameters
| +100 |
|
Increases aircraft durability by a small amount. | Body | Defense | Normal | Defense +4 | Health +10 Exact values
Game parameters
| +50 |
|
Increases aircraft durability. | Body | Defense | Rare | Defense +6 | Health +15 Exact values
Game parameters
| +100 |
|
Increases the blast radius of bomb-type special weaponry by a small amount. | Arms | Attack | Normal | None | Damage radius +20% (bombs) Exact values
Game parameters
| +50 |
|
Increases the blast radius of bomb-type special weaponry. | Arms | Attack | Rare | None | Damage radius +30% (bombs) Exact values
Game parameters
| +100 |
|
Increases the payload capacity of bomb-type special weaponry by a small amount. | Arms | Attack | Normal | None | Ammo +4 (bombs) Exact values
Game parameters
| +50 |
|
Increases the payload capacity of bomb-type special weaponry. | Arms | Attack | Rare | None | Ammo +6 (bombs) Exact values
Game parameters
| +100 |
|
Increases the lock-on performance of bomb-type special weaponry by a small amount. | Arms | Attack | Normal | None | Initial and max lock-on speed +10%, lock-on range +10% (bombs) Exact values
Game parameters
| +50 |
|
Increases the lock-on performance of bomb-type special weaponry. | Arms | Attack | Rare | None | Initial and max lock-on speed +15%, lock-on range +15% (bombs) Exact values
Game parameters
| +100 |
|
Increases rocket flight speed by a small amount. Extends rocket range by a small amount. | Arms | Attack | Normal | None | Launch and top speed +10%, acceleration +10%, lifetime +1.1 s (RKT) Exact values
Game parameters
| +50 | |
Increases rocket flight speed. Extends rocket range. | Arms | Attack | Rare | None | Launch and top speed +15%, acceleration +15%, lifetime +1.15 s (RKT) Exact values
Game parameters
| +100 |
|
Increases the guidance performance of standard missiles by a small amount. | Arms | Attack | Normal | Air-to-Air +2 Air-to-Ground +2 | Homing angle and turn rate +8% (standard missile) Exact values
Game parameters
| +50 |
|
Increases the guidance performance of standard missiles. | Arms | Attack | Rare | Air-to-Air +4 Air-to-Ground +4 | Homing angle and turn rate +12% (standard missile) Exact values
Game parameters
| +100 |
|
Increases the guidance performance of air-to-air missile-type special weaponry by a small amount. | Arms | Attack | Normal | None | Homing angle and turn rate +8% (air-to-air special missiles) Exact values
Game parameters
| +50 | |
Increases the guidance performance of air-to-air missile-type special weaponry. | Arms | Attack | Rare | None | Homing angle and turn rate +12% (air-to-air special missiles) Exact values
Game parameters
| +100 |
|
Increases the flight speed of air-to-air missile-type special weaponry by a small amount. | Arms | Attack | Normal | None | Top speed +8%, acceleration +10% (air-to-air special missiles) Exact values
Game parameters
| +50 |
|
Increases the flight speed of air-to-air missile-type special weaponry. | Arms | Attack | Rare | None | Top speed +12%, acceleration +15% (air-to-air special missiles) Exact values
Game parameters
| +100 |
|
Increases the flight speed of standard missiles by a small amount. | Arms | Attack | Normal | Air-to-Air +2 Air-to-Ground +2 | Top speed and acceleration +15% (standard missile) Exact values
Game parameters
| +50 |
|
Increases the flight speed of standard missiles. | Arms | Attack | Rare | Air-to-Air +4 Air-to-Ground +4 | Top speed +20%, acceleration +17% (standard missile) Exact values
Game parameters
| +100 |
|
Increases the range of standard missiles by a small amount. | Arms | Attack | Normal | Air-to-Air +4 Air-to-Ground +4 | Lifetime +1 s (standard missile) Exact values
Game parameters
| +50 |
|
Increases the range of standard missiles. | Arms | Attack | Rare | Air-to-Air +6 Air-to-Ground +6 | Lifetime +2 s (standard missile) Exact values
Game parameters
| +100 |
|
Increases the range of air-to-air missile-type special weaponry by a small amount. | Arms | Attack | Normal | None | Lifetime +1 s (air-to-air special missiles) Exact values
Game parameters
| +50 |
|
Increases the range of air-to-air missile-type special weaponry. | Arms | Attack | Rare | None | Lifetime +2 s (air-to-air special missiles) Exact values
Game parameters
| +100 |
|
Increases aircraft maneuverability in all directions by a small amount. | Body | Maneuver | Normal | Mobility +4 | Pitch and yaw rate +1.5% Roll rate +3% Exact values
Game parameters
| +50 |
|
Increases aircraft maneuverability in all directions. | Body | Maneuver | Rare | Mobility +6 | Pitch and yaw rate +3% Roll rate +5% Exact values
Game parameters
| +100 |
|
Extends the range of machine guns and MGP by a small amount. Increases the accuracy of machine guns and MGP by a small amount. | Arms | Attack | Normal | Air-to-Air +4 Air-to-Ground +4 | Lifetime and effective time +5%, spread −0.1 (gun and MGP) Exact values
Game parameters
| +50 |
|
Extends the range of machine guns and MGP. Increases the accuracy of machine guns and MGP. | Arms | Attack | Rare | Air-to-Air +6 Air-to-Ground +6 | Lifetime and effective time +10%, spread −0.15 (gun and MGP) Exact values
Game parameters
| +100 |
|
Increases the payload capacity of standard missiles by a small amount. | Arms | Attack | Normal | Air-to-Air +2 Air-to-Ground +2 | Ammo +10 (standard missile) Exact values
Game parameters
| +50 | |
Increases the payload capacity of standard missiles. | Arms | Attack | Rare | Air-to-Air +4 Air-to-Ground +4 | Ammo +14 (standard missile) Exact values
Game parameters
| +100 |
|
Increases the lock-on speed of standard missiles by a small amount. Extends the lock-on range of standard missiles by a small amount. | Arms | Attack | Normal | Air-to-Air +2 Air-to-Ground +2 | Initial lock-on speed +20%, max lock-on speed and lock-on range +6% (standard missile) Exact values
Game parameters
| +50 | |
Increases the lock-on speed of standard missiles. Extends the lock-on range of standard missiles. | Arms | Attack | Rare | Air-to-Air +4 Air-to-Ground +4 | Initial lock-on speed +30%, lock-on range +8% (standard missile) Exact values
Game parameters
| +100 |
|
Increases the payload capacity of air-to-air missile-type special weaponry by a small amount. | Arms | Attack | Normal | None | Ammo +2 to +8 (13 weapons) Exact values
Game parameters
| +50 |
|
Increases the payload capacity of air-to-air missile-type special weaponry. | Arms | Attack | Rare | None | Ammo +4 to +12 (13 weapons) Exact values
Game parameters
| +100 |
|
Increases the lock-on speed of air-to-air missile-type special weaponry by a small amount. Extends the lock-on range by a small amount. | Arms | Attack | Normal | None | Lock-on range +3% (air-to-air special missiles; less for ADMM and MPBM) Initial lock-on speed +30 (air-to-air special missiles; less for MPBM) Max lock-on speed +35 (air-to-air special missiles; less for ADMM) Launch speed +15 km/h (ADMM) Lock-on speed-up time −0.25 s (MPBM) Exact values
Game parameters
| +50 | |
Increases the lock-on speed of air-to-air missile-type special weaponry. Extends the lock-on range. | Arms | Attack | Rare | None | Lock-on range +5% (air-to-air special missiles; less for ADMM and MPBM) Initial lock-on speed +40 (air-to-air special missiles; less for MPBM) Max lock-on speed +45 (air-to-air special missiles; less for ADMM) Launch speed +20 km/h (ADMM) Lock-on speed-up time −0.3 s (MPBM) Exact values
Game parameters
| +100 |
|
Increases the blast radius of SASMs by a small amount. | Arms | Attack | Normal | None | Damage radius +5% (air-to-air special missiles) Exact values
Game parameters
| +50 | |
Increases the blast radius of SASMs. | Arms | Attack | Rare | None | Damage radius +10% (air-to-air special missiles) Exact values
Game parameters
| +100 |
|
Increases the blast radius of SFFS and SOD submunitions by a small amount. | Arms | Attack | Normal | None | Child bomb damage radius +10% (SFFS and SOD child bombs) Exact values
Game parameters
| +50 |
|
Increases the blast radius of SFFS and SOD submunitions. | Arms | Attack | Rare | None | Child bomb damage radius +15% (SFFS and SOD child bombs) Exact values
Game parameters
| +100 |
|
Increases the number of submunitions dispersed by SFFS and SOD by a small amount. | Arms | Attack | Normal | None | Child bombs +1 (SFFS and SOD child bombs) Exact values
Game parameters
| +50 |
|
Increases the number of submunitions dispersed by SFFS and SOD. | Arms | Attack | Rare | None | Child bombs +2 (SFFS and SOD child bombs) Exact values
Game parameters
| +100 |
|
Increases the payload capacity of air-to-ground missile-type special weaponry by a small amount. | Arms | Attack | Normal | None | Ammo +2 to +8 (8 weapons) Exact values
Game parameters
| +50 |
|
Increases the payload capacity of air-to-ground missile-type special weaponry. | Arms | Attack | Rare | None | Ammo +4 to +12 (8 weapons) Exact values
Game parameters
| +100 |
|
Increases the lock-on speed of air-to-ground missile-type special weaponry by a small amount. Extends the lock-on range by a small amount. | Arms | Attack | Normal | None | Lock-on range +3% (air-to-ground special missiles; less for ADMM and MPBM) Initial lock-on speed +30 (air-to-ground special missiles; less for MPBM) Max lock-on speed +35 (air-to-ground special missiles; less for ADMM) Launch speed +15 km/h (ADMM) Lock-on speed-up time −0.25 s (MPBM) Exact values
Game parameters
| +50 | |
Increases the lock-on speed of air-to-ground missile-type special weaponry. Extends the lock-on range. | Arms | Attack | Rare | None | Lock-on range +5% (air-to-ground special missiles; less for ADMM and MPBM) Initial lock-on speed +40 (air-to-ground special missiles; less for MPBM) Max lock-on speed +45 (air-to-ground special missiles; less for ADMM) Launch speed +20 km/h (ADMM) Lock-on speed-up time −0.3 s (MPBM) Exact values
Game parameters
| +100 |
|
Reduces the lock-on distance reduction effect on standard missiles caused by clouds. | Misc | Attack | Normal | None | Lock-on range lost in clouds −17.5 pts (standard missile) Exact values
Game parameters
| +50 |
|
Prevents aircraft icing to some extent. | Misc | Other | Normal | None | Canopy icing duration +10% Exact values
Game parameters
| +50 |
|
Automatically fires shells when the machine gun reticle is displayed. | Misc | Attack | Normal | None | Gun fires automatically while the gun reticle shows Exact valuesGame parameters
| +50 |
|
Increases aircraft stealth performance. | Body | Defense | Normal | Defense +10 | Stealth level +2 Exact values
Game parameters
| +50 |
|
Strengthens enemy stealth aircraft detection. | Misc | Other | Normal | None | Stealth detection level +2 Exact values
Game parameters
| +50 |
|
Increases aircraft acceleration performance. Increases aircraft top speed. | Body | Maneuver | Normal | Speed +15 | Acceleration +15% Top speed and SpeedBreak +31 km/h Exact values
Game parameters
| +50 |
|
Reduces damage from terrain contact. | Misc | Defense | Normal | None | Terrain contact damage −20% Exact values
Game parameters
| +50 |
|
Relaxes aircraft angle restrictions during bomb-type special weaponry deployment. | Arms | Attack | Normal | None | Release angle limit +10 (bombs) Exact values
Game parameters
| +50 |
|
Changes missile smoke color to scarlet. | Misc | Cosme | Legendary | None | Missile trail color Exact valuesGame parameters
| +200 |
|