
F/A-18C Hornet
A single-seater true multirole fighter, developed as an upgrade to the A-model. To distinguish it from the later Super Hornet E-model, the F/A-18C is referred to as "Legacy Hornet." As the predecessor carrier-based fighters and attackers were becoming outdated, there was a call for new carrier-based aircraft that would inherit these functions. The initial development called for two different models, the F-18 fighter and the A-18 attacker. However, budget and hangar space constraints led to the production of a single aircraft able to execute both roles. This resulted in the multirole F/A-18A, a fighter featuring updated avionics, multifunction display, and a redesigned weapon station with features from both types of predecessor aircraft. In addition to being lighter, the C-model also features a thrust-augmenting engine and improved radar, resulting in a more effective precision guidance system, night strike capabilities, and the ability to use new missile types.
Performance
MaxHealth- 96
SpeedMax- 2,500
- 0
GunLoadCount- 2,400
MainWeaponLoadCount- 120
FlareLoadCount- 6
4AAM- 20 (12 paired)
UGB- 22 (12 paired)
LASM- 10 (6 paired)
Flight model
The raw flight data from the game files (campaign version). Speeds are in km/h. The other numbers use the game's own units. The values keep the game's field names, because what most of them do is still unknown. Under Stability and Defense are the fields that match those in-game bars best. Mobility matches the rotation rates. How the game calculates the bars is unknown.
The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.
Speed (km/h)
SpeedMax- 2,500
SpeedBreak- 2,800
- 240
SpeedStall- 170
SpeedMin- 150
GndSpeedTakeoff- 325
Power
AcceleR- 2.2
DeceleR- 3.3
PowerAfterBurnerR- 1.3
MaxSpeedAfterBurnerR- 1.2
SpeedUpperR- 0.5
SpeedDownerR- -0.45
SpeedRollDownerR- 5
AltStallStart / AltStall- 11,000 / 12,000
Stability
PitchUpDownR- 0.7
YawRateStdNrm- 0.58
StdArtificialRoll- 40
RotStallR- 3.5
Defense
MaxHealth- 96
- 0
- 0
StaggerTimeMax- 0
StaggerImpactDamageMax / Min- 20 / 5
Mobility
| Axis | Peak rate | At km/h | Best speed band, km/h (rate ≥ 90% of peak) | AddRotR | DecRotR | InputRotAdd | InputRotDec | ||
|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Range | |||||||
| Pitch | 226.8 | 1,400 | 463 | 1,614 | 1,151 | 1.5 | 1.8 | 1.5 | 2.5 |
| Roll | 141.4 | 600 | 359 | 1,369 | 1,010 | 1.5 | 1.8 | 1.2 | 1.75 |
| Yaw | 110 | 1,000 | 510 | 1,800 | 1,290 | 2 | 1.8 | 3 | 1.7 |
Post-stall and drift
DriftPostStallManeuverability- None
DriftPostStallManeuverSpeedEnd- 0
DriftStartInputTime- 0.5
DriftSpeedEnd- 150
DriftStopDiffRadian- 2.5
DriftPitchRate- 1.1
DriftYawRate- 1.3
DriftYawRate_PSM- 5
DriftSpeedStartDec- 0
DriftSpeedDecR- 150
DriftSpeedDecMax- 5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
| Speed (km/h) | Pitch rate | Roll rate | Yaw rate | RotGravR pitch | RotGravR yaw | DiffNoseVelocityR |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 170 | 110.2 | 101.7 | 38.5 | 35 | 5 | 5 |
| 240 | 184.4 | 120.3 | 82.5 | 30 | 4 | 5 |
| 600 | 216.2 | 141.4 | 104.5 | 20 | 2 | 5 |
| 1,000 | 216.2 | 136.4 | 110 | 20 | 2 | 5 |
| 1,400 | 226.8 | 126.5 | 110 | 20 | 2 | 5 |
| 1,700 | 195 | 126.5 | 104.5 | 20 | 2 | 5 |
| 2,100 | 173.8 | 111 | 82.5 | 20 | 2 | 4 |
| 2,500 | 131.4 | 98.6 | 55 | 20 | 2 | 4 |
| 2,800 | 89 | 76.9 | 44 | 15 | 1 | 4 |
Special weapons
Part slots: 3 body · 4 arms · 3 misc
How to unlock
- Unlock
- Purchase
- Cost
- Free
- 2nd-4th purchase
- Free
- Special weapons 2 / 3
- 3,000 MRP / 3,000 MRP
Aces flying the F/A-18C
Raia Abai Rakishev
Skins
18 campaign skins. See all F/A-18C skins →
Performance
In online mode, aircraft level up with COMBAT XP and have different stats at each level. The campaign has no aircraft levels.
MaxHealth- 85
SpeedMax- 2,500
- 0
GunLoadCount- 800
MainWeaponLoadCount- 98
FlareLoadCount- 4
4AAM- 20 (12 paired)
UGB- 18 (10 paired)
LASM- 10 (6 paired)
Flight model at level
The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.
Speed (km/h)
SpeedMax- 2,500
SpeedBreak- 2,800
- 240
SpeedStall- 170
SpeedMin- 150
GndSpeedTakeoff- 325
Power
AcceleR- 2
DeceleR- 3.3
PowerAfterBurnerR- 1.3
MaxSpeedAfterBurnerR- 1.2
SpeedUpperR- 0.5
SpeedDownerR- -0.45
SpeedRollDownerR- 3
AltStallStart / AltStall- 11,000 / 12,000
Stability
PitchUpDownR- 0.7
YawRateStdNrm- 0.7
StdArtificialRoll- 40
RotStallR- 3.5
Defense
MaxHealth- 85
- 0
- 0
StaggerTimeMax- 0
StaggerImpactDamageMax / Min- 20 / 5
Mobility
| Axis | Peak rate | At km/h | Best speed band, km/h (rate ≥ 90% of peak) | AddRotR | DecRotR | InputRotAdd | InputRotDec | ||
|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Range | |||||||
| Pitch | 226.8 | 1,400 | 463 | 1,614 | 1,151 | 1.05 | 1.8 | 1.5 | 2.5 |
| Roll | 96.9 | 600 | 358 | 1,370 | 1,012 | 1.05 | 1.8 | 1.5 | 1.75 |
| Yaw | 110 | 1,000 | 510 | 1,800 | 1,290 | 1.55 | 1.8 | 1.5 | 1.7 |
Post-stall and drift
DriftPostStallManeuverability- None
DriftPostStallManeuverSpeedEnd- 0
DriftStartInputTime- 0.5
DriftSpeedEnd- 150
DriftStopDiffRadian- 2.5
DriftPitchRate- 1.1
DriftYawRate- 1.3
DriftYawRate_PSM- 5
DriftSpeedStartDec- 0
DriftSpeedDecR- 150
DriftSpeedDecMax- 5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
| Speed (km/h) | Pitch rate | Roll rate | Yaw rate | RotGravR pitch | RotGravR yaw | DiffNoseVelocityR |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 170 | 110.2 | 69.7 | 38.5 | 35 | 5 | 5 |
| 240 | 184.4 | 82.5 | 82.5 | 30 | 4 | 5 |
| 600 | 216.2 | 96.9 | 104.5 | 20 | 2 | 5 |
| 1,000 | 216.2 | 93.5 | 110 | 20 | 2 | 5 |
| 1,400 | 226.8 | 86.7 | 110 | 20 | 2 | 5 |
| 1,700 | 195 | 86.7 | 104.5 | 20 | 2 | 5 |
| 2,100 | 173.8 | 76.1 | 82.5 | 20 | 2 | 4 |
| 2,500 | 131.4 | 67.6 | 55 | 20 | 2 | 4 |
| 2,800 | 89 | 52.7 | 44 | 15 | 1 | 4 |
Special weapons
4AAM 4 Target Air-to-Air MissileFrom the start
UGB Unguided BombLimit break 1
LASM Long-Range Air-to-Surface MissileLimit break 3
The others unlock with limit breaks, in the order listed. One special weapon per sortie until limit break 2, then two types at once (with less ammo for each). Part slots also come from limit breaks (below).
How to get it
- Online store
- 5,000 Zoll
AIRMAN FIRST CLASS (rank 2) - COST
- 450
Limit breaks
Each limit break raises the level cap and adds part slots or special weapons. Costs are for that step; the totals are everything paid from the start. Upgrade Blueprints are specific to the F/A-18C; General Purpose Upgrade Blueprints work on any aircraft.
| Limit break | Level cap | Part slots | Special weapons | Total so far | |||
|---|---|---|---|---|---|---|---|
| 0 (start) | 5 | 1 / 1 / 1 | 4AAM | — | — | — | — |
| 1 | 10 | 1 / 2 / 1 | +UGB | 5,000 | 5 | 0 | |
| 2 | 15 | 2 / 2 / 1 | 2 types at once | 15,000 | 15 | 0 | |
| 3 | 20 | 3 / 3 / 1 | +LASM | 30,000 | 30 | 10 |
COMBAT XP per level (to level 20: 7,500)
Aircraft earn COMBAT XP by flying online missions (and from COMBAT XP Memory items). Totals from level 1.
| Level | Total COMBAT XP | From the level before |
|---|---|---|
| 1 | 0 | — |
| 2 | 21 | 21 |
| 3 | 83 | 62 |
| 4 | 187 | 104 |
| 5 | 332 | 145 |
| 6 | 519 | 187 |
| 7 | 748 | 229 |
| 8 | 1,018 | 270 |
| 9 | 1,330 | 312 |
| 10 | 1,683 | 353 |
| 11 | 2,078 | 395 |
| 12 | 2,514 | 436 |
| 13 | 2,992 | 478 |
| 14 | 3,511 | 519 |
| 15 | 4,072 | 561 |
| 16 | 4,675 | 603 |
| 17 | 5,319 | 644 |
| 18 | 6,004 | 685 |
| 19 | 6,731 | 727 |
| 20 | 7,500 | 769 |
Challenges
Online challenges for the F/A-18C and their rewards. All challenges →
| Goal | Tiers and rewards |
|---|---|
| Play a total of N mission(s) using F/A-18C Hornet. |
|
| Unlock F/A-18C Hornet's level cap a total of N time(s). |
Skins
9 online skins. See all F/A-18C skins →

