Online

Abilities

In online mode, every aircraft has 8 abilities. They work like extra parts: they boost the aircraft or its weapons. Abilities unlock as the aircraft levels up, and you fit them in ability slots. The campaign has no abilities.

Warning

These abilities come from the game files. The live game can download newer data from its server, so what you see in-game can differ.

Slots and unlocks

Aircraft levelAbility slotsAbilities unlocked
511 of 8
812 of 8
1113 of 8
1414 of 8
1524 of 8
1725 of 8
2036 of 8

The same on every aircraft. The game files only give how many abilities are unlocked, not which ones.

What isn't known

  • Lv. 2 and 3. Every ability has values for Lv. 1, 2 and 3, but aircraft only list Lv. 1. The game's help says: "Equipping multiple abilities of the same level will further increase their effects." How an ability gets to Lv. 2 or 3 isn't in the game files. Not checked in-game yet.
  • Unlock order. Aircraft pages list the abilities in the game's table order. This may not be the unlock order.
  • Exact effect of each value. The game descriptions are the main source. The exact values below are the raw game numbers. Many of them, like damage per target type and team bonuses, aren't explained anywhere in the files.
  • Damage dealt to Fighter. The game stores this value as Other1_Begin. It sits where a Fighter value would be in the list of roles, so the site reads it that way.

On aircraft 82

AbilityLevelsAircraft
2AAM (Dogfight Spec.)

Slightly extends 2AAM lock-on range. Slightly shortens its reload time. Shortens 2AAM lock-on distance.

Exact values
ValueLv. 1Lv. 2Lv. 3
Lock-on angle (2AAM)SpMsl2AAMLockonMaxAngle×1.25×1.35×1.4
Reload (2AAM)SpMsl2AAMReload×0.9×0.85×0.8
Lock-on range (2AAM)SpMsl2AAMLockonRange×0.8×0.9—
Weapon Air-to-Air bar+4+8+12
Weapon Reload bar+8+10+12
Weapon Range bar−8−60

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: 2AAM

Game name 2AAM_DogFight

3
2AAM (Long-Range Spec.)

Slightly extends 2AAM lock-on distance. Increases 2AAM reload time.

Exact values
ValueLv. 1Lv. 2Lv. 3
Lock-on range (2AAM)SpMsl2AAMLockonRange×1.25×1.3×1.35
Reload (2AAM)SpMsl2AAMReload×1.2×1.1—
Weapon Air-to-Air bar+4+8+12
Weapon Reload bar−8−60
Weapon Range bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: 2AAM

Game name 2AAM_LockonRange

3
4AAM (Dogfight Spec.)

Slightly extends 4AAM lock-on range. Slightly shortens its reload time. Shortens 4AAM lock-on distance.

Exact values
ValueLv. 1Lv. 2Lv. 3
Lock-on angle (4AAM)SpMsl4AAMLockonMaxAngle×1.25×1.35×1.4
Lock-on range (4AAM)SpMsl4AAMLockonRange×0.8×0.9—
Reload (4AAM)SpMsl4AAMReload×0.9×0.85×0.8
Weapon Air-to-Air bar+4+8+12
Weapon Reload bar+8+10+12
Weapon Range bar−8−60

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: 4AAM

Game name 4AAM_DogFight

3
4AAM (Long-Range Spec.)

Slightly extends 4AAM lock-on distance. Increases 4AAM reload time.

Exact values
ValueLv. 1Lv. 2Lv. 3
Lock-on range (4AAM)SpMsl4AAMLockonRange×1.25×1.3×1.35
Reload (4AAM)SpMsl4AAMReload×1.2×1.1—
Weapon Air-to-Air bar+4+8+12
Weapon Reload bar−8−60
Weapon Range bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: 4AAM

Game name 4AAM_LockonRange

3
4AGM (Long-Range Spec.)

Slightly extends 4AGM lock-on distance. Increases 4AGM reload time.

Exact values
ValueLv. 1Lv. 2Lv. 3
Lock-on range (4AGM)SpMsl4AGMLockonRange×1.25×1.3×1.35
Reload (4AGM)SpMsl4AGMReload×1.2×1.1—
Weapon Air-to-Ground bar+4+8+12
Weapon Reload bar−8−60
Weapon Range bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: 4AGM

Game name 4AGM_LockonRange

3
4AGM (Rapid-Fire Spec.)

Slightly shortens 4AGM reload time. Slightly increases its lock-on range. Shortens 4AGM lock-on distance.

Exact values
ValueLv. 1Lv. 2Lv. 3
Lock-on angle (4AGM)SpMsl4AGMLockonMaxAngle×1.25×1.35×1.4
Lock-on range (4AGM)SpMsl4AGMLockonRange×0.8×0.9—
Reload (4AGM)SpMsl4AGMReload×0.9×0.85×0.8
Weapon Air-to-Ground bar+4+8+12
Weapon Reload bar+8+10+12
Weapon Range bar−8−60

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: 4AGM

Game name 4AGM_Reload

3
6AAM (Dogfight Spec.)

Slightly extends 6AAM lock-on range. Slightly shortens its reload time. Shortens 6AAM lock-on distance.

Exact values
ValueLv. 1Lv. 2Lv. 3
Lock-on angle (6AAM)SpMsl6AAMLockonMaxAngle×1.25×1.35×1.4
Reload (6AAM)SpMsl6AAMReload×0.9×0.85×0.8
Lock-on range (6AAM)SpMsl6AAMLockonRange×0.8×0.9—
Weapon Air-to-Air bar+4+8+12
Weapon Reload bar+8+10+12
Weapon Range bar−8−60

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: 6AAM

Game name 6AAM_DogFight

3
6AGM (Long-Range Spec. Alpha)

Slightly extends 6AGM lock-on distance. Increases 6AGM reload time.

Exact values
ValueLv. 1Lv. 2Lv. 3
Lock-on range (6AGM)SpMsl6AGMLockonRange×1.25×1.3×1.35
Reload (6AGM)SpMsl6AGMReload×1.2×1.1—
Weapon Air-to-Ground bar+4+8+12
Weapon Reload bar−8−60
Weapon Range bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: 6AGM

Game name 6AGM_Extended

3
ADFX-02 -PIX- (Survivability Upgrade)

Slightly improves ADFX-02 -PIXY- durability. Slightly increases chaff and flares capacity.

Exact values
ValueLv. 1Lv. 2Lv. 3
HealthPA_MaxHealth+20+30+40
Chaff and flaresFlarePayload+2+4+6
Defense bar+18+22+26

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name ADFX-02_HP01

3
Aircraft Speed (Top Speed Spec.)

Slightly increases aircraft top speed. Slightly decreases onboard ammunition.

Exact values
ValueLv. 1Lv. 2Lv. 3
SpeedBreakPA_SpeedBreak+50×100×150
Top speedPA_SpeedMax+50×100×150
Ammo (standard missile)MslPayload−10−14−18
Ammo (gun)GUNPayload−100−150−200
Ammo (2AAM)SpMsl2AAMPayload−2−4−6
Ammo (4AAM)SpMsl4AAMPayload−4−6−8
Ammo (6AAM)SpMsl6AAMPayload−6−10−12
Ammo (8AAM)SpMsl8AAMPayload−8−12−16
Ammo (ADMM)SpMslADMMPayload−12−14−18
Ammo (HCAA)SpMslHCAAPayload−2−4−6
Ammo (HPAA)SpMslHPAAPayload−2−4−6
Ammo (HVAA)SpMslHVAAPayload−2−4−6
Ammo (LAAM)SpMslLAAMPayload−2−4−6
Ammo (MPBM)SpMslMPBMPayload−2−4−4
Ammo (QAAM)SpMslQAAMPayload−2−4−6
Ammo (SAAM)SpMslSAAMPayload−2−4−6
Ammo (SASM)SpMslSASMPayload−2−4−6
Ammo (4AGM)SpMsl4AGMPayload−4−6−8
Ammo (6AGM)SpMsl6AGMPayload−6−9−12
Ammo (8AGM)SpMsl8AGMPayload−8−12−16
Ammo (LACM)SpMslLACMPayload−2−4−6
Ammo (LAGM)SpMslLAGMPayload−2−4−6
Ammo (LASM)SpMslLASMPayload−2−4−6
Ammo (UAVT)UAVTPayload−2−4−6
Ammo (UAVG)UAVGPayload−2−4−6
Ammo (RKT)RktPayload−4−6−8
Ammo (ESM)SpEsmPayload−2−4−6
Ammo (ECM)SpEcmPayload−2−4−6
Ammo (IEWS)SpIewsPayload−2−4−6
Ammo (MGP)MGPPayload−200−400−600
Ammo (EML)EMLPayload−2−4−6
Ammo (EMLT)EMLTPayload−2−4−6
Ammo (EMLB)EMLBPayload−2−4−6
Ammo (TLS)TLSPayload−2−2−4
Ammo (bombs)BombPayload−4−6−8
Air-to-Air bar−4−8−10
Air-to-Ground bar−4−8−10
Speed bar+12+14+16
Weapon Air-to-Air bar−4−8−10
Weapon Air-to-Ground bar−4−8−10

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: air-to-air, no type; MGP: air-to-ground; bombs; EML; rockets; lasers; UAVs; ECM/ESM: ECM, IEWS, ESM; special missiles: air-to-ground, MPBM, ADMM

Game name Aircraft_MaxSpeed

3
Anti-Air Armament (Range Extension)

Slightly extends anti-aircraft weapon lock-on distance.

Exact values
ValueLv. 1Lv. 2Lv. 3
Lock-on range (air-to-air special missiles)SpMslAirLockonRange×1.05×1.1×1.15
Weapon Air-to-Air bar+6+8+10
Weapon Range bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: air-to-air

Game name SpMslAir_LockonRange

3
Anti-Air Attack Modification (Electronic)

Slightly increases the amount of damage inflicted on airborne targets.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage dealt to FighterOther1_Begin×1.3×1.4×1.5
Damage dealt to MultiroleCategoryDamageRateMultirole×1.3×1.4×1.5
Damage dealt to AttackerCategoryDamageRateAttacker×1.3×1.4×1.5
Damage dealt to ElectronicCategoryDamageRateElectronic×1.3×1.4×1.5
Damage dealt to NPC planesCategoryDamageRateNPCPlane×1.3×1.4×1.5
Damage dealt to NPC helicoptersCategoryDamageRateNPCHeli×1.3×1.4×1.5
Air-to-Air bar+8+10+12
Weapon Air-to-Air bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: standard missile: air-to-air; special missiles: air-to-air, no type

Game name Electronic_DamageRateAir

3
Anti-Air Attack Modification (Fighter)

Slightly increases the amount of damage inflicted on airborne targets.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage dealt to FighterOther1_Begin×1.2×1.3×1.4
Damage dealt to MultiroleCategoryDamageRateMultirole×1.2×1.3×1.4
Damage dealt to AttackerCategoryDamageRateAttacker×1.2×1.3×1.4
Damage dealt to ElectronicCategoryDamageRateElectronic×1.2×1.3×1.4
Damage dealt to NPC planesCategoryDamageRateNPCPlane×1.2×1.3×1.4
Damage dealt to NPC helicoptersCategoryDamageRateNPCHeli×1.2×1.3×1.4
Air-to-Air bar+6+8+10
Weapon Air-to-Air bar+6+8+10

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: standard missile: air-to-air; special missiles: air-to-air, no type

Game name Fighter_DamageRateAir

3
Anti-Air Attack Modification (Multirole)

Slightly increases the amount of damage inflicted on airborne targets.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage dealt to FighterOther1_Begin×1.3×1.4×1.5
Damage dealt to MultiroleCategoryDamageRateMultirole×1.3×1.4×1.5
Damage dealt to AttackerCategoryDamageRateAttacker×1.3×1.4×1.5
Damage dealt to ElectronicCategoryDamageRateElectronic×1.3×1.4×1.5
Damage dealt to NPC planesCategoryDamageRateNPCPlane×1.3×1.4×1.5
Damage dealt to NPC helicoptersCategoryDamageRateNPCHeli×1.3×1.4×1.5
Air-to-Air bar+8+10+12
Weapon Air-to-Air bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: standard missile: air-to-air; special missiles: air-to-air, no type

Game name Multirole_DamageRateAir

3
Anti-Air Damage Reduction (Electronic)

Slightly reduces the amount of damage taken from airborne targets.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage taken from NPC planesCategoryTakeDamageRateNPCPlane×0.9×0.8×0.7
Damage taken from NPC helicoptersCategoryTakeDamageRateNPCHeli×0.9×0.8×0.7
Damage taken from FighterCategoryTakeDamageRateFighter×0.9×0.8×0.7
Damage taken from AttackerCategoryTakeDamageRateAttacker×0.9×0.8×0.7
Damage taken from MultiroleCategoryTakeDamageRateMultirole×0.9×0.8×0.7
Damage taken from ElectronicCategoryTakeDamageRateElectronic×0.9×0.8×0.7
Defense bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name Electronic_TakeDamageRateAir

3
Anti-Air Damage Reduction (Fighter)

Slightly reduces the amount of damage taken from airborne targets.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage taken from NPC planesCategoryTakeDamageRateNPCPlane×0.9×0.8×0.7
Damage taken from NPC helicoptersCategoryTakeDamageRateNPCHeli×0.9×0.8×0.7
Damage taken from FighterCategoryTakeDamageRateFighter×0.9×0.8×0.7
Damage taken from AttackerCategoryTakeDamageRateAttacker×0.9×0.8×0.7
Damage taken from MultiroleCategoryTakeDamageRateMultirole×0.9×0.8×0.7
Damage taken from ElectronicCategoryTakeDamageRateElectronic×0.9×0.8×0.7
Defense bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name Fighter_TakeDamageRateAir

3
Anti-Air Damage Reduction (Multirole)

Slightly reduces the amount of damage taken from airborne targets.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage taken from NPC planesCategoryTakeDamageRateNPCPlane×0.9×0.8×0.7
Damage taken from NPC helicoptersCategoryTakeDamageRateNPCHeli×0.9×0.8×0.7
Damage taken from FighterCategoryTakeDamageRateFighter×0.9×0.8×0.7
Damage taken from AttackerCategoryTakeDamageRateAttacker×0.9×0.8×0.7
Damage taken from MultiroleCategoryTakeDamageRateMultirole×0.9×0.8×0.7
Damage taken from ElectronicCategoryTakeDamageRateElectronic×0.9×0.8×0.7
Defense bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name Multirole_TakeDamageRateAir

3
Anti-Surface Armament (Range Extension)

Slightly extends anti-surface weapon lock-on distance.

Exact values
ValueLv. 1Lv. 2Lv. 3
Lock-on range (air-to-ground special missiles)SpMslGrdLockonRange×1.05×1.1×1.15
Weapon Air-to-Ground bar+6+8+10
Weapon Range bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: air-to-ground

Game name SpMslGrd_LockonRange

3
Anti-Surface Attack Modification (Attacker)

Slightly increases the amount of damage inflicted on ground targets.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage dealt to NPC vehiclesCategoryDamageRateNPCVehicle×1.2×1.3×1.4
Damage dealt to NPC buildingsCategoryDamageRateNPCBuilding×1.2×1.3×1.4
Damage dealt to NPC batteriesCategoryDamageRateNPCBattery×1.2×1.3×1.4
Damage dealt to NPC carrier batteriesCategoryDamageRateNPCCarrierBattery×1.2×1.3×1.4
Damage dealt to NPC shipsCategoryDamageRateNPCShip×1.2×1.3×1.4
Air-to-Ground bar+6+8+10
Weapon Air-to-Ground bar+6+8+10

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: standard missile: air-to-ground; special missiles: air-to-ground; bombs; any weapon: RKT, MGP, TLS, UAV, MPBM, ADMM, EMLT, EMLB

Game name Attacker_DamageRateGrd

3
Anti-Surface Attack Modification (Fighter)

Slightly increases the amount of damage inflicted on ground targets.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage dealt to NPC vehiclesCategoryDamageRateNPCVehicle×1.5×1.6×1.7
Damage dealt to NPC buildingsCategoryDamageRateNPCBuilding×1.5×1.6×1.7
Damage dealt to NPC batteriesCategoryDamageRateNPCBattery×1.5×1.6×1.7
Damage dealt to NPC carrier batteriesCategoryDamageRateNPCCarrierBattery×1.5×1.6×1.7
Damage dealt to NPC shipsCategoryDamageRateNPCShip×1.5×1.6×1.7
Air-to-Ground bar+12+14+16
Weapon Air-to-Ground bar+12+14+16

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: standard missile: air-to-ground; special missiles: air-to-ground; bombs; any weapon: RKT, MGP, TLS, UAV, MPBM, ADMM, EMLT, EMLB

Game name Fighter_DamageRateGrd

3
Anti-Surface Attack Modification (Multirole)

Slightly increases the amount of damage inflicted on ground targets.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage dealt to NPC vehiclesCategoryDamageRateNPCVehicle×1.3×1.4×1.5
Damage dealt to NPC buildingsCategoryDamageRateNPCBuilding×1.3×1.4×1.5
Damage dealt to NPC batteriesCategoryDamageRateNPCBattery×1.3×1.4×1.5
Damage dealt to NPC carrier batteriesCategoryDamageRateNPCCarrierBattery×1.3×1.4×1.5
Damage dealt to NPC shipsCategoryDamageRateNPCShip×1.3×1.4×1.5
Air-to-Ground bar+8+10+12
Weapon Air-to-Ground bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: standard missile: air-to-ground; special missiles: air-to-ground; bombs; any weapon: RKT, MGP, TLS, UAV, MPBM, ADMM, EMLT, EMLB

Game name Multirole_DamageRateGrd

3
Anti-Surface Damage Reduction (Attacker)

Slightly reduces the amount of damage taken from ground targets.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage taken from NPC vehiclesCategoryTakeDamageRateNPCVehicle×0.9×0.8×0.7
Damage taken from NPC buildingsCategoryTakeDamageRateNPCBuilding×0.9×0.8×0.7
Damage taken from NPC batteriesCategoryTakeDamageRateNPCBattery×0.9×0.8×0.7
Damage taken from NPC carrier batteriesCategoryTakeDamageRateNPCCarrierBattery×0.9×0.8×0.7
Damage taken from NPC shipsCategoryTakeDamageRateNPCShip×0.9×0.8×0.7
Damage taken from NPC gunsCategoryTakeDamageRateNPCGun×0.9×0.8×0.7
Defense bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name Attacker_TakeDamageRateGrd

3
Anti-Surface Damage Reduction (Multirole)

Slightly reduces the amount of damage taken from ground targets.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage taken from NPC vehiclesCategoryTakeDamageRateNPCVehicle×0.9×0.8×0.7
Damage taken from NPC buildingsCategoryTakeDamageRateNPCBuilding×0.9×0.8×0.7
Damage taken from NPC batteriesCategoryTakeDamageRateNPCBattery×0.9×0.8×0.7
Damage taken from NPC carrier batteriesCategoryTakeDamageRateNPCCarrierBattery×0.9×0.8×0.7
Damage taken from NPC shipsCategoryTakeDamageRateNPCShip×0.9×0.8×0.7
Damage taken from NPC gunsCategoryTakeDamageRateNPCGun×0.9×0.8×0.7
Defense bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name Multirole_TakeDamageRateGrd

3
Chaff and Flare Quantity Increase

Slightly increases onboard chaff and flare ammunition.

Exact values
ValueLv. 1Lv. 2Lv. 3
Chaff and flaresFlarePayload+2+4+6
Defense bar+14+16+18

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name Flare_Payload

3
Close-Range Damage Upgrade

Slightly increases damage to enemies within 1,000 m.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage (standard missile)Target within 1,000 mMslPower×1.1×1.2×1.3
Damage (gun)Target within 1,000 mGunPower×1.1×1.2×1.3
Damage (air-to-air special missiles)Target within 1,000 mSpMslAirPower×1.1×1.2×1.3
Damage (air-to-ground special missiles)Target within 1,000 mSpMslGrdPower×1.1×1.2×1.3
Damage (MGP)Target within 1,000 mMGPPower×1.1×1.2×1.3
Damage (bombs)Target within 1,000 mBombPower×1.1×1.2×1.3
Damage (RKT)Target within 1,000 mRktPower×1.1×1.2×1.3
Damage (EML)Target within 1,000 mEMLPower×1.1×1.2×1.3
Damage (EMLT)Target within 1,000 mEMLTPower×1.1×1.2×1.3
Damage (EMLB)Target within 1,000 mEMLBPower×1.1×1.2×1.3
Damage (MPBM)Target within 1,000 mSpMslMPBMPower×1.1×1.2×1.3
Damage (ADMM)Target within 1,000 mSpMslADMMPower×1.1×1.2×1.3
Damage (UAVT)Target within 1,000 mUAVTPower×1.1×1.2×1.3
Damage (UAVG)Target within 1,000 mUAVGPower×1.1×1.2×1.3
Air-to-Air bar+10+12+14
Air-to-Ground bar+10+12+14
Weapon Air-to-Air bar+10+14+18
Weapon Air-to-Ground bar+10+14+18

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: air-to-air, air-to-ground; MGP: MGP; bombs; EML; rockets; lasers; UAVs; ECM/ESM: ECM, IEWS, ESM

Game name SpWeapon_Damage

3
EA-18G (ESM Upgrade)

Slightly improves ESM duration and effectiveness.

Exact values
ValueLv. 1Lv. 2Lv. 3
Duration (ESM)SpEsmEndTime×1.1×1.15×1.2
ESM boost to reload (standard missile)SpEsmSupMslReload×1.2×1.3×1.4
ESM boost to lock-on range (standard missile)SpEsmSupMslLockonRange×1.2×1.3×1.4
ESM boost to turn rate (standard missile)SpEsmSupMslRotationAngle×1.2×1.3×1.4
ESM boost to homing lead (standard missile)SpEsmSupMslHomingForesightAmount×1.2×1.3×1.4
ESM boost to initial speed (standard missile)SpEsmSupMslInitialSpeed×1.2×1.3×1.4
ESM boost to reload (special missiles)SpEsmSupSpMslReload×1.2×1.3×1.4
ESM boost to lock-on range (special missiles)SpEsmSupSpMslLockonRange×1.2×1.3×1.4
ESM boost to homing lead (special missiles)SpEsmSupSpMslHomingForesightAmount×1.2×1.3×1.4
ESM boost to initial speed (special missiles)SpEsmSupSpMslInitialSpeed×1.2×1.3×1.4
Air-to-Air bar+4+6+8
Air-to-Ground bar+4+6+8
Weapon Air-to-Air bar+4+6+8
Weapon Air-to-Ground bar+4+6+8
Weapon Homing bar+2+4+6
Weapon Reload bar+2+4+6
Weapon Range bar+2+4+6

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: ECM/ESM: ESM; special missiles

Game name e18g_esm

3
EA-36 (MSL Upgrade)

Slightly improves standard missile boost during Focused Targeting. Slightly improves overall standard missile performance. Slightly decreases special weaponry capacity.

Exact values
ValueLv. 1Lv. 2Lv. 3
Focused Targeting boostDoubleLockonTripleCoefficient×1.1×1.2×1.3
Focused Targeting boostDoubleCuatroCoefficient×1.1×1.2×1.3
Homing angle (standard missile)MslHomingAng×1.05×1.2×1.3
Turn rate (standard missile)MslRotAngMax×1.05×1.2×1.25
Damage (standard missile)MslPower×1.15×1.25×1.35
Reload (standard missile)MslReload×0.9×0.8×0.7
Lock-on range (standard missile)MslLockonRange×1.03×1.06×1.09
Ammo (IEWS)SpIewsPayload−2−4−6
Ammo (4AAM)SpMsl4AAMPayload−4−8−12
Ammo (XSDB)SpMslXSDBPayload−2−4−6
Air-to-Air bar+6+8+10
Air-to-Ground bar+6+8+10
Weapon Air-to-Air bar−4−6−8
Weapon Air-to-Ground bar−4−6−8

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: standard missile; any weapon: IEWS, 4AAM, XSDB

Game name EA-36_MSL

3
ECM (Range Expansion)

Slightly increases ECM effective range.

Exact values
ValueLv. 1Lv. 2Lv. 3
Effective range (ECM)SpEcmEffectRange×1.1×1.2×1.3
Defense bar+8+10+12
Weapon Range bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: ECM/ESM: ECM

Game name ECM_ExpandedEffect

3
ESM (Range Expansion)

Slightly increases ESM effective range.

Exact values
ValueLv. 1Lv. 2Lv. 3
Effective range (ESM)SpEsmEffectRange×1.2×1.3×1.4
Duration (ESM)SpEsmEndTime×1.1×1.2×1.3
Air-to-Ground bar+4+8+12
Speed bar+4+8+12
Weapon Air-to-Air bar+4+8+12
Weapon Air-to-Ground bar+4+8+12
Weapon Range bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: ECM/ESM: ESM

Game name ESM_ExpandedEffect

3
F-15C (Durability Boost)

Slightly increases F-15C endurance.

Exact values
ValueLv. 1Lv. 2Lv. 3
HealthPA_MaxHealth+20+30+40
Defense bar+10+14+18

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name f15c_HP1

3
F-15E (Anti-Air Boost)

Slightly improves F-15E turning ability and damage inflicted on airborne targets.

Exact values
ValueLv. 1Lv. 2Lv. 3
Pitch ratePA_RotSpeedX×1.02×1.04×1.06
Yaw ratePA_RotSpeedY×1.02×1.04×1.06
Roll ratePA_RotSpeedZ×1.025×1.05×1.075
Damage dealt to FighterOther1_Begin×1.1×1.15×1.2
Damage dealt to MultiroleCategoryDamageRateMultirole×1.1×1.15×1.2
Damage dealt to AttackerCategoryDamageRateAttacker×1.1×1.15×1.2
Damage dealt to ElectronicCategoryDamageRateElectronic×1.1×1.15×1.2
Damage dealt to NPC planesCategoryDamageRateNPCPlane×1.1×1.15×1.2
Damage dealt to NPC helicoptersCategoryDamageRateNPCHeli×1.1×1.15×1.2
Air-to-Air bar+8+10+12
Mobility bar+8+10+12
Weapon Air-to-Air bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: standard missile; special missiles: air-to-air

Game name f15e_Damage

3
F-15J (Quicker Reload Time)

Slightly shortens F-15J weaponry reload time.

Exact values
ValueLv. 1Lv. 2Lv. 3
Reload (air-to-air special missiles)SpMslAirReload×0.9×0.85×0.8
Reload (bombs)BombReload×0.9×0.85×0.8
Weapon Reload bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: any weapon: HPAA, HCAA, UGB

Game name f15j_Reload

3
F-22A (Maneuverability Boost)

Slightly improves F-22A turning capability and speed.

Exact values
ValueLv. 1Lv. 2Lv. 3
Pitch ratePA_RotSpeedX×1.02×1.04×1.06
Yaw ratePA_RotSpeedY×1.02×1.04×1.06
Roll ratePA_RotSpeedZ×1.025×1.05×1.075
Top speedPA_SpeedMax+20+30+40
SpeedBreakPA_SpeedBreak+20+30+40
Speed bar+8+10+12
Mobility bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name f22a_Maneuver

3
F-35C (Endurance Spec.)

Slightly increases F-35C onboard ammunition. Slightly reduces stealth capabilities.

Exact values
ValueLv. 1Lv. 2Lv. 3
Ammo (standard missile)MslPayload+10+14+20
Ammo (gun)GUNPayload+100+150+200
Ammo (LACM)SpMslLACMPayload+2+4+6
Ammo (HCAA)SpMslHCAAPayload+2+4+6
Ammo (8AGM)SpMsl8AGMPayload+8+12+16
Stealth levelPA_StealthLevel−1−2−3
Air-to-Air bar+8+10+12
Air-to-Ground bar+8+10+12
Defense bar−10−12−14
Weapon Air-to-Air bar+6+8+10
Weapon Air-to-Ground bar+6+8+10

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: air-to-air, HCAA; special missiles: air-to-ground, 8AGM, LACM

Game name f35c_WeaponPay

3
F/A-18E (Air-to-Air Boost)

Slightly increases damage to airborne enemies. Slightly shortens lock-on range.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage dealt to FighterOther1_Begin×1.15×1.2×1.25
Damage dealt to MultiroleCategoryDamageRateMultirole×1.15×1.2×1.25
Damage dealt to AttackerCategoryDamageRateAttacker×1.15×1.2×1.25
Damage dealt to ElectronicCategoryDamageRateElectronic×1.15×1.2×1.25
Damage dealt to NPC planesCategoryDamageRateNPCPlane×1.15×1.2×1.25
Damage dealt to NPC helicoptersCategoryDamageRateNPCHeli×1.15×1.2×1.25
Lock-on range (air-to-air special missiles)SpMslAirLockonRange×0.9×0.8×0.7
Lock-on range (standard missile)MslLockonRange×0.9×0.8×0.7
Air-to-Air bar+8+10+12
Weapon Air-to-Air bar+8+10+12
Weapon Reload bar−4−6−8

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: standard missile: air-to-air; special missiles: air-to-air, no type

Game name f18e_DamageRateAir

3
F/A-18F (Chaff and Flares Boost)

Slightly increases flare radius and duration.

Exact values
ValueLv. 1Lv. 2Lv. 3
Flare radiusFlareEffectiveRadius×1.1×1.2×1.3
Flare durationFlareEndTime+1+2+3
Defense bar+10+14+18

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name f18f_Flare

3
FA-36 (Chaff and Flares Upgrade)

Slightly increases flare loadout. Slightly increases flare effective range and burn time.

Exact values
ValueLv. 1Lv. 2Lv. 3
Chaff and flaresFlarePayload+2+4+6
Flare durationFlareEndTime×1.1×1.2×1.3
Flare radiusFlareEffectiveRadius×1.1×1.2×1.3
Defense bar+18+22+26

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name FA-36_Flare

3
Focused Targeting Upgrade

Slightly increases missile enhancement when focusing on a target.

Exact values
ValueLv. 1Lv. 2Lv. 3
Focused Targeting boostDoubleLockonTripleCoefficient×1.1×1.2×1.3
Focused Targeting boostDoubleCuatroCoefficient×1.1×1.2×1.3
Air-to-Air bar+8+10+12
Air-to-Ground bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name Target_Power

3
GPB (Long-Range Spec.)

Slightly extends GPB lock-on distance. Slightly shortens its reload time. Decreases GPB damage.

Exact values
ValueLv. 1Lv. 2Lv. 3
Lock-on range (GPB)GPBLockonRange×1.2×1.3×1.35
Reload (GPB)GPBReload×0.9×0.8×0.7
Damage (GPB)GPBPower×0.8×0.9—
Weapon Air-to-Ground bar0+4+12
Weapon Reload bar+8+10+12
Weapon Range bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: bombs: GPB

Game name GPB_LockonRange

3
Gripen E (Speed Boost)

Slightly increases Gripen E overall airspeed.

Exact values
ValueLv. 1Lv. 2Lv. 3
Pitch accelerationPA_RotAccelX×1.03×1.05×1.07
Yaw accelerationPA_RotAccelY×1.03×1.05×1.07
Roll accelerationPA_RotAccelZ×1.03×1.05×1.07
Pitch decelerationPA_RotDecelX×1.05×1.1×1.15
Yaw decelerationPA_RotDecelY×1.05×1.1×1.15
Roll decelerationPA_RotDecelZ×1.05×1.1×1.15
Pitch ratePA_RotSpeedX×1.02×1.04×1.06
Yaw ratePA_RotSpeedY×1.02×1.04×1.06
Roll ratePA_RotSpeedZ×1.025×1.05×1.075
Top speedPA_SpeedMax+20+30+40
SpeedBreakPA_SpeedBreak+20+30+40
AccelerationAB_Begin+0.15+0.2+0.25
DecelerationPA_DecelRate+0.15+0.2+0.25
Speed bar+8+10+12
Mobility bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name j39e_Speed

3
GUN Upgrade

Slightly improves overall machine gun performance.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage (gun)GunPower×1.2×1.3×1.4
Lifetime (gun)GunEndTime×1.1×1.1×1.15
Effective time (gun)GunEffectiveTime×1.1×1.1×1.15
Spread (gun)GunMaxSpawnAngle−0.1−0.15−0.2
Air-to-Air bar+8+10+12
Air-to-Ground bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: gun

Game name GUN_Power

3
HCAA (Guidance Performance Spec.)

Slightly improves HCAA guidance performance. Shortens HCAA lock-on distance.

Exact values
ValueLv. 1Lv. 2Lv. 3
Turn rate (HCAA)SpMslHCAARotAngMax×1.15×1.25×1.35
Homing angle (HCAA)SpMslHCAAHomingAng×1.15×1.25×1.35
Lock-on range (HCAA)SpMslHCAALockonRange×0.78×0.88—
Weapon Air-to-Air bar+4+8+12
Weapon Homing bar+8+10+12
Weapon Range bar−8−60

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: HCAA

Game name HCAA_DogFight

3
HCAA (Long-Range Spec.)

Slightly extends HCAA lock-on distance. Increases HCAA reload time.

Exact values
ValueLv. 1Lv. 2Lv. 3
Lock-on range (HCAA)SpMslHCAALockonRange×1.25×1.3×1.35
Reload (HCAA)SpMslHCAAReload×1.2×1.1—
Weapon Air-to-Air bar+4+8+12
Weapon Reload bar−8−60
Weapon Range bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: HCAA

Game name HCAA_LockonRange

3
High-Altitude Aircraft Upgrade

Slightly improves aircraft performance at high altitude.

Exact values
ValueLv. 1Lv. 2Lv. 3
Pitch accelerationAt high altitudePA_RotAccelX×1.03×1.05×1.07
Yaw accelerationAt high altitudePA_RotAccelY×1.03×1.05×1.07
Roll accelerationAt high altitudePA_RotAccelZ×1.03×1.05×1.07
Pitch decelerationAt high altitudePA_RotDecelX×1.05×1.1×1.15
Yaw decelerationAt high altitudePA_RotDecelY×1.05×1.1×1.15
Roll decelerationAt high altitudePA_RotDecelZ×1.05×1.1×1.15
Pitch rateAt high altitudePA_RotSpeedX×1.02×1.04×1.06
Yaw rateAt high altitudePA_RotSpeedY×1.02×1.04×1.06
Roll rateAt high altitudePA_RotSpeedZ×1.025×1.05×1.075
AccelerationAt high altitudeAB_Begin+0.15+0.2+0.25
DecelerationAt high altitudePA_DecelRate+0.15+0.2+0.25
Mobility bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name Aircraft_SpeedHight

3
High-G (Stall Resistance Boost)

Slightly improves stall resistance during a high-G turn.

Exact values
ValueLv. 1Lv. 2Lv. 3
High-G speed loss thresholdPA_HighGSpeedStartDec×0.95×0.9×0.85
High-G speed loss ratePA_HighGSpeedDecR×0.95×0.9×0.85
High-G speed loss limitPA_HighGSpeedDecMax×0.95×0.9×0.85
Stability bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name HightG_Stole

3
High-G (Turn Ability Boost)

Slightly improves turning ability during a high-G turn.

Exact values
ValueLv. 1Lv. 2Lv. 3
High-G drift pitch ratePA_HighGDriftPitchRate×0.9×0.8×0.7
High-G drift yaw ratePA_HighGDriftYawRate×0.9×0.8×0.7
Mobility bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name HightG_Maneuver

3
High-Speed Turning Upgrade

Slightly improves aircraft turning capabilities at high speed.

Exact values
ValueLv. 1Lv. 2Lv. 3
Pitch rateAbove 1,500 km/hPA_RotSpeedX×1.02×1.04×1.06
Yaw rateAbove 1,500 km/hPA_RotSpeedY×1.02×1.04×1.06
Roll rateAbove 1,500 km/hPA_RotSpeedZ×1.025×1.05×1.075
Mobility bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name Aircraft_Maneuver1500

3
HPAA (Guidance Performance Spec.)

Slightly improves HPAA guidance performance. Shortens HPAA lock-on distance.

Exact values
ValueLv. 1Lv. 2Lv. 3
Turn rate (HPAA)SpMslHPAARotAngMax×1.15×1.25×1.35
Homing angle (HPAA)SpMslHPAAHomingAng×1.15×1.25×1.35
Lock-on range (HPAA)SpMslHPAALockonRange×0.8×0.9—
Weapon Air-to-Air bar+4+8+12
Weapon Homing bar+8+10+12
Weapon Range bar−8−60

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: HPAA

Game name HPAA_DogFight

3
HVAA (Dogfight Spec.)

Slightly extends HVAA lock-on range. Slightly shortens its reload time. Shortens HVAA lock-on distance.

Exact values
ValueLv. 1Lv. 2Lv. 3
Lock-on range (HVAA)SpMslHVAALockonRange×0.8×0.9—
Reload (HVAA)SpMslHVAAReload×0.9×0.85×0.8
Lock-on angle (HVAA)SpMslHVAALockonMaxAngle×1.25×1.3×1.4
Weapon Air-to-Air bar+4+8+12
Weapon Reload bar+8+10+12
Weapon Range bar−8−60

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: HVAA

Game name HVAA_DogFight

3
HVAA (Long-Range Spec.)

Slightly extends HVAA lock-on distance. Increases HVAA reload time.

Exact values
ValueLv. 1Lv. 2Lv. 3
Reload (HVAA)SpMslHVAAReload×1.2×1.1—
Lock-on range (HVAA)SpMslHVAALockonRange×1.2×1.25×1.3
Weapon Air-to-Air bar+4+8+12
Weapon Reload bar−8−60
Weapon Range bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: HVAA

Game name HVAA_Extended

3
LAAM (Long-Range Spec.)

Slightly extends LAAM lock-on distance. Increases LAAM reload time.

Exact values
ValueLv. 1Lv. 2Lv. 3
Lock-on range (LAAM)SpMslLAAMLockonRange×1.1×1.2×1.3
Reload (LAAM)SpMslLAAMReload×1.2×1.1—
Weapon Air-to-Air bar+4+8+12
Weapon Reload bar−8−60
Weapon Range bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: LAAM

Game name LAAM_Extended

3
LACM (Long-Range Spec.)

Slightly extends LACM lock-on distance. Increases LACM reload time.

Exact values
ValueLv. 1Lv. 2Lv. 3
Lock-on range (LACM)SpMslLACMLockonRange×1.1×1.2×1.3
Reload (LACM)SpMslLACMReload×1.2×1.1—
Weapon Air-to-Ground bar+4+8+12
Weapon Reload bar−8−60
Weapon Range bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: LACM

Game name LACM_Extended

3
LAGM (Long-Range Spec.)

Slightly extends LAGM lock-on distance. Increases LAGM reload time.

Exact values
ValueLv. 1Lv. 2Lv. 3
Lock-on range (LAGM)SpMslLAGMLockonRange×1.1×1.2×1.3
Reload (LAGM)SpMslLAGMReload×1.2×1.1—
Weapon Air-to-Ground bar+4+8+12
Weapon Reload bar−8−60
Weapon Range bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: LAGM

Game name LAGM_LockonRange

3
LASM (Long-Range Spec.)

Slightly extends LASM lock-on distance. Increases LASM reload time.

Exact values
ValueLv. 1Lv. 2Lv. 3
Lock-on range (LASM)SpMslLASMLockonRange×1.1×1.2×1.3
Reload (LASM)SpMslLASMReload×1.2×1.1—
Weapon Air-to-Ground bar+4+8+12
Weapon Reload bar−8−60
Weapon Range bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: LASM

Game name LASM_LockonRange

3
Low-Altitude Aircraft Upgrade

Slightly improves aircraft performance at low altitude.

Exact values
ValueLv. 1Lv. 2Lv. 3
Pitch accelerationAt low altitudePA_RotAccelX×1.03×1.05×1.07
Yaw accelerationAt low altitudePA_RotAccelY×1.03×1.05×1.07
Roll accelerationAt low altitudePA_RotAccelZ×1.03×1.05×1.07
Pitch decelerationAt low altitudePA_RotDecelX×1.05×1.1×1.15
Yaw decelerationAt low altitudePA_RotDecelY×1.05×1.1×1.15
Roll decelerationAt low altitudePA_RotDecelZ×1.05×1.1×1.15
Pitch rateAt low altitudePA_RotSpeedX×1.02×1.04×1.06
Yaw rateAt low altitudePA_RotSpeedY×1.02×1.04×1.06
Roll rateAt low altitudePA_RotSpeedZ×1.025×1.05×1.075
AccelerationAt low altitudeAB_Begin+0.15+0.2+0.25
DecelerationAt low altitudePA_DecelRate+0.15+0.2+0.25
Mobility bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name Aircraft_SpeedHightLow

3
Low-Speed Turning Upgrade

Slightly improves aircraft turning capabilities at low speed.

Exact values
ValueLv. 1Lv. 2Lv. 3
Pitch rateBelow cruise speedPA_RotSpeedX×1.02×1.04×1.06
Yaw rateBelow cruise speedPA_RotSpeedY×1.02×1.04×1.06
Roll rateBelow cruise speedPA_RotSpeedZ×1.025×1.05×1.075
Mobility bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name Aircraft_Maneuver200

3
Medium-Speed Turning Upgrade

Slightly improves aircraft turning capabilities at medium speed.

Exact values
ValueLv. 1Lv. 2Lv. 3
Pitch rateCruise speed to 1,500 km/hPA_RotSpeedX×1.02×1.04×1.06
Yaw rateCruise speed to 1,500 km/hPA_RotSpeedY×1.02×1.04×1.06
Roll rateCruise speed to 1,500 km/hPA_RotSpeedZ×1.025×1.05×1.075
Mobility bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name Aircraft_Maneuver1499

3
MGP Upgrade

Slightly improves overall MGP performance.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage (MGP)MGPPower×1.2×1.3×1.4
Lifetime (MGP)MGPEndTime×1.1×1.1×1.15
Effective time (MGP)MGPEffectiveTime×1.1×1.1×1.15
Spread (MGP)MGPMaxSpawnAngle−0.1−0.15−0.2
Weapon Air-to-Air bar+8+10+12
Weapon Air-to-Ground bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: MGP: MGP

Game name MGP_Damage

3
MSL (Anti-ship Spec.)

Limits missile lock-on targets to ground targets. Slightly increases missile damage to ships.

Exact values
ValueLv. 1Lv. 2Lv. 3
Lock-on targets (standard missile)MSL_LockonType+2+2+2
Damage to ships (standard missile)MslAntiShipRate×1.6×1.7×1.8
Air-to-Air bar−50−50−50
Air-to-Ground bar+15+25+35

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name MSL_ShipSpecialized

3
MSL (Anti-Surface Spec.)

Limits missile lock-on targets to ground targets. Slightly improves missile damage against ground targets.

Exact values
ValueLv. 1Lv. 2Lv. 3
Lock-on targets (standard missile)MSL_LockonType+2+2+2
Damage vs ground (standard missile)MslGrdPower×1.3×1.4×1.5
Air-to-Air bar−50−50−50
Air-to-Ground bar+15+25+35

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name MSL_GrdSpecialized

3
MSL Upgrade

Slightly improves overall missile performance.

Exact values
ValueLv. 1Lv. 2Lv. 3
Homing angle (standard missile)MslHomingAng×1.05×1.1×1.15
Turn rate (standard missile)MslRotAngMax×1.05×1.1×1.15
Damage (standard missile)MslPower×1.1×1.2×1.3
Reload (standard missile)MslReload×0.9×0.85×0.8
Lock-on range (standard missile)MslLockonRange×1.05×1.1×1.15
Air-to-Air bar+8+10+12
Air-to-Ground bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name MSL_Power

3
QAAM (Long-Range Spec.)

Slightly extends QAAM lock-on distance. Increases QAAM reload time.

Exact values
ValueLv. 1Lv. 2Lv. 3
Lock-on range (QAAM)SpMslQAAMLockonRange×1.25×1.3×1.35
Reload (QAAM)SpMslQAAMReload×1.2×1.1—
Weapon Air-to-Air bar+4+8+12
Weapon Reload bar−8−60
Weapon Range bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: QAAM

Game name QAAM_LockonRange

3
QAAM (Rapid-Fire Spec.)

Slightly shortens QAAM reload time. Shortens QAAM lock-on distance.

Exact values
ValueLv. 1Lv. 2Lv. 3
Reload (QAAM)SpMslQAAMReload×0.9×0.85×0.8
Lock-on range (QAAM)SpMslQAAMLockonRange×0.8×0.9—
Weapon Air-to-Air bar+4+8+12
Weapon Reload bar+8+10+12
Weapon Range bar−8−60

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: QAAM

Game name QAAM_Reload

3
Rafale M (SW Ammo Capacity Spec.)

Slightly increases special weapon ammo capacity. Slightly decreases standard missile capacity.

Exact values
ValueLv. 1Lv. 2Lv. 3
Ammo (standard missile)MslPayload−14−18−26
Ammo (HCAA)SpMslHCAAPayload+2+4+6
Ammo (LACM)SpMslLACMPayload+2+4+6
Ammo (LAAM)SpMslLAAMPayload+2+4+6
Air-to-Air bar−6−8−10
Air-to-Ground bar−6−8−10
Weapon Air-to-Air bar+6+8+10
Weapon Air-to-Ground bar+6+8+10

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: air-to-air, HCAA, LAAM; special missiles: air-to-ground, LACM

Game name rflm_WeaponPay

3
Respawn Time Decrease (Team)

Slightly reduces respawn time for players on the same team.

Exact values
ValueLv. 1Lv. 2Lv. 3
Respawn time (team)RespawnTime_Team×0.6×0.5×0.4

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name Respawn_team

3
RKT (Explosion Radius Expansion)

Slightly increases RKT explosion radius.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage radius (RKT)RktImpactRadius×1.2×1.3×1.4
Damage (RKT)RktPower×1×1×1
Weapon Air-to-Ground bar+8+10+12
Weapon Damage Range bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: rockets: RKT

Game name RKT_Damagecircle

3
SAAM (Aim Range Spec.)

Expands SAAM steering reticle and slightly shortens its reload time. Shortens SAAM lock-on distance.

Exact values
ValueLv. 1Lv. 2Lv. 3
Steering reticle (SAAM)SpMslSAAMSelectionAssistAngle×1.1×1.15×1.2
Reload (SAAM)SpMslSAAMReload×0.9×0.85×0.8
Lock-on range (SAAM)SpMslSAAMLockonRange×0.8×0.9—
Weapon Air-to-Air bar+4+8+12
Weapon Reload bar+8+10+12
Weapon Range bar−8−60

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: SAAM

Game name SAAM_Lockon

3
SASM (Explosion Radius Spec.)

Slightly increases SASM explosion radius. Shortens SASM lock-on distance.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage radius (SASM)SpMslSASMExplosionRadius×1.2×1.3×1.4
Lock-on range (SASM)SpMslSASMLockonRange×0.8×0.9—
Weapon Air-to-Air bar+4+8+12
Weapon Range bar−8−60
Weapon Damage Range bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: SASM

Game name SASM_Damagecircle

3
SASM (Long-Range Spec.)

Slightly extends SASM lock-on distance. Increases SASM reload time.

Exact values
ValueLv. 1Lv. 2Lv. 3
Lock-on range (SASM)SpMslSASMLockonRange×1.25×1.3×1.35
Reload (SASM)SpMslSASMReload×1.2×1.1—
Weapon Air-to-Air bar+4+8+12
Weapon Reload bar−8−60
Weapon Range bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: SASM

Game name SASM_LockonRange

3
SFFS (Explosion Radius Spec.)

Slightly increases SFFS bomb quantity. Increases SFFS reload time.

Exact values
ValueLv. 1Lv. 2Lv. 3
Child bombs (SFFS and SOD child bombs)ChildBombSpawnCount+2+3+4
Reload (SFFS)SFFSReload×1.2×1.1—
Weapon Air-to-Ground bar+4+8+12
Weapon Reload bar−8−60

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: bombs: SFFS

Game name SFFS_Power

3
SOD (Explosion Radius Spec.)

Slightly increases SOD bomb quantity. Increases SOD reload time.

Exact values
ValueLv. 1Lv. 2Lv. 3
Child bombs (SFFS and SOD child bombs)ChildBombSpawnCount+2+3+4
Reload (SOD)SODReload×1.2×1.1—
Weapon Air-to-Ground bar+6+10+14
Weapon Reload bar−8−60

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: bombs: SOD

Game name SOD_Damage

3
Special Weaponry (Endurance Spec. Alpha)

Slightly increases onboard special weaponry ammunition. Significantly decreases aircraft speed.

Exact values
ValueLv. 1Lv. 2Lv. 3
Top speedPA_SpeedMax−100−50—
SpeedBreakPA_SpeedBreak−100−50—
Ammo (2AAM)SpMsl2AAMPayload+2+4+6
Ammo (4AAM)SpMsl4AAMPayload+4+6+8
Ammo (6AAM)SpMsl6AAMPayload+6+10+12
Ammo (8AAM)SpMsl8AAMPayload+8+12+16
Ammo (ADMM)SpMslADMMPayload+12+16+18
Ammo (HCAA)SpMslHCAAPayload+2+4+6
Ammo (HPAA)SpMslHPAAPayload+2+4+6
Ammo (HVAA)SpMslHVAAPayload+2+4+6
Ammo (LAAM)SpMslLAAMPayload+2+4+6
Ammo (MPBM)SpMslMPBMPayload+2+4+4
Ammo (QAAM)SpMslQAAMPayload+2+4+6
Ammo (SAAM)SpMslSAAMPayload+2+4+6
Ammo (SASM)SpMslSASMPayload+2+4+6
Ammo (4AGM)SpMsl4AGMPayload+4+6+8
Ammo (6AGM)SpMsl6AGMPayload+6+10+12
Ammo (8AGM)SpMsl8AGMPayload+8+12+16
Ammo (LACM)SpMslLACMPayload+2+4+6
Ammo (LAGM)SpMslLAGMPayload+2+4+6
Ammo (LASM)SpMslLASMPayload+2+4+6
Ammo (UAVT)UAVTPayload+2+4+6
Ammo (UAVG)UAVGPayload+2+4+6
Ammo (RKT)RktPayload+4+6+8
Ammo (ESM)SpEsmPayload+2+4+6
Ammo (ECM)SpEcmPayload+2+4+6
Ammo (IEWS)SpIewsPayload+2+4+6
Ammo (MGP)MGPPayload+200+400+600
Ammo (EML)EMLPayload+2+4+4
Ammo (EMLT)EMLTPayload+2+4+4
Ammo (EMLB)EMLBPayload+2+4+4
Ammo (TLS)TLSPayload+1+2+4
Ammo (bombs)BombPayload+4+6+8
Speed bar−20−100
Weapon Air-to-Air bar+10+12+14
Weapon Air-to-Ground bar+10+12+14

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: air-to-ground, air-to-air; MGP; bombs; EML; rockets; lasers; UAVs; ECM/ESM: ECM, IEWS, ESM

Game name SpWeapon_Speed

3
Special Weaponry (Endurance Spec. Beta)

Slightly increases onboard special weaponry ammunition. Decreases aircraft turning capability.

Exact values
ValueLv. 1Lv. 2Lv. 3
Pitch ratePA_RotSpeedX×0.8×0.9—
Yaw ratePA_RotSpeedY×0.8×0.9—
Roll ratePA_RotSpeedZ×0.8×0.9—
Ammo (2AAM)SpMsl2AAMPayload+2+4+6
Ammo (4AAM)SpMsl4AAMPayload+4+6+8
Ammo (6AAM)SpMsl6AAMPayload+6+8+12
Ammo (8AAM)SpMsl8AAMPayload+8+12+16
Ammo (ADMM)SpMslADMMPayload+12+16+18
Ammo (HCAA)SpMslHCAAPayload+2+4+6
Ammo (HPAA)SpMslHPAAPayload+2+4+6
Ammo (HVAA)SpMslHVAAPayload+2+4+6
Ammo (LAAM)SpMslLAAMPayload+2+4+6
Ammo (MPBM)SpMslMPBMPayload+2+4+4
Ammo (QAAM)SpMslQAAMPayload+2+4+6
Ammo (SAAM)SpMslSAAMPayload+2+4+6
Ammo (SASM)SpMslSASMPayload+2+4+6
Ammo (4AGM)SpMsl4AGMPayload+4+6+8
Ammo (6AGM)SpMsl6AGMPayload+6+8+12
Ammo (8AGM)SpMsl8AGMPayload+8+12+16
Ammo (LACM)SpMslLACMPayload+2+4+6
Ammo (LAGM)SpMslLAGMPayload+2+4+6
Ammo (LASM)SpMslLASMPayload+2+4+6
Ammo (UAVT)UAVTPayload+2+4+6
Ammo (UAVG)UAVGPayload+2+4+6
Ammo (RKT)RktPayload+4+6+8
Ammo (ESM)SpEsmPayload+2+4+6
Ammo (ECM)SpEcmPayload+2+4+6
Ammo (IEWS)SpIewsPayload+2+4+6
Ammo (MGP)MGPPayload+200+400+600
Ammo (EML)EMLPayload+2+4+4
Ammo (EMLT)EMLTPayload+2+4+4
Ammo (EMLB)EMLBPayload+2+4+4
Ammo (TLS)TLSPayload+2+2+4
Ammo (bombs)BombPayload+4+6+8
Mobility bar−20−100
Weapon Air-to-Air bar+10+12+14
Weapon Air-to-Ground bar+10+12+14

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: air-to-air, air-to-ground; MGP: air-to-ground; bombs; EML; rockets; lasers; UAVs; ECM/ESM: ECM, IEWS, ESM

Game name SpWeapon_Maneuver

3
Special Weaponry (Rapid-Fire Spec.)

Slightly shortens special weaponry reload time. Decreases special weaponry damage.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage (air-to-air special missiles)SpMslAirPower×0.8×0.9—
Reload (air-to-air special missiles)SpMslAirReload×0.9×0.85×0.8
Damage (air-to-ground special missiles)SpMslGrdPower×0.8×0.9—
Reload (air-to-ground special missiles)SpMslGrdReload×0.9×0.85×0.8
Damage (bombs)BombPower×0.8×0.9—
Reload (bombs)BombReload×0.9×0.85×0.8
Damage (EMLB)EMLBPower×0.8×0.9—
Reload (EMLB)EMLBReload×0.9×0.85×0.8
Damage (MPBM)SpMslMPBMPower×0.8×0.9—
Reload (MPBM)SpMslMPBMReload×0.9×0.85×0.8
Damage (ADMM)SpMslADMMPower×0.8×0.9—
Reload (ADMM)SpMslADMMReload×0.9×0.85×0.8
Damage (UAVT)UAVTPower×0.8×0.9—
Reload (UAVT)UAVTReload×0.9×0.85×0.8
Damage (UAVG)UAVGPower×0.8×0.9—
Reload (UAVG)UAVGReload×0.9×0.85×0.8
Weapon Air-to-Air bar−4−20
Weapon Air-to-Ground bar−4−20
Weapon Reload bar+10+12+14

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: no type; MGP: air-to-ground; bombs; EML; rockets; lasers; UAVs; ECM/ESM: ECM, IEWS, ESM; any weapon: MPBM, ADMM

Game name SPWeapon_Reload

3
Su-34 (Speed Boost)

Slightly improves Su-34 overall speed capabilities.

Exact values
ValueLv. 1Lv. 2Lv. 3
Pitch accelerationPA_RotAccelX×1.03×1.05×1.07
Yaw accelerationPA_RotAccelY×1.03×1.05×1.07
Roll accelerationPA_RotAccelZ×1.03×1.05×1.07
Pitch decelerationPA_RotDecelX×1.05×1.1×1.15
Yaw decelerationPA_RotDecelY×1.05×1.1×1.15
Roll decelerationPA_RotDecelZ×1.05×1.1×1.15
Pitch ratePA_RotSpeedX×1.02×1.04×1.06
Yaw ratePA_RotSpeedY×1.02×1.04×1.06
Roll ratePA_RotSpeedZ×1.025×1.05×1.075
Top speedPA_SpeedMax+20+30—
SpeedBreakPA_SpeedBreak+20+30+40
AccelerationAB_Begin+0.15+0.2+0.25
DecelerationPA_DecelRate+0.15+0.2+0.25
Speed bar+8+10+12
Mobility bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name su34_Speed

3
Su-35S (Stall Resistance Boost)

Slightly increases Su-35S stall resistance.

Exact values
ValueLv. 1Lv. 2Lv. 3
High-G speed loss thresholdPA_HighGSpeedStartDec×0.95×0.9×0.85
High-G speed loss ratePA_HighGSpeedDecR×0.95×0.9×0.85
High-G speed loss limitPA_HighGSpeedDecMax×0.95×0.9×0.85
Stability bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name su35_Stole

3
Su-57 (Handling Boost)

Slightly improves Su-57 mobility and stability.

Exact values
ValueLv. 1Lv. 2Lv. 3
Pitch accelerationPA_RotAccelX×1.03×1.05×1.07
Yaw accelerationPA_RotAccelY×1.03×1.05×1.07
Roll accelerationPA_RotAccelZ×1.03×1.05×1.07
Pitch decelerationPA_RotDecelX×1.05×1.1×1.15
Yaw decelerationPA_RotDecelY×1.05×1.1×1.15
Roll decelerationPA_RotDecelZ×1.05×1.1×1.15
Pitch ratePA_RotSpeedX×1.02×1.04×1.06
Yaw ratePA_RotSpeedY×1.02×1.04×1.06
Roll ratePA_RotSpeedZ×1.025×1.05×1.075
Mobility bar+8+10+12
Stability bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name su57_Maneuver

3
Typhoon (Speed Boost)

Slightly improves Typhoon overall airspeed.

Exact values
ValueLv. 1Lv. 2Lv. 3
Pitch accelerationPA_RotAccelX×1.03×1.05×1.07
Yaw accelerationPA_RotAccelY×1.03×1.05×1.07
Roll accelerationPA_RotAccelZ×1.03×1.05×1.07
Pitch decelerationPA_RotDecelX×1.05×1.1×1.15
Yaw decelerationPA_RotDecelY×1.05×1.1×1.15
Roll decelerationPA_RotDecelZ×1.05×1.1×1.15
Pitch ratePA_RotSpeedX×1.02×1.04×1.06
Yaw ratePA_RotSpeedY×1.02×1.04×1.06
Roll ratePA_RotSpeedZ×1.025×1.05×1.075
Top speedPA_SpeedMax+20+30—
SpeedBreakPA_SpeedBreak+20+30+40
AccelerationAB_Begin+0.15+0.2+0.25
DecelerationPA_DecelRate+0.15+0.2+0.25
Speed bar+8+10+12
Mobility bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name typn_Speed

3
UGB (Power Spec.)

Slightly increases UGB and UGBL explosion radius and damage. Increases UGB and UGBL reload time.

Exact values
ValueLv. 1Lv. 2Lv. 3
Reload (bombs)BombReload×1.2×1.1—
Damage radius (bombs)BombImpactRadius×1.2×1.3×1.4
Damage (bombs)BombPower×1.1×1.2×1.3
Weapon Air-to-Ground bar+4+8+12
Weapon Reload bar−8−60
Weapon Damage Range bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: bombs: UGB, UGBL

Game name UGB_Damage

3
UGB (Rapid-Fire Spec.)

Slightly shortens UGB and UGBL reload time. Decreases UGB and UGBL explosion radius and damage.

Exact values
ValueLv. 1Lv. 2Lv. 3
Reload (bombs)BombReload×0.9×0.8×0.7
Damage radius (bombs)BombImpactRadius×0.85×0.9—
Weapon Air-to-Ground bar+4+8+12
Weapon Reload bar+8+10+12
Weapon Damage Range bar−8−60

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: bombs: UGB, UGBL

Game name UGB_Reload

3
X-40 (Airspeed Boost)

Slightly increases X-40 overall airspeed.

Exact values
ValueLv. 1Lv. 2Lv. 3
Pitch accelerationPA_RotAccelX×1.03×1.05×1.07
Yaw accelerationPA_RotAccelY×1.03×1.05×1.07
Roll accelerationPA_RotAccelZ×1.03×1.05×1.07
Pitch decelerationPA_RotDecelX×1.05×1.1×1.15
Yaw decelerationPA_RotDecelY×1.05×1.1×1.15
Roll decelerationPA_RotDecelZ×1.05×1.1×1.15
Pitch ratePA_RotSpeedX×1.02×1.04×1.06
Yaw ratePA_RotSpeedY×1.02×1.04×1.06
Roll ratePA_RotSpeedZ×1.025×1.05×1.075
Top speedPA_SpeedMax+20+30+40
SpeedBreakPA_SpeedBreak+20+30+40
AccelerationAB_Begin+0.15+0.2+0.25
DecelerationPA_DecelRate+0.15+0.2+0.25
Speed bar+8+10+12
Mobility bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name X-40_Maneuver

3
XSDB (Power Spec.)

Slightly increases XSDB damage. Increases XDSB reload time and shortens its lock-on distance.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage (XSDB)SpMslXSDBPower×1.1×1.2×1.3
Reload (XSDB)SpMslXSDBReload×1.2×1.1—
Lock-on range (XSDB)SpMslXSDBLockonRange×0.8×0.9—
Weapon Air-to-Ground bar+6+10+14
Weapon Reload bar−6−40
Weapon Range bar−6−40

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: bombs: XSDB

Game name XSDB_Power

3

Not on any aircraft

16

These abilities are in the game files, but no aircraft has them.

AbilityLevelsAircraft
8AAM (Dogfight Spec.)

Slightly extends 8AAM lock-on range. Slightly shortens its reload time. Shortens 8AAM lock-on distance.

Exact values
ValueLv. 1Lv. 2Lv. 3

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name 8AGM_DogFight

3None
Acquired COMBAT XP Increase (Team)

Slightly increases COMBAT XP acquired by players on the same team.

Exact values
ValueLv. 1Lv. 2Lv. 3
COMBAT XP earned (team)ProficiencyToEarn_Team×0.02×0.04×0.06

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name Proficiency_team

3None
Anti-Air Attack Modification (Attacker)

Slightly increases the amount of damage inflicted on airborne targets.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage dealt to FighterOther1_Begin×1.5×1.6×1.7
Damage dealt to MultiroleCategoryDamageRateMultirole×1.5×1.6×1.7
Damage dealt to AttackerCategoryDamageRateAttacker×1.5×1.6×1.7
Damage dealt to ElectronicCategoryDamageRateElectronic×1.5×1.6×1.7
Damage dealt to NPC planesCategoryDamageRateNPCPlane×1.5×1.6×1.7
Damage dealt to NPC helicoptersCategoryDamageRateNPCHeli×1.5×1.6×1.7
Air-to-Air bar+7+9+11
Weapon Air-to-Air bar+7+9+11

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: standard missile: air-to-air; special missiles: air-to-air, no type

Game name Attacker_DamageRateAir

3None
Anti-Air Damage Reduction (Attacker)

Slightly reduces the amount of damage taken from airborne targets.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage taken from NPC planesCategoryTakeDamageRateNPCPlane×0.9×0.8×0.7
Damage taken from NPC helicoptersCategoryTakeDamageRateNPCHeli×0.9×0.8×0.7
Damage taken from FighterCategoryTakeDamageRateFighter×0.9×0.8×0.7
Damage taken from AttackerCategoryTakeDamageRateAttacker×0.9×0.8×0.7
Damage taken from MultiroleCategoryTakeDamageRateMultirole×0.9×0.8×0.7
Damage taken from ElectronicCategoryTakeDamageRateElectronic×0.9×0.8×0.7
Defense bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name Attacker_TakeDamageRateAir

3None
Anti-Surface Attack Modification (Electronic)

Slightly increases the amount of damage inflicted on ground targets.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage dealt to NPC vehiclesCategoryDamageRateNPCVehicle×1.3×1.4×1.5
Damage dealt to NPC buildingsCategoryDamageRateNPCBuilding×1.3×1.4×1.5
Damage dealt to NPC batteriesCategoryDamageRateNPCBattery×1.3×1.4×1.5
Damage dealt to NPC carrier batteriesCategoryDamageRateNPCCarrierBattery×1.3×1.4×1.5
Damage dealt to NPC shipsCategoryDamageRateNPCShip×1.3×1.4×1.5
Air-to-Ground bar+8+10+12
Weapon Air-to-Ground bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: standard missile: air-to-ground; special missiles: air-to-ground; bombs; any weapon: RKT, MGP, TLS, UAV, MPBM, ADMM, EMLT, EMLB

Game name Electronic_DamageRateGrd

3None
Anti-Surface Damage Reduction (Electronic)

Slightly reduces the amount of damage taken from ground targets.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage taken from NPC vehiclesCategoryTakeDamageRateNPCVehicle×0.9×0.8×0.7
Damage taken from NPC buildingsCategoryTakeDamageRateNPCBuilding×0.9×0.8×0.7
Damage taken from NPC batteriesCategoryTakeDamageRateNPCBattery×0.9×0.8×0.7
Damage taken from NPC carrier batteriesCategoryTakeDamageRateNPCCarrierBattery×0.9×0.8×0.7
Damage taken from NPC shipsCategoryTakeDamageRateNPCShip×0.9×0.8×0.7
Damage taken from NPC gunsCategoryTakeDamageRateNPCGun×0.9×0.8×0.7
Defense bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name Electronic_TakeDamageRateGrd

3None
Anti-Surface Damage Reduction (Fighter)

Slightly reduces the amount of damage taken from ground targets.

Exact values
ValueLv. 1Lv. 2Lv. 3
Damage taken from NPC vehiclesCategoryTakeDamageRateNPCVehicle×0.9×0.8×0.7
Damage taken from NPC buildingsCategoryTakeDamageRateNPCBuilding×0.9×0.8×0.7
Damage taken from NPC batteriesCategoryTakeDamageRateNPCBattery×0.9×0.8×0.7
Damage taken from NPC carrier batteriesCategoryTakeDamageRateNPCCarrierBattery×0.9×0.8×0.7
Damage taken from NPC shipsCategoryTakeDamageRateNPCShip×0.9×0.8×0.7
Damage taken from NPC gunsCategoryTakeDamageRateNPCGun×0.9×0.8×0.7
Defense bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name Fighter_TakeDamageRateGrd

3None
Battlefield Insight

Discerns between high-score enemies and enemies carrying supplies. Effect only applied to pilot using ability.

Exact values
ValueLv. 1Lv. 2
Battlefield Insight levelEnemyInformationLv1+1—
Battlefield Insight levelEnemyInformationLv2—+2

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name Aircraft_EnemyInformation

2None
Gun (Penetration Boost)

Slightly increases machine gun penetration.

Exact values
ValueLv. 1Lv. 2Lv. 3
Other2_Begin×0.6×0.7×0.8
Air-to-Air bar+8+10+12
Air-to-Ground bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: gun

Game name GUNDurabilityNPC_DamageRate

3None
LACM (Reload Speed Spec.)

Slightly shortens LACM reload time. Decreases LACM damage and shortens lock-on distance.

Exact values
ValueLv. 1Lv. 2Lv. 3
Reload (LACM)SpMslLACMReload×0.85×0.8×0.75
Damage (LACM)SpMslLACMPower×0.8×0.9—
Lock-on range (LACM)SpMslLACMLockonRange×0.8×0.9—
Weapon Air-to-Ground bar−40+6
Weapon Reload bar+8+10+12
Weapon Range bar−8−60

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: air-to-ground, LACM

Game name LACM_LockonRange

3None
LAGM (Reload Speed Spec.)

Slightly shortens LAGM reload time. Shortens LAGM lock-on distance.

Exact values
ValueLv. 1Lv. 2Lv. 3
Reload (LAGM)SpMslLAGMReload×0.9×0.85×0.8
Lock-on range (LAGM)SpMslLAGMLockonRange×0.8×0.9—
Weapon Air-to-Ground bar+4+8+12
Weapon Reload bar+8+10+12
Weapon Range bar−8−60

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: air-to-ground, LAGM

Game name LAGM_Reload

3None
LASM (Reload Speed Spec.)

Slightly shortens LASM reload time. Shortens LASM lock-on distance.

Exact values
ValueLv. 1Lv. 2Lv. 3
Reload (LASM)SpMslLASMReload×0.9×0.85×0.8
Lock-on range (LASM)SpMslLASMLockonRange×0.8×0.9—
Weapon Air-to-Ground bar+4+8+12
Weapon Reload bar+8+10+12
Weapon Range bar−8−60

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: special missiles: air-to-ground, LASM

Game name LASM_MaxSpeed

3None
SFFS (Reload Speed Spec.)

Slightly shortens SFFS reload time. Decreases SFFS bomb quantity.

Exact values
ValueLv. 1Lv. 2Lv. 3
Reload (SFFS)SFFSReload×0.85×0.8×0.75
Child bombs (SFFS and SOD child bombs)ChildBombSpawnCount−2−1—
Weapon Air-to-Ground bar−4−2+12
Weapon Reload bar+8+10+12

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: bombs: air-to-ground, SFFS

Game name SFFS_Reload

3None
Special Weaponry Consumption Upgrade

Aircraft turning performance slightly improves after special weaponry ammunition falls below a certain amount.

Exact values
ValueLv. 1Lv. 2Lv. 3
Pitch rateSpecial weapon ammo lowPA_RotSpeedX×1.03×1.05×1.07
Yaw rateSpecial weapon ammo lowPA_RotSpeedY×1.03×1.05×1.07
Roll rateSpecial weapon ammo lowPA_RotSpeedZ×1.03×1.05×1.07
Mobility bar+10+12+14

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name SpWeapon_Power

3None
Wingmen ESM Efficacy Boost

Slightly increases effectiveness of ally ESM.

Exact values
ValueLv. 1Lv. 2Lv. 3
Reload with ally ESM (standard missile)SupportedEsmMslReload×1.2×1.3×1.4
Lock-on range with ally ESM (standard missile)SupportedEsmMslLockonRange×1.1×1.2×1.3
Lock-on angle with ally ESM (standard missile)SupportedEsmMslLockonAngle×1.1×1.2×1.3
Turn rate with ally ESM (standard missile)SupportedEsmMslRotationAngle×1.1×1.2×1.3
Homing angle with ally ESM (standard missile)SupportedEsmMslHomingAngle×1.1×1.2×1.3
Homing lead with ally ESM (standard missile)SupportedEsmMslHomingForesightAmount×1.1×1.2×1.3
Initial speed with ally ESM (standard missile)SupportedEsmMslInitialSpeed×1.1×1.2×1.3
Reload with ally ESM (special missiles)SupportedEsmSpMslReload×1.2×1.3×1.4
Lock-on range with ally ESM (special missiles)SupportedEsmSpMslLockonRange×1.1×1.2×1.3
Lock-on angle with ally ESM (special missiles)SupportedEsmSpMslLockonAngle×1.1×1.2×1.3
Turn rate with ally ESM (special missiles)SupportedEsmSpMslRotationAngle×1.1×1.2×1.3
Homing angle with ally ESM (special missiles)SupportedEsmSpMslHomingAngle×1.1×1.2×1.3
Homing lead with ally ESM (special missiles)SupportedEsmSpMslHomingForesightAmount×1.1×1.2×1.3
Initial speed with ally ESM (special missiles)SupportedEsmSpMslInitialSpeed×1.1×1.2×1.3
Air-to-Air bar+2+4+6
Air-to-Ground bar+2+4+6
Weapon Homing bar+2+4+6
Weapon Reload bar+2+4+6
Weapon Range bar+2+4+6

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Weapon filter: standard missile; special missiles

Game name ESM_UP

3None
ZOLL Acquisition Increase (Team)

Slightly increases ZOLL earned by players on the same team.

Exact values
ValueLv. 1Lv. 2Lv. 3
Zoll earned (team)ZollToEarn_Team×0.02×0.04×0.06

×: multiplies the value. +/−: adds to it. Values as stored in the game files.

Game name Zoll_team

3None