
F/A-18F Super Hornet
A carrier-based double-seater fighter developed as an F/A-18 redesign. The airframe has been enlarged and various performance aspects enhanced to improve cruising range and onboard weaponry capabilities. Being a double-seater, it can carry a weapon systems officer in the rear, to support mission management and systems operations. This reduces crew workload during longer or more complex missions and improves chances of mission success. With mission-tailored equipment, it can flexibly respond even in mixed air-to-air and air-to-ground situations, giving it excellent versatility as a multirole fighter.
Performance
MaxHealth- 113
SpeedMax- 2,700
- 0
GunLoadCount- 2,400
MainWeaponLoadCount- 142
FlareLoadCount- 4
LASM- 14 (8 paired)
4AAM- 28 (16 paired)
GPB- 18 (10 paired)
Flight model
The raw flight data from the game files (campaign version). Speeds are in km/h. The other numbers use the game's own units. The values keep the game's field names, because what most of them do is still unknown. Under Stability and Defense are the fields that match those in-game bars best. Mobility matches the rotation rates. How the game calculates the bars is unknown.
The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.
Speed (km/h)
SpeedMax- 2,700
SpeedBreak- 3,000
- 250
SpeedStall- 190
SpeedMin- 150
GndSpeedTakeoff- 325
Power
AcceleR- 2.4
DeceleR- 3.5
PowerAfterBurnerR- 1.3
MaxSpeedAfterBurnerR- 1.2
SpeedUpperR- 0.5
SpeedDownerR- -0.45
SpeedRollDownerR- 5
AltStallStart / AltStall- 11,000 / 12,000
Stability
PitchUpDownR- 0.7
YawRateStdNrm- 0.57
StdArtificialRoll- 35
RotStallR- 3.5
Defense
MaxHealth- 113
- 0
- 0
StaggerTimeMax- 0
StaggerImpactDamageMax / Min- 20 / 5
Mobility
| Axis | Peak rate | At km/h | Best speed band, km/h (rate ≥ 90% of peak) | AddRotR | DecRotR | InputRotAdd | InputRotDec | ||
|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Range | |||||||
| Pitch | 250.4 | 1,400 | 463 | 1,614 | 1,151 | 2 | 2.8 | 2 | 2 |
| Roll | 159.6 | 600 | 359 | 1,370 | 1,011 | 2 | 2.8 | 2 | 1.5 |
| Yaw | 132 | 1,000 | 510 | 1,800 | 1,290 | 2.5 | 2.8 | 2 | 1.4 |
Post-stall and drift
DriftPostStallManeuverability- Cobra
DriftPostStallManeuverSpeedEnd- 500
DriftStartInputTime- 0.4
DriftSpeedEnd- 150
DriftStopDiffRadian- 2.5
DriftPitchRate- 1.1
DriftYawRate- 1.3
DriftYawRate_PSM- 1.9
DriftSpeedStartDec- 0
DriftSpeedDecR- 150
DriftSpeedDecMax- 5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
| Speed (km/h) | Pitch rate | Roll rate | Yaw rate | RotGravR pitch | RotGravR yaw | DiffNoseVelocityR |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 170 | 121.7 | 114.8 | 46.2 | 35 | 5 | 5 |
| 240 | 203.6 | 135.8 | 99 | 30 | 4 | 5 |
| 600 | 238.7 | 159.6 | 125.4 | 20 | 2 | 5 |
| 1,000 | 238.7 | 154 | 132 | 20 | 2 | 5 |
| 1,400 | 250.4 | 142.8 | 132 | 20 | 2 | 5 |
| 1,700 | 215.3 | 142.8 | 125.4 | 20 | 2 | 5 |
| 2,100 | 191.9 | 125.3 | 99 | 20 | 2 | 4 |
| 2,700 | 145.1 | 111.3 | 66 | 20 | 2 | 4 |
| 3,000 | 98.3 | 86.8 | 52.8 | 15 | 1 | 4 |
Special weapons
Part slots: 3 body · 7 arms · 3 misc
How to unlock
- Unlock
- Purchase
- Cost
- 240,000 MRP
- 2nd-4th purchase
- 30,000 MRP each
- Special weapons 2 / 3
- 24,000 MRP / 24,000 MRP
- Requires
- Superior Maneuverability
Aces flying the F/A-18F
Imber Arda Aziz
Skins
17 campaign skins. See all F/A-18F skins →
Performance
In online mode, aircraft level up with COMBAT XP and have different stats at each level. The campaign has no aircraft levels.
MaxHealth- 102
SpeedMax- 2,700
- 0
GunLoadCount- 800
MainWeaponLoadCount- 116
FlareLoadCount- 2
LASM- 14 (10 paired)
4AAM- 28 (20 paired)
GPB- 18 (12 paired)
Flight model at level
The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.
Speed (km/h)
SpeedMax- 2,700
SpeedBreak- 3,000
- 240
SpeedStall- 170
SpeedMin- 150
GndSpeedTakeoff- 325
Power
AcceleR- 2.4
DeceleR- 3.5
PowerAfterBurnerR- 1.3
MaxSpeedAfterBurnerR- 1.2
SpeedUpperR- 0.5
SpeedDownerR- -0.45
SpeedRollDownerR- 3
AltStallStart / AltStall- 11,000 / 12,000
Stability
PitchUpDownR- 0.7
YawRateStdNrm- 0.7
StdArtificialRoll- 40
RotStallR- 3.5
Defense
MaxHealth- 102
- 0
- 0
StaggerTimeMax- 0
StaggerImpactDamageMax / Min- 20 / 5
Mobility
| Axis | Peak rate | At km/h | Best speed band, km/h (rate ≥ 90% of peak) | AddRotR | DecRotR | InputRotAdd | InputRotDec | ||
|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Range | |||||||
| Pitch | 250.4 | 1,400 | 463 | 1,614 | 1,151 | 2.15 | 2.8 | 2 | 2 |
| Roll | 106 | 600 | 358 | 1,373 | 1,015 | 2.15 | 2.8 | 2 | 1.5 |
| Yaw | 132 | 1,000 | 510 | 1,800 | 1,290 | 2.65 | 2.8 | 2 | 1.4 |
Post-stall and drift
DriftPostStallManeuverability- Cobra
DriftPostStallManeuverSpeedEnd- 500
DriftStartInputTime- 0.4
DriftSpeedEnd- 150
DriftStopDiffRadian- 2.5
DriftPitchRate- 1.1
DriftYawRate- 1.3
DriftYawRate_PSM- 1.9
DriftSpeedStartDec- 0
DriftSpeedDecR- 150
DriftSpeedDecMax- 5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
| Speed (km/h) | Pitch rate | Roll rate | Yaw rate | RotGravR pitch | RotGravR yaw | DiffNoseVelocityR |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 170 | 121.7 | 76.3 | 46.2 | 35 | 5 | 5 |
| 240 | 203.6 | 90.2 | 99 | 30 | 4 | 5 |
| 600 | 238.7 | 106 | 125.4 | 20 | 2 | 5 |
| 1,000 | 238.7 | 102.3 | 132 | 20 | 2 | 5 |
| 1,400 | 250.4 | 94.9 | 132 | 20 | 2 | 5 |
| 1,700 | 215.3 | 94.9 | 125.4 | 20 | 2 | 5 |
| 2,100 | 191.9 | 83.2 | 99 | 20 | 2 | 4 |
| 2,700 | 145.1 | 73.9 | 66 | 20 | 2 | 4 |
| 3,000 | 98.3 | 57.7 | 52.8 | 15 | 1 | 4 |
Special weapons
LASM Long-Range Air-to-Surface MissileFrom the start
4AAM 4 Target Air-to-Air MissileLimit break 1
GPB Guided Penetration BombLimit break 3
The others unlock with limit breaks, in the order listed. One special weapon per sortie until limit break 2, then two types at once (with less ammo for each). Part slots also come from limit breaks (below).
How to get it
- Online store
- 23,000 Zoll
CHIEF MASTER SERGEANT (rank 8) - COST
- 1,450
Limit breaks
Each limit break raises the level cap and adds part slots or special weapons. Costs are for that step; the totals are everything paid from the start. Upgrade Blueprints are specific to the F/A-18F; General Purpose Upgrade Blueprints work on any aircraft.
| Limit break | Level cap | Part slots | Special weapons | Total so far | |||
|---|---|---|---|---|---|---|---|
| 0 (start) | 5 | 1 / 1 / 1 | LASM | — | — | — | — |
| 1 | 10 | 1 / 2 / 1 | +4AAM | 10,000 | 10 | 0 | |
| 2 | 15 | 2 / 2 / 1 | 2 types at once | 30,000 | 30 | 10 | |
| 3 | 20 | 3 / 3 / 1 | +GPB | 60,000 | 60 | 20 |
COMBAT XP per level (to level 20: 11,250)
Aircraft earn COMBAT XP by flying online missions (and from COMBAT XP Memory items). Totals from level 1.
| Level | Total COMBAT XP | From the level before |
|---|---|---|
| 1 | 0 | — |
| 2 | 31 | 31 |
| 3 | 125 | 94 |
| 4 | 280 | 155 |
| 5 | 499 | 219 |
| 6 | 779 | 280 |
| 7 | 1,122 | 343 |
| 8 | 1,527 | 405 |
| 9 | 1,994 | 467 |
| 10 | 2,524 | 530 |
| 11 | 3,116 | 592 |
| 12 | 3,771 | 655 |
| 13 | 4,488 | 717 |
| 14 | 5,267 | 779 |
| 15 | 6,108 | 841 |
| 16 | 7,012 | 904 |
| 17 | 7,978 | 966 |
| 18 | 9,006 | 1,028 |
| 19 | 10,097 | 1,091 |
| 20 | 11,250 | 1,153 |
Abilities
LASM (Long-Range Spec.)Slightly extends LASM lock-on distance. Increases LASM reload time.
Anti-Surface Damage Reduction (Multirole)Slightly reduces the amount of damage taken from ground targets.
Low-Altitude Aircraft UpgradeSlightly improves aircraft performance at low altitude.
Chaff and Flare Quantity IncreaseSlightly increases onboard chaff and flare ammunition.
4AAM (Dogfight Spec.)Slightly extends 4AAM lock-on range. Slightly shortens its reload time. Shortens 4AAM lock-on distance.
F/A-18F (Chaff and Flares Boost)Slightly increases flare radius and duration.
Anti-Surface Attack Modification (Multirole)Slightly increases the amount of damage inflicted on ground targets.
GPB (Long-Range Spec.)Slightly extends GPB lock-on distance. Slightly shortens its reload time. Decreases GPB damage.
Ability slots: 1 at level 5, 2 at level 15, 3 at level 20. Abilities unlocked: 1 at level 5, 2 at level 8, 3 at level 11, 4 at level 14, 5 at level 17, 6 at level 20 of 8. The game files don't say which ones unlock first. They're listed in the game's table order. All abilities →
Challenges
Online challenges for the F/A-18F and their rewards. All challenges →
| Goal | Tiers and rewards |
|---|---|
| Play a total of N mission(s) using F/A-18F Super Hornet. |
|
| Unlock F/A-18F Super Hornet's level cap a total of N time(s). |
Skins
9 online skins. See all F/A-18F skins →

