Missions
⚠ Spoiler warning
This page lists every campaign mission by name, which reveals story events up to the final mission.
The 31 campaign missions with the minimum score for each clear rank on ACE difficulty, and the time bonus. You get the full time bonus if you finish before the first time. After that, it goes down until the second time.
| Mission | S | A | B | C | D | E | Time bonus | Bonus window | Aces |
|---|---|---|---|---|---|---|---|---|---|
| PROLOGUE Wings of Theve | — | — | — | — | — | — | — | — | — |
| MISSION 01 Jokers Wild | 3,000 | 2,700 | 2,300 | 2,000 | 1,700 | 1,400 | 1,000 | 5:10–8:50 | 1 |
| MISSION 02 Nomad | 16,000 | 14,000 | 12,000 | 10,000 | 8,000 | 6,000 | 2,400 | 10:00–15:00 | 1 |
| MISSION 03 Purple Magic Takes Flight | 16,500 | 14,000 | 11,500 | 9,000 | 6,500 | 4,000 | 3,000 | 16:20–27:20 | 5 |
| MISSION 04 The Fall of the Numbered Fleets | 21,000 | 18,000 | 15,500 | 12,000 | 10,000 | 8,000 | 4,500 | 11:00–27:50 | 1 |
| MISSION 05 Retaking of Theve | 17,500 | 15,500 | 13,500 | 11,500 | 95,000 | 8,000 | 4,000 | 11:10–19:00 | 1 |
| MISSION 06 Attack on the Drinwich Airfield | 17,000 | 14,500 | 12,000 | 9,500 | 7,000 | 4,000 | 3,500 | 17:20–22:00 | 1 |
| MISSION 07 A Lifeline in the Desert | 53,000 | 50,000 | 45,000 | 40,000 | 33,000 | 25,000 | 8,000 | 15:10–16:10 | 1 |
| MISSION 08 Retaking of Theve II | 36,900 | 33,100 | 25,000 | 16,000 | 13,000 | 10,000 | 7,000 | 22:30–26:50 | 13 |
| MISSION 09 The Land Battleship Blockade | 12,500 | 11,000 | 9,500 | 8,000 | 6,500 | 5,000 | 3,000 | 15:10–16:10 | 1 |
| MISSION 10 Over the Rainband | 14,200 | 11,500 | 10,000 | 7,000 | 6,000 | 5,000 | 3,000 | 12:00–15:00 | 1 |
| MISSION 11 Maximum Payload | 44,000 | 36,000 | 31,000 | 26,000 | 21,000 | 15,000 | 7,900 | 12:40–22:00 | 5 |
| MISSION 12 An Island in Darkness | 21,500 | 19,200 | 16,900 | 14,600 | 12,300 | 10,000 | 4,000 | 11:30–14:30 | 1 |
| MISSION 13 The People of the Lost Country | 22,000 | 20,500 | 18,500 | 15,000 | 12,500 | 9,500 | 5,000 | 16:10–18:00 | 1 |
| MISSION 14 Two on the Run | 10,700 | 9,200 | 6,400 | 4,000 | 1,000 | 500 | 10,000 | 12:00–15:00 | — |
| MISSION 15 Wings of Wax | 19,000 | 16,400 | 13,800 | 11,200 | 8,600 | 6,000 | 4,500 | 12:40–17:00 | 1 |
| MISSION 16 Singer | 40,000 | 34,000 | 27,500 | 21,300 | 16,000 | 17,000 | 20,000 | 7:10–11:50 | 1 |
| MISSION 17 Land Battleship No. 3 | 15,600 | 14,000 | 12,000 | 10,000 | 7,500 | 6,000 | 3,000 | 13:00–15:20 | 1 |
| MISSION 18 Moonlight and Shadows | 15,000 | 13,500 | 12,000 | 8,500 | 7,000 | 5,000 | 3,000 | 9:10–11:40 | 3 |
| MISSION 19 Clearing the Lighthouse | 26,400 | 24,900 | 18,500 | 14,000 | 12,000 | 10,000 | 4,600 | 17:10–26:40 | 1 |
| MISSION 20 Escort Orbiter | 25,000 | 23,000 | 19,000 | 14,000 | 12,000 | 9,000 | 5,500 | 13:40–17:30 | 11 |
| MISSION 21 The Star-Bound Bird | 41,500 | 38,500 | 36,000 | 33,000 | 30,000 | 19,000 | 8,500 | 15:10–16:10 | 1 |
| MISSION 22 Pursuing the HSCA | 18,500 | 16,000 | 14,000 | 11,000 | 9,000 | 7,000 | 4,000 | 12:30–40:00 | 1 |
| MISSION 23 The Destruction of Expo City | 51,000 | 47,000 | 44,000 | 40,000 | 36,000 | 23,000 | 8,500 | 15:10–16:10 | 4 |
| MISSION 24 The Battle of Rocky Island, Day 1 | 39,000 | 34,000 | 29,000 | 24,000 | 19,000 | 15,000 | 8,500 | 17:00–21:10 | 1 |
| MISSION 25 The Battle of Rocky Island, Day 2 | 87,000 | 81,000 | 75,000 | 60,000 | 50,000 | 40,000 | 13,400 | 24:10–29:30 | 14 |
| MISSION 26 Crossing Fleets | 45,500 | 40,800 | 38,500 | 26,000 | 24,000 | 19,000 | 11,000 | 23:40–24:40 | 1 |
| MISSION 27 Fatsia, The Ocean Fortress | 130,000 | 110,000 | 90,000 | 75,000 | 60,000 | 50,000 | 37,000 | 15:10–17:00 | 1 |
| MISSION 28 A Thousand Points of Light | 154,000 | 140,000 | 112,000 | 105,000 | 90,000 | 70,000 | 57,000 | 31:00–37:00 | 6 |
| MISSION 29 Selene | 30,300 | 25,500 | 17,500 | 15,000 | 7,000 | 1,200 | 30,000 | 10:30–22:40 | 2 |
| MISSION 30 Song of Wings | 60,000 | 55,000 | 50,000 | 45,000 | 40,000 | 20,000 | 14,000 | 25:00–30:10 | 1 |
The game stores one set of rank scores per mission (DT_CampaignClearRankBorderScore), with no difficulty setting. They match the ACE requirements and might be different for lower difficulties. Values marked like this are out of order in the game data, probably a typo in the game files. They're shown as stored.