
F-22A Raptor
A stealth fighter developed as part of the Advanced Tactical Fighter program. Its high-power engines and thrust-vectoring nozzles give it great speed and maneuverability. This, combined with its stealth capabilities, gives it a reputation as a fearsome fighter capable of dominating the enemy without being spotted. Its weapons are stored internally, so as not to interfere with its stealth; however, they can be carried externally to give it increased firepower. As it is restricted from being exported outside of the country where it was developed, it is difficult to know the full extent of its capabilities. Its nickname is "Raptor."
Performance
MaxHealth- 120
SpeedMax- 2,800
- 5
GunLoadCount- 2,400
MainWeaponLoadCount- 144
FlareLoadCount- 4
QAAM- 24 (12 paired)
4AAM- 32 (16 paired)
XSDB- 32 (16 paired)
Flight model
The raw flight data from the game files (campaign version). Speeds are in km/h. The other numbers use the game's own units. The values keep the game's field names, because what most of them do is still unknown. Under Stability and Defense are the fields that match those in-game bars best. Mobility matches the rotation rates. How the game calculates the bars is unknown.
The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.
Speed (km/h)
SpeedMax- 2,800
SpeedBreak- 3,100
- 250
SpeedStall- 200
SpeedMin- 150
GndSpeedTakeoff- 280
Power
AcceleR- 2.65
DeceleR- 2.8
PowerAfterBurnerR- 1.3
MaxSpeedAfterBurnerR- 1.2
SpeedUpperR- 0.5
SpeedDownerR- -0.45
SpeedRollDownerR- 5
AltStallStart / AltStall- 11,000 / 12,000
Stability
PitchUpDownR- 0.6
YawRateStdNrm- 0.56
StdArtificialRoll- 45
RotStallR- 5
Defense
MaxHealth- 120
- 5
- 0
StaggerTimeMax- 0
StaggerImpactDamageMax / Min- 20 / 5
Mobility
| Axis | Peak rate | At km/h | Best speed band, km/h (rate ≥ 90% of peak) | AddRotR | DecRotR | InputRotAdd | InputRotDec | ||
|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Range | |||||||
| Pitch | 306.2 | 1,400 | 770 | 1,758 | 988 | 3 | 2.8 | 1.5 | 2 |
| Roll | 177.8 | 1,700 | 513 | 1,986 | 1,473 | 3 | 2.8 | 1.2 | 1.5 |
| Yaw | 119 | 1,000 | 512 | 1,801 | 1,289 | 2.5 | 2.8 | 3 | 1.4 |
Post-stall and drift
DriftPostStallManeuverability- Kulbit
DriftPostStallManeuverSpeedEnd- 500
DriftStartInputTime- 0.2
DriftSpeedEnd- 150
DriftStopDiffRadian- 2.5
DriftPitchRate- 1.1
DriftYawRate- 1.3
DriftYawRate_PSM- 1.9
DriftSpeedStartDec- 0
DriftSpeedDecR- 150
DriftSpeedDecMax- 5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
| Speed (km/h) | Pitch rate | Roll rate | Yaw rate | RotGravR pitch | RotGravR yaw | DiffNoseVelocityR |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 190 | 132.8 | 118.6 | 41.7 | 17.5 | 3.75 | 5 |
| 250 | 222.2 | 134.2 | 89.3 | 15 | 3 | 5 |
| 600 | 271 | 168.5 | 113.1 | 10 | 1.5 | 5 |
| 1,000 | 281.8 | 171.6 | 119 | 10 | 1.5 | 5 |
| 1,400 | 306.2 | 170 | 119 | 10 | 1.5 | 5 |
| 1,700 | 279.1 | 177.8 | 113.1 | 10 | 1.5 | 5 |
| 2,100 | 254.7 | 152.9 | 89.3 | 10 | 1.5 | 4 |
| 2,800 | 200.5 | 134.2 | 59.5 | 10 | 1.5 | 4 |
| 3,100 | 132.8 | 115.4 | 47.6 | 7.5 | 0.75 | 4 |
Special weapons
QAAM Quick Maneuver Air-to-Air Missile
4AAM 4 Target Air-to-Air Missile
XSDB Advanced Small Diameter Bomb
Part slots: 5 body · 7 arms · 3 misc
How to unlock
- Unlock
- Purchase
- Cost
- 550,000 MRP
- 2nd-4th purchase
- 68,750 MRP each
- Special weapons 2 / 3
- 55,000 MRP / 55,000 MRP
- Requires
- Multipurpose Stealth Coating
- Leads to
- Drop Tank
Aces flying the F-22A
Skins
18 campaign skins. See all F-22A skins →
Performance
In online mode, aircraft level up with COMBAT XP and have different stats at each level. The campaign has no aircraft levels.
MaxHealth- 108
SpeedMax- 2,800
- 4
GunLoadCount- 800
MainWeaponLoadCount- 118
FlareLoadCount- 2
QAAM- 20 (14 paired)
4AAM- 28 (16 paired)
XSDB- 32 (20 paired)
Flight model at level
The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.
Speed (km/h)
SpeedMax- 2,800
SpeedBreak- 3,100
- 250
SpeedStall- 190
SpeedMin- 150
GndSpeedTakeoff- 280
Power
AcceleR- 2.65
DeceleR- 2.8
PowerAfterBurnerR- 1.3
MaxSpeedAfterBurnerR- 1.2
SpeedUpperR- 0.5
SpeedDownerR- -0.45
SpeedRollDownerR- 3
AltStallStart / AltStall- 11,000 / 12,000
Stability
PitchUpDownR- 0.6
YawRateStdNrm- 0.7
StdArtificialRoll- 40
RotStallR- 5
Defense
MaxHealth- 108
- 4
- 0
StaggerTimeMax- 0
StaggerImpactDamageMax / Min- 20 / 5
Mobility
| Axis | Peak rate | At km/h | Best speed band, km/h (rate ≥ 90% of peak) | AddRotR | DecRotR | InputRotAdd | InputRotDec | ||
|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Range | |||||||
| Pitch | 306.2 | 1,400 | 770 | 1,758 | 988 | 3.3 | 2.8 | 3 | 2 |
| Roll | 130 | 1,700 | 515 | 1,984 | 1,469 | 3.5 | 2.8 | 3 | 1.5 |
| Yaw | 125 | 1,000 | 504 | 1,809 | 1,305 | 3 | 2.8 | 3 | 1.4 |
Post-stall and drift
DriftPostStallManeuverability- Kulbit
DriftPostStallManeuverSpeedEnd- 500
DriftStartInputTime- 0.2
DriftSpeedEnd- 150
DriftStopDiffRadian- 2.5
DriftPitchRate- 1.1
DriftYawRate- 1.3
DriftYawRate_PSM- 1.9
DriftSpeedStartDec- 0
DriftSpeedDecR- 150
DriftSpeedDecMax- 5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
| Speed (km/h) | Pitch rate | Roll rate | Yaw rate | RotGravR pitch | RotGravR yaw | DiffNoseVelocityR |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 190 | 132.8 | 86.6 | 47.6 | 17.5 | 3.75 | 5 |
| 250 | 222.2 | 98 | 95.2 | 15 | 3 | 5 |
| 600 | 271 | 123.1 | 119 | 10 | 1.5 | 5 |
| 1,000 | 281.8 | 125.4 | 125 | 10 | 1.5 | 5 |
| 1,400 | 306.2 | 124.3 | 125 | 10 | 1.5 | 5 |
| 1,700 | 279.1 | 130 | 119 | 10 | 1.5 | 5 |
| 2,100 | 254.7 | 111.7 | 95.2 | 10 | 1.5 | 4 |
| 2,800 | 200.5 | 98 | 65.5 | 10 | 1.5 | 4 |
| 3,100 | 132.8 | 84.4 | 53.6 | 7.5 | 0.75 | 4 |
Special weapons
QAAM Quick Maneuver Air-to-Air MissileFrom the start
4AAM 4 Target Air-to-Air MissileLimit break 1
XSDB Advanced Small Diameter BombLimit break 3
The others unlock with limit breaks, in the order listed. One special weapon per sortie until limit break 2, then two types at once (with less ammo for each). Part slots also come from limit breaks (below).
How to get it
- Online store
- 50,000 Zoll
FIRST LIEUTENANT (rank 12) - COST
- 1,950
Limit breaks
Each limit break raises the level cap and adds part slots or special weapons. Costs are for that step; the totals are everything paid from the start. Upgrade Blueprints are specific to the F-22A; General Purpose Upgrade Blueprints work on any aircraft.
| Limit break | Level cap | Part slots | Special weapons | Total so far | |||
|---|---|---|---|---|---|---|---|
| 0 (start) | 5 | 1 / 1 / 1 | QAAM | — | — | — | — |
| 1 | 10 | 1 / 2 / 1 | +4AAM | 15,000 | 15 | 10 | |
| 2 | 15 | 1 / 3 / 1 | 2 types at once | 45,000 | 45 | 20 | |
| 3 | 20 | 2 / 4 / 1 | +XSDB | 90,000 | 90 | 30 |
COMBAT XP per level (to level 20: 15,000)
Aircraft earn COMBAT XP by flying online missions (and from COMBAT XP Memory items). Totals from level 1.
| Level | Total COMBAT XP | From the level before |
|---|---|---|
| 1 | 0 | — |
| 2 | 42 | 42 |
| 3 | 166 | 124 |
| 4 | 374 | 208 |
| 5 | 665 | 291 |
| 6 | 1,039 | 374 |
| 7 | 1,496 | 457 |
| 8 | 2,036 | 540 |
| 9 | 2,659 | 623 |
| 10 | 3,366 | 707 |
| 11 | 4,155 | 789 |
| 12 | 5,028 | 873 |
| 13 | 5,983 | 955 |
| 14 | 7,022 | 1,039 |
| 15 | 8,144 | 1,122 |
| 16 | 9,349 | 1,205 |
| 17 | 10,637 | 1,288 |
| 18 | 12,008 | 1,371 |
| 19 | 13,463 | 1,455 |
| 20 | 15,000 | 1,537 |
Abilities
QAAM (Rapid-Fire Spec.)Slightly shortens QAAM reload time. Shortens QAAM lock-on distance.
MSL UpgradeSlightly improves overall missile performance.
Anti-Air Damage Reduction (Fighter)Slightly reduces the amount of damage taken from airborne targets.
Medium-Speed Turning UpgradeSlightly improves aircraft turning capabilities at medium speed.
4AAM (Dogfight Spec.)Slightly extends 4AAM lock-on range. Slightly shortens its reload time. Shortens 4AAM lock-on distance.
F-22A (Maneuverability Boost)Slightly improves F-22A turning capability and speed.
Anti-Air Armament (Range Extension)Slightly extends anti-aircraft weapon lock-on distance.
XSDB (Power Spec.)Slightly increases XSDB damage. Increases XDSB reload time and shortens its lock-on distance.
Ability slots: 1 at level 5, 2 at level 15, 3 at level 20. Abilities unlocked: 1 at level 5, 2 at level 8, 3 at level 11, 4 at level 14, 5 at level 17, 6 at level 20 of 8. The game files don't say which ones unlock first. They're listed in the game's table order. All abilities →
Challenges
Online challenges for the F-22A and their rewards. All challenges →
| Goal | Tiers and rewards |
|---|---|
| Play a total of N mission(s) using F-22A Raptor. |
|
| Unlock F-22A Raptor's level cap a total of N time(s). |
|
Skins
6 online skins. See all F-22A skins →

