
F-16C Fighting Falcon
A light fighter developed to support large lead air superiority fighters, among other objectives. It was developed to play a central role in a "high-low mix" tactical approach to compensate for operational weaknesses. In this case, the approach combines low-cost, high-deployment aircraft with high-cost, lower-deployment large air superiority fighters. Outfitted with the latest technology of its time, such as fly-by-wire, it enjoys incredible stability and agility. The effectiveness of using compact and light fighters in dogfights has been proven, but this craft's frequent enhancements have further elevated its performance, seeing a drastic improvement in its anti-surface attack capabilities. Its nickname is "Fighting Falcon."
Performance
MaxHealth- 107
SpeedMax- 2,650
- 0
GunLoadCount- 2,400
MainWeaponLoadCount- 136
FlareLoadCount- 6
2AAM- 26 (14 paired)
QAAM- 20 (10 paired)
LAGM- 22 (12 paired)
Flight model
The raw flight data from the game files (campaign version). Speeds are in km/h. The other numbers use the game's own units. The values keep the game's field names, because what most of them do is still unknown. Under Stability and Defense are the fields that match those in-game bars best. Mobility matches the rotation rates. How the game calculates the bars is unknown.
The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.
Speed (km/h)
SpeedMax- 2,650
SpeedBreak- 2,950
- 250
SpeedStall- 200
SpeedMin- 150
GndSpeedTakeoff- 250
Power
AcceleR- 2.35
DeceleR- 2.45
PowerAfterBurnerR- 1.3
MaxSpeedAfterBurnerR- 1.2
SpeedUpperR- 0.5
SpeedDownerR- -0.4
SpeedRollDownerR- 3
AltStallStart / AltStall- 11,000 / 12,000
Stability
PitchUpDownR- 0.6
YawRateStdNrm- 0.58
StdArtificialRoll- 40
RotStallR- 3
Defense
MaxHealth- 107
- 0
- 0
StaggerTimeMax- 0.1
StaggerImpactDamageMax / Min- 20 / 5
Mobility
| Axis | Peak rate | At km/h | Best speed band, km/h (rate ≥ 90% of peak) | AddRotR | DecRotR | InputRotAdd | InputRotDec | ||
|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Range | |||||||
| Pitch | 278.3 | 1,400 | 760 | 1,750 | 990 | 1.75 | 1.98 | 5 | 2.5 |
| Roll | 163.5 | 1,700 | 517 | 1,981 | 1,464 | 1.75 | 1.98 | 4.6 | 1.75 |
| Yaw | 101 | 1,000 | 512 | 1,801 | 1,289 | 1.25 | 1.98 | 4 | 1.7 |
Post-stall and drift
DriftPostStallManeuverability- None
DriftPostStallManeuverSpeedEnd- 0
DriftStartInputTime- 0.3
DriftSpeedEnd- 150
DriftStopDiffRadian- 2.5
DriftPitchRate- 1.1
DriftYawRate- 1.3
DriftYawRate_PSM- 5
DriftSpeedStartDec- 0
DriftSpeedDecR- 150
DriftSpeedDecMax- 5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
| Speed (km/h) | Pitch rate | Roll rate | Yaw rate | RotGravR pitch | RotGravR yaw | DiffNoseVelocityR |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 190 | 118.9 | 108 | 35.4 | 17.5 | 3.75 | 5 |
| 250 | 202.4 | 122.6 | 75.8 | 15 | 3 | 5 |
| 600 | 245.4 | 154.8 | 96 | 10 | 1.5 | 5 |
| 1,000 | 258.1 | 157.7 | 101 | 10 | 1.5 | 5 |
| 1,400 | 278.3 | 156.2 | 101 | 10 | 1.5 | 5 |
| 1,700 | 253 | 163.5 | 96 | 10 | 1.5 | 5 |
| 2,100 | 232.8 | 140.2 | 75.8 | 10 | 1.5 | 4 |
| 2,650 | 182.2 | 122.6 | 50.5 | 10 | 1.5 | 4 |
| 2,950 | 118.9 | 105.1 | 40.4 | 7.5 | 0.75 | 4 |
Special weapons
2AAM 2 Target Air-to-Air Missile
QAAM Quick Maneuver Air-to-Air Missile
LAGM Long-Range Air-to-Ground Missile
Part slots: 4 body · 5 arms · 3 misc
How to unlock
- Unlock
- Purchase
- Cost
- 180,000 MRP
- 2nd-4th purchase
- 22,500 MRP each
- Special weapons 2 / 3
- 18,000 MRP / 18,000 MRP
Aces flying the F-16C
Skins
18 campaign skins. See all F-16C skins →
Performance
In online mode, aircraft level up with COMBAT XP and have different stats at each level. The campaign has no aircraft levels.
MaxHealth- 92
SpeedMax- 2,650
- 0
GunLoadCount- 800
MainWeaponLoadCount- 112
FlareLoadCount- 4
2AAM- 32 (20 paired)
QAAM- 20 (14 paired)
LAGM- 26 (18 paired)
Flight model at level
The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.
Speed (km/h)
SpeedMax- 2,650
SpeedBreak- 2,950
- 250
SpeedStall- 190
SpeedMin- 150
GndSpeedTakeoff- 250
Power
AcceleR- 2.5
DeceleR- 2.25
PowerAfterBurnerR- 1.3
MaxSpeedAfterBurnerR- 1.2
SpeedUpperR- 0.5
SpeedDownerR- -0.4
SpeedRollDownerR- 3
AltStallStart / AltStall- 11,000 / 12,000
Stability
PitchUpDownR- 0.6
YawRateStdNrm- 0.7
StdArtificialRoll- 40
RotStallR- 3
Defense
MaxHealth- 92
- 0
- 0
StaggerTimeMax- 0
StaggerImpactDamageMax / Min- 20 / 5
Mobility
| Axis | Peak rate | At km/h | Best speed band, km/h (rate ≥ 90% of peak) | AddRotR | DecRotR | InputRotAdd | InputRotDec | ||
|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Range | |||||||
| Pitch | 278.3 | 1,400 | 760 | 1,750 | 990 | 2.5 | 1.98 | 1 | 2.5 |
| Roll | 114.2 | 1,700 | 517 | 1,980 | 1,463 | 2.5 | 1.98 | 1 | 1.75 |
| Yaw | 101 | 1,000 | 512 | 1,801 | 1,289 | 2 | 1.98 | 1 | 1.7 |
Post-stall and drift
DriftPostStallManeuverability- None
DriftPostStallManeuverSpeedEnd- 0
DriftStartInputTime- 0.3
DriftSpeedEnd- 150
DriftStopDiffRadian- 2.5
DriftPitchRate- 1.1
DriftYawRate- 1.3
DriftYawRate_PSM- 5
DriftSpeedStartDec- 0
DriftSpeedDecR- 150
DriftSpeedDecMax- 5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
| Speed (km/h) | Pitch rate | Roll rate | Yaw rate | RotGravR pitch | RotGravR yaw | DiffNoseVelocityR |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 190 | 118.9 | 75.5 | 35.4 | 17.5 | 3.75 | 5 |
| 250 | 202.4 | 85.7 | 75.8 | 15 | 3 | 5 |
| 600 | 245.4 | 108.1 | 96 | 10 | 1.5 | 5 |
| 1,000 | 258.1 | 110.2 | 101 | 10 | 1.5 | 5 |
| 1,400 | 278.3 | 109.1 | 101 | 10 | 1.5 | 5 |
| 1,700 | 253 | 114.2 | 96 | 10 | 1.5 | 5 |
| 2,100 | 232.8 | 97.9 | 75.8 | 10 | 1.5 | 4 |
| 2,650 | 182.2 | 85.7 | 50.5 | 10 | 1.5 | 4 |
| 2,950 | 118.9 | 73.4 | 40.4 | 7.5 | 0.75 | 4 |
Special weapons
2AAM 2 Target Air-to-Air MissileFrom the start
QAAM Quick Maneuver Air-to-Air MissileLimit break 1
LAGM Long-Range Air-to-Ground MissileLimit break 3
The others unlock with limit breaks, in the order listed. One special weapon per sortie until limit break 2, then two types at once (with less ammo for each). Part slots also come from limit breaks (below).
How to get it
- Online store
- 13,000 Zoll
STAFF SERGEANT (rank 5) - COST
- 1,200
Limit breaks
Each limit break raises the level cap and adds part slots or special weapons. Costs are for that step; the totals are everything paid from the start. Upgrade Blueprints are specific to the F-16C; General Purpose Upgrade Blueprints work on any aircraft.
| Limit break | Level cap | Part slots | Special weapons | Total so far | |||
|---|---|---|---|---|---|---|---|
| 0 (start) | 5 | 1 / 1 / 1 | 2AAM | — | — | — | — |
| 1 | 10 | 1 / 2 / 1 | +QAAM | 10,000 | 10 | 0 | |
| 2 | 15 | 1 / 3 / 1 | 2 types at once | 30,000 | 30 | 10 | |
| 3 | 20 | 2 / 4 / 1 | +LAGM | 60,000 | 60 | 20 |
COMBAT XP per level (to level 20: 11,250)
Aircraft earn COMBAT XP by flying online missions (and from COMBAT XP Memory items). Totals from level 1.
| Level | Total COMBAT XP | From the level before |
|---|---|---|
| 1 | 0 | — |
| 2 | 31 | 31 |
| 3 | 125 | 94 |
| 4 | 280 | 155 |
| 5 | 499 | 219 |
| 6 | 779 | 280 |
| 7 | 1,122 | 343 |
| 8 | 1,527 | 405 |
| 9 | 1,994 | 467 |
| 10 | 2,524 | 530 |
| 11 | 3,116 | 592 |
| 12 | 3,771 | 655 |
| 13 | 4,488 | 717 |
| 14 | 5,267 | 779 |
| 15 | 6,108 | 841 |
| 16 | 7,012 | 904 |
| 17 | 7,978 | 966 |
| 18 | 9,006 | 1,028 |
| 19 | 10,097 | 1,091 |
| 20 | 11,250 | 1,153 |
Challenges
Online challenges for the F-16C and their rewards. All challenges →
| Goal | Tiers and rewards |
|---|---|
| Play a total of N mission(s) using F-16C Fighting Falcon. |
|
| Unlock F-16C Fighting Falcon's level cap a total of N time(s). |
|
Skins
5 online skins. See all F-16C skins →

