LAGM
Long-Range Air-to-Ground MissileAIR TO GROUND LOCK-ON MISSILE
A long-range air-to-surface missile made for clustered ground targets. It can be fired safely from a distance to avoid anti-air fire.
Weapon specifications
The game's own ratings for this weapon (DT_LiveWeapon Graph*).
Stats
Base values from the weapon blueprint, before parts and before the game's damage rates per target type.
| Damage | 60 |
|---|---|
| Reload | 10 s |
| Lock-on range | 6,000 m |
| Lock-on angle | 32.5° |
| Top speed | 4,500 km/h |
| Acceleration | 850 km/h/s |
| Launch speed | 0 km/h |
| Lifetime | 15 s |
| Homing angle | 120° |
| Turn rate | 45 |
| Initial lock-on speed | 40 |
| Max lock-on speed | 640 |
| Lock-on speed-up time | 2.75 s |
| Damage radius | 105 m |
| Lock-on range lost in clouds | 0% |
From BP_plwp_lagm_a0, BP_plwp_lagm_r0
Aircraft (5)
Parts that change it
Campaign
- Air-to-Ground Ballistic Correction Module (SP. W) Damage: 60 → 72
- Surface Target ID Accelerator (SP. W) Reload: 10 s → 8.8 s
- Air-to-Ground Electronic Optical Hybrid Sight Lock-on range: 6,000 m → 6,600 m · Initial lock-on speed: 40 → 160
- Reinforced Mount (Air-to-Ground MSL) Ammo: +12
Online
- Reinforced Mount (Air-to-Ground MSL) Normal Ammo: +2
- Reinforced Mount (Air-to-Ground MSL) II Rare Ammo: +4
- Air-to-Ground Electronic Optical Hybrid Sight Normal Lock-on range: 6,000 m → 6,180 m · Initial lock-on speed: 40 → 70 · Max lock-on speed: 640 → 675
- Air-to-Ground Electronic Optical Hybrid Sight II Rare Lock-on range: 6,000 m → 6,300 m · Initial lock-on speed: 40 → 80 · Max lock-on speed: 640 → 685