Aircraft list

A-6E top view

A-6E Intruder ATTACKER Carrier-based

A carrier-based attacker developed as an all-weather close air support bomber. Its predecessor was operational in fair weather only, leading the navy to make a vital request for an all-weather aircraft. Developed based on the A-6, the resulting twin-engine monoplane aircraft is characterized by twin cockpits, which seat the two pilots abreast. It maintains excellent maneuverability even while carrying bombs, and is able to use its compact size to nimbly infiltrate battlefields. The original production model, equipped with the latest in avionics, was planned to be capable of both precision operations and night attacks even in poor weather. It failed to achieve those target values, but did meet the military's operational objectives. Updates continued to be made, and eventually this E-model achieved those initial target capabilities. Nicknamed "Intruder," its five hardpoints allow it to carry up to eight tons of rockets, missiles, bombs, and more.

Performance

Air-to-Air
15
Air-to-Ground
57
Speed
25
Mobility
10
Stability
77
Defense
51
MaxHealth
93
SpeedMax
1,770
0
GunLoadCount
2,400
MainWeaponLoadCount
120
FlareLoadCount
10
LAGM
18 (10 paired)
LASM
10 (6 paired)
UGB
24 (12 paired)

Flight model

The raw flight data from the game files (campaign version). Speeds are in km/h. The other numbers use the game's own units. The values keep the game's field names, because what most of them do is still unknown. Under Stability and Defense are the fields that match those in-game bars best. Mobility matches the rotation rates. How the game calculates the bars is unknown.

Rotation rate by speed (km/h)PitchRollYaw
010020030040005001,0001,5002,0002,5003,000PitchRollYaw

The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.

Speed (km/h)

SpeedMax
1,770
SpeedBreak
2,070
200
SpeedStall
160
SpeedMin
150
GndSpeedTakeoff
350

Power

AcceleR
6.38
DeceleR
5.2
PowerAfterBurnerR
1
MaxSpeedAfterBurnerR
1
SpeedUpperR
0.5
SpeedDownerR
-0.45
SpeedRollDownerR
5
AltStallStart / AltStall
11,000 / 12,000

Stability

PitchUpDownR
0.9
YawRateStdNrm
0.63
StdArtificialRoll
40
RotStallR
2

Defense

MaxHealth
93
0
0
StaggerTimeMax
0
StaggerImpactDamageMax / Min
20 / 5

Mobility

AxisPeak rateAt km/hBest speed band, km/h (rate ≥ 90% of peak)AddRotRDecRotRInputRotAddInputRotDec
MinMaxRange
Pitch178.52,1004902,0471,5571.51.751.52.5
Roll1126004792,0201,5411.51.751.21.75
Yaw906004001,4861,0861.51.7531.7

Post-stall and drift

DriftPostStallManeuverability
None
DriftPostStallManeuverSpeedEnd
0
DriftStartInputTime
0.2
DriftSpeedEnd
150
DriftStopDiffRadian
2.5
DriftPitchRate
0.8
DriftYawRate
1.1
DriftYawRate_PSM
5
DriftSpeedStartDec
0
DriftSpeedDecR
150
DriftSpeedDecMax
5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
Speed (km/h)Pitch rateRoll rateYaw rateRotGravR pitchRotGravR yawDiffNoseVelocityR
0000005
160856049.53555
20013675723045
600170112902025
1,000170110902025
1,400170108902025
1,700175.110458.52025
2,100178.5100362024
1,7706845272024
2,0705130181514

Special weapons

Part slots: 4 body · 3 arms · 3 misc

How to unlock

Unlock
Story progress
Cost
Free
2nd-4th purchase
3,125 MRP each
Special weapons 2 / 3
2,500 MRP / 2,500 MRP
Requires
F/A-18C

Also unlocked by completing MISSION 14: Two on the Run.

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Aces flying the A-6E

Skins

17 campaign skins. See all A-6E skins →