
A-6E Intruder
A carrier-based attacker developed as an all-weather close air support bomber. Its predecessor was operational in fair weather only, leading the navy to make a vital request for an all-weather aircraft. Developed based on the A-6, the resulting twin-engine monoplane aircraft is characterized by twin cockpits, which seat the two pilots abreast. It maintains excellent maneuverability even while carrying bombs, and is able to use its compact size to nimbly infiltrate battlefields. The original production model, equipped with the latest in avionics, was planned to be capable of both precision operations and night attacks even in poor weather. It failed to achieve those target values, but did meet the military's operational objectives. Updates continued to be made, and eventually this E-model achieved those initial target capabilities. Nicknamed "Intruder," its five hardpoints allow it to carry up to eight tons of rockets, missiles, bombs, and more.
Performance
MaxHealth- 93
SpeedMax- 1,770
- 0
GunLoadCount- 2,400
MainWeaponLoadCount- 120
FlareLoadCount- 10
LAGM- 18 (10 paired)
LASM- 10 (6 paired)
UGB- 24 (12 paired)
Flight model
The raw flight data from the game files (campaign version). Speeds are in km/h. The other numbers use the game's own units. The values keep the game's field names, because what most of them do is still unknown. Under Stability and Defense are the fields that match those in-game bars best. Mobility matches the rotation rates. How the game calculates the bars is unknown.
The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.
Speed (km/h)
SpeedMax- 1,770
SpeedBreak- 2,070
- 200
SpeedStall- 160
SpeedMin- 150
GndSpeedTakeoff- 350
Power
AcceleR- 6.38
DeceleR- 5.2
PowerAfterBurnerR- 1
MaxSpeedAfterBurnerR- 1
SpeedUpperR- 0.5
SpeedDownerR- -0.45
SpeedRollDownerR- 5
AltStallStart / AltStall- 11,000 / 12,000
Stability
PitchUpDownR- 0.9
YawRateStdNrm- 0.63
StdArtificialRoll- 40
RotStallR- 2
Defense
MaxHealth- 93
- 0
- 0
StaggerTimeMax- 0
StaggerImpactDamageMax / Min- 20 / 5
Mobility
| Axis | Peak rate | At km/h | Best speed band, km/h (rate ≥ 90% of peak) | AddRotR | DecRotR | InputRotAdd | InputRotDec | ||
|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Range | |||||||
| Pitch | 178.5 | 2,100 | 490 | 2,047 | 1,557 | 1.5 | 1.75 | 1.5 | 2.5 |
| Roll | 112 | 600 | 479 | 2,020 | 1,541 | 1.5 | 1.75 | 1.2 | 1.75 |
| Yaw | 90 | 600 | 400 | 1,486 | 1,086 | 1.5 | 1.75 | 3 | 1.7 |
Post-stall and drift
DriftPostStallManeuverability- None
DriftPostStallManeuverSpeedEnd- 0
DriftStartInputTime- 0.2
DriftSpeedEnd- 150
DriftStopDiffRadian- 2.5
DriftPitchRate- 0.8
DriftYawRate- 1.1
DriftYawRate_PSM- 5
DriftSpeedStartDec- 0
DriftSpeedDecR- 150
DriftSpeedDecMax- 5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
| Speed (km/h) | Pitch rate | Roll rate | Yaw rate | RotGravR pitch | RotGravR yaw | DiffNoseVelocityR |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 160 | 85 | 60 | 49.5 | 35 | 5 | 5 |
| 200 | 136 | 75 | 72 | 30 | 4 | 5 |
| 600 | 170 | 112 | 90 | 20 | 2 | 5 |
| 1,000 | 170 | 110 | 90 | 20 | 2 | 5 |
| 1,400 | 170 | 108 | 90 | 20 | 2 | 5 |
| 1,700 | 175.1 | 104 | 58.5 | 20 | 2 | 5 |
| 2,100 | 178.5 | 100 | 36 | 20 | 2 | 4 |
| 1,770 | 68 | 45 | 27 | 20 | 2 | 4 |
| 2,070 | 51 | 30 | 18 | 15 | 1 | 4 |
Special weapons
Part slots: 4 body · 3 arms · 3 misc
How to unlock
- Unlock
- Story progress
- Cost
- Free
- 2nd-4th purchase
- 3,125 MRP each
- Special weapons 2 / 3
- 2,500 MRP / 2,500 MRP
- Requires
- F/A-18C
Also unlocked by completing MISSION 14: Two on the Run.
Aces flying the A-6E
Crematio Karim Alibasov
Skins
17 campaign skins. See all A-6E skins →
Performance
In online mode, aircraft level up with COMBAT XP and have different stats at each level. The campaign has no aircraft levels.
MaxHealth- 82
SpeedMax- 1,770
- 0
GunLoadCount- 800
MainWeaponLoadCount- 96
FlareLoadCount- 8
LAGM- 16 (10 paired)
LASM- 10 (6 paired)
UGB- 18 (10 paired)
Flight model at level
The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.
Speed (km/h)
SpeedMax- 1,770
SpeedBreak- 2,070
- 200
SpeedStall- 160
SpeedMin- 150
GndSpeedTakeoff- 350
Power
AcceleR- 6.38
DeceleR- 5.2
PowerAfterBurnerR- 1.3
MaxSpeedAfterBurnerR- 1.2
SpeedUpperR- 0.5
SpeedDownerR- -0.45
SpeedRollDownerR- 3
AltStallStart / AltStall- 11,000 / 12,000
Stability
PitchUpDownR- 0.9
YawRateStdNrm- 0.7
StdArtificialRoll- 40
RotStallR- 2
Defense
MaxHealth- 82
- 0
- 0
StaggerTimeMax- 0
StaggerImpactDamageMax / Min- 20 / 5
Mobility
| Axis | Peak rate | At km/h | Best speed band, km/h (rate ≥ 90% of peak) | AddRotR | DecRotR | InputRotAdd | InputRotDec | ||
|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Range | |||||||
| Pitch | 178.5 | 2,100 | 490 | 2,047 | 1,557 | 1.5 | 1.75 | 2 | 2.5 |
| Roll | 72.8 | 600 | 479 | 2,020 | 1,541 | 1.5 | 1.75 | 2 | 1.75 |
| Yaw | 90 | 600 | 400 | 1,486 | 1,086 | 1.5 | 1.75 | 2 | 1.7 |
Post-stall and drift
DriftPostStallManeuverability- None
DriftPostStallManeuverSpeedEnd- 0
DriftStartInputTime- 0.5
DriftSpeedEnd- 100
DriftStopDiffRadian- 3
DriftPitchRate- 1.1
DriftYawRate- 1.3
DriftYawRate_PSM- 5
DriftSpeedStartDec- 0
DriftSpeedDecR- 150
DriftSpeedDecMax- 5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
| Speed (km/h) | Pitch rate | Roll rate | Yaw rate | RotGravR pitch | RotGravR yaw | DiffNoseVelocityR |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 160 | 85 | 39 | 49.5 | 35 | 5 | 5 |
| 200 | 136 | 48.8 | 72 | 30 | 4 | 5 |
| 600 | 170 | 72.8 | 90 | 20 | 2 | 5 |
| 1,000 | 170 | 71.5 | 90 | 20 | 2 | 5 |
| 1,400 | 170 | 70.2 | 90 | 20 | 2 | 5 |
| 1,700 | 175.1 | 67.6 | 58.5 | 20 | 2 | 5 |
| 2,100 | 178.5 | 65 | 36 | 20 | 2 | 4 |
| 1,770 | 68 | 29.3 | 27 | 20 | 2 | 4 |
| 2,070 | 51 | 19.5 | 18 | 15 | 1 | 4 |
Special weapons
LAGM Long-Range Air-to-Ground MissileFrom the start
LASM Long-Range Air-to-Surface MissileLimit break 1
UGB Unguided BombLimit break 3
The others unlock with limit breaks, in the order listed. One special weapon per sortie until limit break 2, then two types at once (with less ammo for each). Part slots also come from limit breaks (below).
How to get it
- Online store
- 3,000 Zoll
AIRMAN (rank 1) - COST
- 200
Limit breaks
Each limit break raises the level cap and adds part slots or special weapons. Costs are for that step; the totals are everything paid from the start. Upgrade Blueprints are specific to the A-6E; General Purpose Upgrade Blueprints work on any aircraft.
| Limit break | Level cap | Part slots | Special weapons | Total so far | |||
|---|---|---|---|---|---|---|---|
| 0 (start) | 5 | 1 / 1 / 1 | LAGM | — | — | — | — |
| 1 | 10 | 2 / 1 / 1 | +LASM | 5,000 | 5 | 0 | |
| 2 | 15 | 3 / 1 / 1 | 2 types at once | 15,000 | 15 | 0 | |
| 3 | 20 | 4 / 2 / 1 | +UGB | 30,000 | 30 | 10 |
COMBAT XP per level (to level 20: 7,500)
Aircraft earn COMBAT XP by flying online missions (and from COMBAT XP Memory items). Totals from level 1.
| Level | Total COMBAT XP | From the level before |
|---|---|---|
| 1 | 0 | — |
| 2 | 21 | 21 |
| 3 | 83 | 62 |
| 4 | 187 | 104 |
| 5 | 332 | 145 |
| 6 | 519 | 187 |
| 7 | 748 | 229 |
| 8 | 1,018 | 270 |
| 9 | 1,330 | 312 |
| 10 | 1,683 | 353 |
| 11 | 2,078 | 395 |
| 12 | 2,514 | 436 |
| 13 | 2,992 | 478 |
| 14 | 3,511 | 519 |
| 15 | 4,072 | 561 |
| 16 | 4,675 | 603 |
| 17 | 5,319 | 644 |
| 18 | 6,004 | 685 |
| 19 | 6,731 | 727 |
| 20 | 7,500 | 769 |
Challenges
Online challenges for the A-6E and their rewards. All challenges →
| Goal | Tiers and rewards |
|---|---|
| Play a total of N mission(s) using A-6E Intruder. |
|
| Unlock A-6E Intruder's level cap a total of N time(s). |
|
Skins
9 online skins. See all A-6E skins →

