
F-15J Eagle
A variant of the F-15C. The J-model is under licensed production in its country of operation where the craft's weapons and finer details have been tweaked to suit that nation's own political and military circumstances. However, the designs are fundamentally very similar to the original F-15C. Unique traits include the J/TEWS and a bilateral symmetrical vertical tail. The aircraft's missiles were initially manufactured by the developer's country, but this was later shifted to the deploying country to improve technical independence. The prototype F100-IHI-100 engine was used at first, but was changed later on to an F100-IHI-220E. This variant includes unique updates as well, such as the inclusion of a J/ASW-10, which receives data from the BADGE system. Having been made the subject of a Multi-Stage Improvement Program (MSIP), the aircraft has received continual upgrades to its computer, engine, weapons control system, and more. Like the F-15C, its nickname is "Eagle."
Performance
MaxHealth- 116
SpeedMax- 2,700
- 0
GunLoadCount- 2,400
MainWeaponLoadCount- 142
FlareLoadCount- 4
HPAA- 26 (14 paired)
HCAA- 30 (16 paired)
UGB- 28 (14 paired)
Flight model
The raw flight data from the game files (campaign version). Speeds are in km/h. The other numbers use the game's own units. The values keep the game's field names, because what most of them do is still unknown. Under Stability and Defense are the fields that match those in-game bars best. Mobility matches the rotation rates. How the game calculates the bars is unknown.
The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.
Speed (km/h)
SpeedMax- 2,700
SpeedBreak- 3,000
- 250
SpeedStall- 190
SpeedMin- 150
GndSpeedTakeoff- 280
Power
AcceleR- 2.55
DeceleR- 2.5
PowerAfterBurnerR- 1.3
MaxSpeedAfterBurnerR- 1.2
SpeedUpperR- 0.5
SpeedDownerR- -0.45
SpeedRollDownerR- 5
AltStallStart / AltStall- 11,000 / 12,000
Stability
PitchUpDownR- 0.6
YawRateStdNrm- 0.57
StdArtificialRoll- 45
RotStallR- 4
Defense
MaxHealth- 116
- 0
- 0
StaggerTimeMax- 0
StaggerImpactDamageMax / Min- 20 / 5
Mobility
| Axis | Peak rate | At km/h | Best speed band, km/h (rate ≥ 90% of peak) | AddRotR | DecRotR | InputRotAdd | InputRotDec | ||
|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Range | |||||||
| Pitch | 284.9 | 1,400 | 760 | 1,750 | 990 | 2.25 | 2.3 | 1.5 | 1.5 |
| Roll | 168 | 1,700 | 517 | 1,980 | 1,463 | 2.25 | 2.3 | 1.2 | 1.25 |
| Yaw | 107 | 1,000 | 512 | 1,801 | 1,289 | 1.75 | 2.3 | 3 | 1.1 |
Post-stall and drift
DriftPostStallManeuverability- None
DriftPostStallManeuverSpeedEnd- 0
DriftStartInputTime- 0.3
DriftSpeedEnd- 150
DriftStopDiffRadian- 2.5
DriftPitchRate- 1.1
DriftYawRate- 1.3
DriftYawRate_PSM- 5
DriftSpeedStartDec- 0
DriftSpeedDecR- 150
DriftSpeedDecMax- 5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
| Speed (km/h) | Pitch rate | Roll rate | Yaw rate | RotGravR pitch | RotGravR yaw | DiffNoseVelocityR |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 190 | 121.7 | 111 | 37.5 | 17.5 | 3.75 | 5 |
| 250 | 207.2 | 126 | 80.3 | 15 | 3 | 5 |
| 600 | 251.2 | 159 | 101.7 | 10 | 1.5 | 5 |
| 1,000 | 264.2 | 162 | 107 | 10 | 1.5 | 5 |
| 1,400 | 284.9 | 160.5 | 107 | 10 | 1.5 | 5 |
| 1,700 | 259 | 168 | 101.7 | 10 | 1.5 | 5 |
| 2,100 | 238.3 | 144 | 80.3 | 10 | 1.5 | 4 |
| 2,700 | 186.5 | 126 | 53.5 | 10 | 1.5 | 4 |
| 3,000 | 121.7 | 108 | 42.8 | 7.5 | 0.75 | 4 |
Special weapons
Part slots: 4 body · 6 arms · 3 misc
How to unlock
- Unlock
- Purchase
- Cost
- 240,000 MRP
- 2nd-4th purchase
- 30,000 MRP each
- Special weapons 2 / 3
- 24,000 MRP / 24,000 MRP
Aces flying the F-15J
Curis Yusef Kariri
Skins
17 campaign skins. See all F-15J skins →
Performance
In online mode, aircraft level up with COMBAT XP and have different stats at each level. The campaign has no aircraft levels.
MaxHealth- 109
SpeedMax- 2,700
- 0
GunLoadCount- 800
MainWeaponLoadCount- 116
FlareLoadCount- 2
HPAA- 32 (20 paired)
HCAA- 32 (22 paired)
UGB- 40 (32 paired)
Flight model at level
The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.
Speed (km/h)
SpeedMax- 2,700
SpeedBreak- 3,000
- 250
SpeedStall- 190
SpeedMin- 150
GndSpeedTakeoff- 280
Power
AcceleR- 2.55
DeceleR- 2.5
PowerAfterBurnerR- 1.3
MaxSpeedAfterBurnerR- 1.2
SpeedUpperR- 0.5
SpeedDownerR- -0.45
SpeedRollDownerR- 3
AltStallStart / AltStall- 11,000 / 12,000
Stability
PitchUpDownR- 0.6
YawRateStdNrm- 0.7
StdArtificialRoll- 40
RotStallR- 4
Defense
MaxHealth- 109
- 0
- 0
StaggerTimeMax- 0
StaggerImpactDamageMax / Min- 20 / 5
Mobility
| Axis | Peak rate | At km/h | Best speed band, km/h (rate ≥ 90% of peak) | AddRotR | DecRotR | InputRotAdd | InputRotDec | ||
|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Range | |||||||
| Pitch | 284.9 | 1,400 | 760 | 1,750 | 990 | 3 | 2.3 | 2.5 | 1.5 |
| Roll | 118.7 | 1,700 | 517 | 1,981 | 1,464 | 3 | 2.3 | 2.5 | 1.25 |
| Yaw | 107 | 1,000 | 512 | 1,801 | 1,289 | 2.5 | 2.3 | 2.5 | 1.1 |
Post-stall and drift
DriftPostStallManeuverability- None
DriftPostStallManeuverSpeedEnd- 0
DriftStartInputTime- 0.3
DriftSpeedEnd- 150
DriftStopDiffRadian- 2.5
DriftPitchRate- 1.1
DriftYawRate- 1.3
DriftYawRate_PSM- 5
DriftSpeedStartDec- 0
DriftSpeedDecR- 150
DriftSpeedDecMax- 5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
| Speed (km/h) | Pitch rate | Roll rate | Yaw rate | RotGravR pitch | RotGravR yaw | DiffNoseVelocityR |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 190 | 121.7 | 78.4 | 37.5 | 17.5 | 3.75 | 5 |
| 250 | 207.2 | 89 | 80.3 | 15 | 3 | 5 |
| 600 | 251.2 | 112.4 | 101.7 | 10 | 1.5 | 5 |
| 1,000 | 264.2 | 114.5 | 107 | 10 | 1.5 | 5 |
| 1,400 | 284.9 | 113.4 | 107 | 10 | 1.5 | 5 |
| 1,700 | 259 | 118.7 | 101.7 | 10 | 1.5 | 5 |
| 2,100 | 238.3 | 101.8 | 80.3 | 10 | 1.5 | 4 |
| 2,700 | 186.5 | 89 | 53.5 | 10 | 1.5 | 4 |
| 3,000 | 121.7 | 76.3 | 42.8 | 7.5 | 0.75 | 4 |
Special weapons
HPAA High-Power Air-to-Air MissileFrom the start
HCAA High-Capacity Air-to-Air MissileLimit break 1
UGB Unguided BombLimit break 3
The others unlock with limit breaks, in the order listed. One special weapon per sortie until limit break 2, then two types at once (with less ammo for each). Part slots also come from limit breaks (below).
How to get it
- Online store
- 23,000 Zoll
CHIEF MASTER SERGEANT (rank 8) - COST
- 1,450
Limit breaks
Each limit break raises the level cap and adds part slots or special weapons. Costs are for that step; the totals are everything paid from the start. Upgrade Blueprints are specific to the F-15J; General Purpose Upgrade Blueprints work on any aircraft.
| Limit break | Level cap | Part slots | Special weapons | Total so far | |||
|---|---|---|---|---|---|---|---|
| 0 (start) | 5 | 1 / 1 / 1 | HPAA | — | — | — | — |
| 1 | 10 | 1 / 2 / 1 | +HCAA | 10,000 | 10 | 0 | |
| 2 | 15 | 1 / 3 / 1 | 2 types at once | 30,000 | 30 | 10 | |
| 3 | 20 | 2 / 4 / 1 | +UGB | 60,000 | 60 | 20 |
COMBAT XP per level (to level 20: 11,250)
Aircraft earn COMBAT XP by flying online missions (and from COMBAT XP Memory items). Totals from level 1.
| Level | Total COMBAT XP | From the level before |
|---|---|---|
| 1 | 0 | — |
| 2 | 31 | 31 |
| 3 | 125 | 94 |
| 4 | 280 | 155 |
| 5 | 499 | 219 |
| 6 | 779 | 280 |
| 7 | 1,122 | 343 |
| 8 | 1,527 | 405 |
| 9 | 1,994 | 467 |
| 10 | 2,524 | 530 |
| 11 | 3,116 | 592 |
| 12 | 3,771 | 655 |
| 13 | 4,488 | 717 |
| 14 | 5,267 | 779 |
| 15 | 6,108 | 841 |
| 16 | 7,012 | 904 |
| 17 | 7,978 | 966 |
| 18 | 9,006 | 1,028 |
| 19 | 10,097 | 1,091 |
| 20 | 11,250 | 1,153 |
Abilities
HPAA (Guidance Performance Spec.)Slightly improves HPAA guidance performance. Shortens HPAA lock-on distance.
Anti-Air Attack Modification (Fighter)Slightly increases the amount of damage inflicted on airborne targets.
Medium-Speed Turning UpgradeSlightly improves aircraft turning capabilities at medium speed.
Anti-Air Damage Reduction (Fighter)Slightly reduces the amount of damage taken from airborne targets.
HCAA (Guidance Performance Spec.)Slightly improves HCAA guidance performance. Shortens HCAA lock-on distance.
F-15J (Quicker Reload Time)Slightly shortens F-15J weaponry reload time.
Close-Range Damage UpgradeSlightly increases damage to enemies within 1,000 m.
MSL UpgradeSlightly improves overall missile performance.
Ability slots: 1 at level 5, 2 at level 15, 3 at level 20. Abilities unlocked: 1 at level 5, 2 at level 8, 3 at level 11, 4 at level 14, 5 at level 17, 6 at level 20 of 8. The game files don't say which ones unlock first. They're listed in the game's table order. All abilities →
Challenges
Online challenges for the F-15J and their rewards. All challenges →
| Goal | Tiers and rewards |
|---|---|
| Play a total of N mission(s) using F-15J Eagle. |
|
| Unlock F-15J Eagle's level cap a total of N time(s). |
|
Skins
9 online skins. See all F-15J skins →

