Campaign parts are unlocked in the aircraft tree; the slots are this aircraft's.Online parts are a separate set. Each limit break raises the level cap and adds part slots; some also unlock a special weapon or a second special weapon slot. The level can't go past the chosen limit break's cap.
Select parts
Click a slot on the right to fit a part or pick a special weapon. To remove one, click the red × on it.
Aircraft specifications
Air-to-Air
78
Air-to-Ground
42
Speed
76
Mobility
75
Stability
30
Defense
46
Parts
Body
Arms
Misc
Special weapons
Flight model
Changed values show the value without parts → with parts. The chart draws the curves without parts dashed.
Rotation rate by speed (km/h)PitchRollYaw
The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.
The gun, the standard missile and the special weapons in the slots above. Base values from each weapon's own game data, with the parts applied. Changed values show the value without parts → with parts. A change to a value the game files don't contain is shown as the change alone.
Durability
How many standard enemy missiles bring the aircraft down (40 damage each, before difficulty). Guns, other enemy weapons and terrain aren't counted.
Difficulty
Health
Damage buffer
Enemy missile damage
Missiles to shoot down
Other effects
Effects of the fitted parts that this page doesn't apply (sensors, icing, enemy missile guidance, switches, cosmetics), with base values where the game files have them.
None.
How this is worked out
Flight model: each part changes the value with the same name. For example, PA_SpeedMax changesSpeedMax and PA_RotSpeedX changes the pitch curve. Two of these are guesses:AB_Begin is probably acceleration (AcceleR), based on the part descriptions, andPA_HighGSpeed* is probably DriftSpeed*, based on the names.
If several parts change the same value, the hangar first adds the flat amounts, then applies the percentages. The game files don't say how the game does this, so this is a guess.
Stat bars: each part has its own bar changes in the game files, and the hangar adds them to the aircraft's bars. Not checked in-game yet.
Weapons: the values come from each weapon's blueprint in the game files. The hangar finds which value a part changes from the part's parameter name. For example, SpMslAirReload is the reload time of the air-to-air special missiles. A few values, like the standard missile's lock-on range, aren't in the game files. For those, the hangar only shows the change.
Special weapons: the aircraft carries one or two types. Ammo is the game's own count for each weapon, which is lower when two types are carried (the F-2A's LASM: 12 alone, 6 with UGB, checked in-game). Ammo parts add to both counts. Some aircraft can't carry certain pairs; the game files list which pairs each aircraft can carry (only the X-40 has a pair it can't). Online, the limit breaks unlock the 2nd and 3rd special weapon and the second slot, in the aircraft's weapon order (checked in-game on the F-2A for the 2nd weapon).
Special weapons don't change the stat bars or flight model here. The game files have one set of these per aircraft (and online level), with no weight or other aircraft stat for a weapon. Not checked in-game yet.
Durability: in the campaign, the difficulty changes your health. Online, it changes enemy damage instead. Adaptive Armor Material (PA_ExHealth) is treated as extra protection that takes damage before your health does, and difficulty doesn't change it. This is a guess: the game only says "durability does not decrease until a certain amount of hits are taken". Online difficulties use the campaign difficulty names, because it isn't known which one matches each online DIFFICULTY LEVEL (1-5).
Online COST with parts: the game's help text says parts increase the COST, but not by how much. The game files have a cost for each rarity (Normal 50, Rare 100), so the hangar adds that. Not checked in-game yet.
You can fit each part only once. For online parts, you also can't fit two tiers of the same part (for example Lightweight Blisk and Lightweight Blisk II). This rule isn't in the game files. It comes from Ace Combat 7.