
F-4E Phantom II
A large, twin-engined fighter that was designed as an interceptor. While numerous variants exist, the E-model was the one adopted by the air force in its developer's country. Based on the prevailing aerial doctrine of the time, it was developed purely as a missile platform, but based on feedback from actual combat, beginning with this E-model it would be fitted with a cannon as standard equipment. Although it is an older and classic fighter, it holds a number of flight records that are still impressive today. Adopted by numerous counties around the world, it is one of the best-selling jet fighters. Its global popularity itself tells of the numerous nicknames in addition to "Phantom II."
Performance
MaxHealth- 96
SpeedMax- 2,450
- 0
GunLoadCount- 2,400
MainWeaponLoadCount- 120
FlareLoadCount- 8
HVAA- 18 (10 paired)
UGB- 22 (12 paired)
MGP- 2400 (1200 paired)
Flight model
The raw flight data from the game files (campaign version). Speeds are in km/h. The other numbers use the game's own units. The values keep the game's field names, because what most of them do is still unknown. Under Stability and Defense are the fields that match those in-game bars best. Mobility matches the rotation rates. How the game calculates the bars is unknown.
The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.
Speed (km/h)
SpeedMax- 2,450
SpeedBreak- 2,750
- 240
SpeedStall- 180
SpeedMin- 150
GndSpeedTakeoff- 320
Power
AcceleR- 2.1
DeceleR- 3.2
PowerAfterBurnerR- 1.3
MaxSpeedAfterBurnerR- 1.2
SpeedUpperR- 0.5
SpeedDownerR- -0.45
SpeedRollDownerR- 5
AltStallStart / AltStall- 11,000 / 12,000
Stability
PitchUpDownR- 0.7
YawRateStdNrm- 0.62
StdArtificialRoll- 40
RotStallR- 3.5
Defense
MaxHealth- 96
- 0
- 0
StaggerTimeMax- 0
StaggerImpactDamageMax / Min- 20 / 5
Mobility
| Axis | Peak rate | At km/h | Best speed band, km/h (rate ≥ 90% of peak) | AddRotR | DecRotR | InputRotAdd | InputRotDec | ||
|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Range | |||||||
| Pitch | 238.4 | 1,400 | 468 | 1,610 | 1,142 | 1 | 1.5 | 1.5 | 2 |
| Roll | 134.4 | 600 | 363 | 1,360 | 997 | 1 | 1.5 | 1.2 | 1.5 |
| Yaw | 75 | 1,000 | 509 | 1,801 | 1,292 | 1.5 | 1.5 | 3 | 1.4 |
Post-stall and drift
DriftPostStallManeuverability- None
DriftPostStallManeuverSpeedEnd- 0
DriftStartInputTime- 0.5
DriftSpeedEnd- 150
DriftStopDiffRadian- 2.5
DriftPitchRate- 1.1
DriftYawRate- 1.3
DriftYawRate_PSM- 5
DriftSpeedStartDec- 0
DriftSpeedDecR- 150
DriftSpeedDecMax- 5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
| Speed (km/h) | Pitch rate | Roll rate | Yaw rate | RotGravR pitch | RotGravR yaw | DiffNoseVelocityR |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 180 | 113.5 | 96 | 26.3 | 35 | 5 | 5 |
| 240 | 193 | 114 | 56.3 | 30 | 4 | 5 |
| 600 | 227 | 134.4 | 71.3 | 20 | 2 | 5 |
| 1,000 | 227 | 129.6 | 75 | 20 | 2 | 5 |
| 1,400 | 238.4 | 120 | 75 | 20 | 2 | 5 |
| 1,700 | 204.3 | 120 | 71.3 | 20 | 2 | 5 |
| 2,100 | 181.6 | 105 | 56.3 | 20 | 2 | 4 |
| 2,450 | 136.2 | 93 | 37.5 | 20 | 2 | 4 |
| 2,750 | 90.8 | 72 | 30 | 15 | 1 | 4 |
Special weapons
Part slots: 2 body · 5 arms · 3 misc
How to unlock
- Unlock
- Purchase
- Cost
- 25,000 MRP
- 2nd-4th purchase
- 3,125 MRP each
- Special weapons 2 / 3
- 2,500 MRP / 2,500 MRP
- Requires
- F/A-18C
Aces flying the F-4E
Avus Alda Tavara
Skins
16 campaign skins. See all F-4E skins →
Performance
In online mode, aircraft level up with COMBAT XP and have different stats at each level. The campaign has no aircraft levels.
MaxHealth- 86
SpeedMax- 2,450
- 0
GunLoadCount- 800
MainWeaponLoadCount- 96
FlareLoadCount- 6
HVAA- 18 (10 paired)
UGB- 18 (10 paired)
MGP- 700 (350 paired)
Flight model at level
The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.
Speed (km/h)
SpeedMax- 2,450
SpeedBreak- 2,750
- 240
SpeedStall- 180
SpeedMin- 150
GndSpeedTakeoff- 300
Power
AcceleR- 2.1
DeceleR- 3.2
PowerAfterBurnerR- 1.3
MaxSpeedAfterBurnerR- 1.2
SpeedUpperR- 0.5
SpeedDownerR- -0.45
SpeedRollDownerR- 3
AltStallStart / AltStall- 11,000 / 12,000
Stability
PitchUpDownR- 0.7
YawRateStdNrm- 0.7
StdArtificialRoll- 40
RotStallR- 3
Defense
MaxHealth- 86
- 0
- 0
StaggerTimeMax- 0
StaggerImpactDamageMax / Min- 20 / 5
Mobility
| Axis | Peak rate | At km/h | Best speed band, km/h (rate ≥ 90% of peak) | AddRotR | DecRotR | InputRotAdd | InputRotDec | ||
|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Range | |||||||
| Pitch | 212.1 | 1,400 | 468 | 1,610 | 1,142 | 1.25 | 1.5 | 2 | 2 |
| Roll | 93 | 600 | 363 | 1,358 | 995 | 1.25 | 1.5 | 2 | 1.5 |
| Yaw | 100 | 1,000 | 510 | 1,800 | 1,290 | 1.75 | 1.5 | 2 | 1.4 |
Post-stall and drift
DriftPostStallManeuverability- None
DriftPostStallManeuverSpeedEnd- 0
DriftStartInputTime- 0.5
DriftSpeedEnd- 150
DriftStopDiffRadian- 2.5
DriftPitchRate- 1.1
DriftYawRate- 1.3
DriftYawRate_PSM- 5
DriftSpeedStartDec- 0
DriftSpeedDecR- 150
DriftSpeedDecMax- 5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
| Speed (km/h) | Pitch rate | Roll rate | Yaw rate | RotGravR pitch | RotGravR yaw | DiffNoseVelocityR |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 180 | 101 | 66.4 | 35 | 35 | 5 | 5 |
| 240 | 171.7 | 78.9 | 75 | 30 | 4 | 5 |
| 600 | 202 | 93 | 95 | 20 | 2 | 5 |
| 1,000 | 202 | 89.6 | 100 | 20 | 2 | 5 |
| 1,400 | 212.1 | 83 | 100 | 20 | 2 | 5 |
| 1,700 | 181.8 | 83 | 95 | 20 | 2 | 5 |
| 2,100 | 161.6 | 72.6 | 75 | 20 | 2 | 4 |
| 2,450 | 121.2 | 64.3 | 50 | 20 | 2 | 4 |
| 2,750 | 80.8 | 49.8 | 40 | 15 | 1 | 4 |
Special weapons
HVAA Hyper-Velocity Air-to-Air MissileFrom the start
UGB Unguided BombLimit break 1
MGP Machine Gun PodLimit break 3
The others unlock with limit breaks, in the order listed. One special weapon per sortie until limit break 2, then two types at once (with less ammo for each). Part slots also come from limit breaks (below).
How to get it
- Online store
- Starter aircraft
- COST
- 200
- Online: Starter loadout
Limit breaks
Each limit break raises the level cap and adds part slots or special weapons. Costs are for that step; the totals are everything paid from the start. Upgrade Blueprints are specific to the F-4E; General Purpose Upgrade Blueprints work on any aircraft.
| Limit break | Level cap | Part slots | Special weapons | Total so far | |||
|---|---|---|---|---|---|---|---|
| 0 (start) | 5 | 1 / 1 / 1 | HVAA | — | — | — | — |
| 1 | 10 | 1 / 2 / 1 | +UGB | 5,000 | 5 | 0 | |
| 2 | 15 | 2 / 2 / 1 | 2 types at once | 15,000 | 15 | 0 | |
| 3 | 20 | 3 / 3 / 1 | +MGP | 30,000 | 30 | 10 |
COMBAT XP per level (to level 20: 7,500)
Aircraft earn COMBAT XP by flying online missions (and from COMBAT XP Memory items). Totals from level 1.
| Level | Total COMBAT XP | From the level before |
|---|---|---|
| 1 | 0 | — |
| 2 | 21 | 21 |
| 3 | 83 | 62 |
| 4 | 187 | 104 |
| 5 | 332 | 145 |
| 6 | 519 | 187 |
| 7 | 748 | 229 |
| 8 | 1,018 | 270 |
| 9 | 1,330 | 312 |
| 10 | 1,683 | 353 |
| 11 | 2,078 | 395 |
| 12 | 2,514 | 436 |
| 13 | 2,992 | 478 |
| 14 | 3,511 | 519 |
| 15 | 4,072 | 561 |
| 16 | 4,675 | 603 |
| 17 | 5,319 | 644 |
| 18 | 6,004 | 685 |
| 19 | 6,731 | 727 |
| 20 | 7,500 | 769 |
Challenges
Online challenges for the F-4E and their rewards. All challenges →
| Goal | Tiers and rewards |
|---|---|
| Play a total of N mission(s) using F-4E Phantom II. |
|
| Unlock F-4E Phantom II's level cap a total of N time(s). |
|
Skins
11 online skins. See all F-4E skins →

