
F-2A
A multirole aircraft based on the F-16. The F-2 was initially planned independently by its country of origin as part of a program to develop a next-generation fighter, but this was later revised into a joint development program with other nations based on the F-16 platform. Modifications to the aircraft's shape, such as an increased wingspan, as well as a wing design making use of new composite materials, and changes to the internal construction stemming from the use of independently developed electronics, led to a final product that had little in common with the aircraft upon which it was based. Created with its country's needs in mind, it shows its greatest strength in interdictions at sea and can hold its own in aerial combat. Its unofficial nickname is "Viper Zero."
Performance
MaxHealth- 103
SpeedMax- 2,600
- 0
GunLoadCount- 2,400
MainWeaponLoadCount- 130
FlareLoadCount- 8
LASM- 12 (6 paired)
UGB- 26 (14 paired)
HVAA- 22 (12 paired)
Flight model
The raw flight data from the game files (campaign version). Speeds are in km/h. The other numbers use the game's own units. The values keep the game's field names, because what most of them do is still unknown. Under Stability and Defense are the fields that match those in-game bars best. Mobility matches the rotation rates. How the game calculates the bars is unknown.
The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.
Speed (km/h)
SpeedMax- 2,600
SpeedBreak- 2,900
- 240
SpeedStall- 170
SpeedMin- 150
GndSpeedTakeoff- 250
Power
AcceleR- 2.3
DeceleR- 5.2
PowerAfterBurnerR- 1.3
MaxSpeedAfterBurnerR- 1.2
SpeedUpperR- 0.5
SpeedDownerR- -0.45
SpeedRollDownerR- 5
AltStallStart / AltStall- 11,000 / 12,000
Stability
PitchUpDownR- 0.8
YawRateStdNrm- 0.57
StdArtificialRoll- 40
RotStallR- 2
Defense
MaxHealth- 103
- 0
- 0
StaggerTimeMax- 0
StaggerImpactDamageMax / Min- 20 / 5
Mobility
| Axis | Peak rate | At km/h | Best speed band, km/h (rate ≥ 90% of peak) | AddRotR | DecRotR | InputRotAdd | InputRotDec | ||
|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Range | |||||||
| Pitch | 209 | 1,400 | 760 | 1,750 | 990 | 1.75 | 2.48 | 1.5 | 2.5 |
| Roll | 136.6 | 1,700 | 515 | 1,980 | 1,465 | 2 | 2.48 | 1.2 | 1.75 |
| Yaw | 110 | 1,000 | 510 | 1,800 | 1,290 | 1.75 | 2.48 | 3 | 1.7 |
Post-stall and drift
DriftPostStallManeuverability- None
DriftPostStallManeuverSpeedEnd- 0
DriftStartInputTime- 0.4
DriftSpeedEnd- 150
DriftStopDiffRadian- 2.5
DriftPitchRate- 1.1
DriftYawRate- 1.3
DriftYawRate_PSM- 5
DriftSpeedStartDec- 0
DriftSpeedDecR- 150
DriftSpeedDecMax- 5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
| Speed (km/h) | Pitch rate | Roll rate | Yaw rate | RotGravR pitch | RotGravR yaw | DiffNoseVelocityR |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 170 | 89.3 | 90.3 | 38.5 | 35 | 5 | 5 |
| 240 | 152 | 102.5 | 82.5 | 30 | 4 | 5 |
| 600 | 184.3 | 129.3 | 104.5 | 20 | 2 | 5 |
| 1,000 | 193.8 | 131.8 | 110 | 20 | 2 | 5 |
| 1,400 | 209 | 130.5 | 110 | 20 | 2 | 5 |
| 1,700 | 190 | 136.6 | 104.5 | 20 | 2 | 5 |
| 2,100 | 174.8 | 117.1 | 82.5 | 20 | 2 | 4 |
| 2,600 | 136.8 | 102.5 | 55 | 20 | 2 | 4 |
| 2,900 | 89.3 | 87.8 | 44 | 15 | 1 | 4 |
Special weapons
Part slots: 4 body · 5 arms · 3 misc
How to unlock
- Unlock
- Purchase
- Cost
- 130,000 MRP
- 2nd-4th purchase
- 16,250 MRP each
- Special weapons 2 / 3
- 13,000 MRP / 13,000 MRP
- Leads to
- Small Anti-Icing/De-Icing System
Aces flying the F-2A
Lucidus Isshahk Akcura
Skins
17 campaign skins. See all F-2A skins →
Performance
In online mode, aircraft level up with COMBAT XP and have different stats at each level. The campaign has no aircraft levels.
MaxHealth- 90
SpeedMax- 2,600
- 0
GunLoadCount- 800
MainWeaponLoadCount- 108
FlareLoadCount- 6
LASM- 12 (8 paired)
UGB- 26 (18 paired)
HVAA- 26 (16 paired)
Flight model at level
The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.
Speed (km/h)
SpeedMax- 2,600
SpeedBreak- 2,900
- 240
SpeedStall- 170
SpeedMin- 150
GndSpeedTakeoff- 250
Power
AcceleR- 2.3
DeceleR- 5.2
PowerAfterBurnerR- 1.3
MaxSpeedAfterBurnerR- 1.2
SpeedUpperR- 0.5
SpeedDownerR- -0.45
SpeedRollDownerR- 3
AltStallStart / AltStall- 11,000 / 12,000
Stability
PitchUpDownR- 0.8
YawRateStdNrm- 0.7
StdArtificialRoll- 40
RotStallR- 1.5
Defense
MaxHealth- 90
- 0
- 0
StaggerTimeMax- 0
StaggerImpactDamageMax / Min- 20 / 5
Mobility
| Axis | Peak rate | At km/h | Best speed band, km/h (rate ≥ 90% of peak) | AddRotR | DecRotR | InputRotAdd | InputRotDec | ||
|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Range | |||||||
| Pitch | 209 | 1,400 | 760 | 1,750 | 990 | 2 | 2.48 | 1.5 | 2.5 |
| Roll | 97.4 | 1,700 | 514 | 1,980 | 1,466 | 2 | 2.48 | 1.5 | 1.75 |
| Yaw | 110 | 1,000 | 510 | 1,800 | 1,290 | 2 | 2.48 | 1.5 | 1.7 |
Post-stall and drift
DriftPostStallManeuverability- None
DriftPostStallManeuverSpeedEnd- 0
DriftStartInputTime- 0.4
DriftSpeedEnd- 150
DriftStopDiffRadian- 2.5
DriftPitchRate- 1.1
DriftYawRate- 1.3
DriftYawRate_PSM- 5
DriftSpeedStartDec- 0
DriftSpeedDecR- 150
DriftSpeedDecMax- 5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
| Speed (km/h) | Pitch rate | Roll rate | Yaw rate | RotGravR pitch | RotGravR yaw | DiffNoseVelocityR |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 170 | 89.3 | 64.4 | 38.5 | 35 | 5 | 5 |
| 240 | 152 | 73.1 | 82.5 | 30 | 4 | 5 |
| 600 | 184.3 | 92.2 | 104.5 | 20 | 2 | 5 |
| 1,000 | 193.8 | 94 | 110 | 20 | 2 | 5 |
| 1,400 | 209 | 93.1 | 110 | 20 | 2 | 5 |
| 1,700 | 190 | 97.4 | 104.5 | 20 | 2 | 5 |
| 2,100 | 174.8 | 83.5 | 82.5 | 20 | 2 | 4 |
| 2,600 | 136.8 | 73.1 | 55 | 20 | 2 | 4 |
| 2,900 | 89.3 | 62.6 | 44 | 15 | 1 | 4 |
Special weapons
LASM Long-Range Air-to-Surface MissileFrom the start
UGB Unguided BombLimit break 1
HVAA Hyper-Velocity Air-to-Air MissileLimit break 3
The others unlock with limit breaks, in the order listed. One special weapon per sortie until limit break 2, then two types at once (with less ammo for each). Part slots also come from limit breaks (below).
How to get it
- Online store
- 10,000 Zoll
SERGEANT (rank 4) - COST
- 950
Limit breaks
Each limit break raises the level cap and adds part slots or special weapons. Costs are for that step; the totals are everything paid from the start. Upgrade Blueprints are specific to the F-2A; General Purpose Upgrade Blueprints work on any aircraft.
| Limit break | Level cap | Part slots | Special weapons | Total so far | |||
|---|---|---|---|---|---|---|---|
| 0 (start) | 5 | 1 / 1 / 1 | LASM | — | — | — | — |
| 1 | 10 | 2 / 1 / 1 | +UGB | 10,000 | 10 | 0 | |
| 2 | 15 | 3 / 1 / 1 | 2 types at once | 30,000 | 30 | 10 | |
| 3 | 20 | 4 / 2 / 1 | +HVAA | 60,000 | 60 | 20 |
COMBAT XP per level (to level 20: 11,250)
Aircraft earn COMBAT XP by flying online missions (and from COMBAT XP Memory items). Totals from level 1.
| Level | Total COMBAT XP | From the level before |
|---|---|---|
| 1 | 0 | — |
| 2 | 31 | 31 |
| 3 | 125 | 94 |
| 4 | 280 | 155 |
| 5 | 499 | 219 |
| 6 | 779 | 280 |
| 7 | 1,122 | 343 |
| 8 | 1,527 | 405 |
| 9 | 1,994 | 467 |
| 10 | 2,524 | 530 |
| 11 | 3,116 | 592 |
| 12 | 3,771 | 655 |
| 13 | 4,488 | 717 |
| 14 | 5,267 | 779 |
| 15 | 6,108 | 841 |
| 16 | 7,012 | 904 |
| 17 | 7,978 | 966 |
| 18 | 9,006 | 1,028 |
| 19 | 10,097 | 1,091 |
| 20 | 11,250 | 1,153 |
Challenges
Online challenges for the F-2A and their rewards. All challenges →
| Goal | Tiers and rewards |
|---|---|
| Play a total of N mission(s) using F-2A. |
|
| Unlock F-2A's level cap a total of N time(s). |
|
Skins
10 online skins. See all F-2A skins →

