
F/A-18E Super Hornet
A versatile carrier-based attacker capable of providing support for ground forces and ships. This E-model's fuselage was enlarged during its redesign, marking a fundamental overhaul that makes it essentially a different aircraft from the original A and C models. The enlargement has brought with it the benefits of a larger fighter, including increased hardpoints on its main wing, upgraded avionics, and improved cruising range thanks to a bigger fuel tank. Maneuverability at medium speeds is particularly good, and it more than holds its own in anti-air combat with air support fighters. Nicknamed "Super Hornet," it has also proven its mettle in anti-ground tasks. Clearly distinct from the D-model and older Hornet models, this E-model has been given the unofficial nickname "Rhino." As fate would have it, that is the nickname for the F-4, an aircraft that is considered one of its predecessors.
Performance
MaxHealth- 113
SpeedMax- 2,700
- 0
GunLoadCount- 2,400
MainWeaponLoadCount- 142
FlareLoadCount- 4
6AAM- 30 (18 paired)
SOD- 26 (14 paired)
QAAM- 20 (10 paired)
Flight model
The raw flight data from the game files (campaign version). Speeds are in km/h. The other numbers use the game's own units. The values keep the game's field names, because what most of them do is still unknown. Under Stability and Defense are the fields that match those in-game bars best. Mobility matches the rotation rates. How the game calculates the bars is unknown.
The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.
Speed (km/h)
SpeedMax- 2,700
SpeedBreak- 3,000
- 240
SpeedStall- 170
SpeedMin- 150
GndSpeedTakeoff- 325
Power
AcceleR- 2.4
DeceleR- 3.5
PowerAfterBurnerR- 1.3
MaxSpeedAfterBurnerR- 1.2
SpeedUpperR- 0.5
SpeedDownerR- -0.45
SpeedRollDownerR- 5
AltStallStart / AltStall- 11,000 / 12,000
Stability
PitchUpDownR- 0.7
YawRateStdNrm- 0.57
StdArtificialRoll- 35
RotStallR- 3.5
Defense
MaxHealth- 113
- 0
- 0
StaggerTimeMax- 0
StaggerImpactDamageMax / Min- 20 / 5
Mobility
| Axis | Peak rate | At km/h | Best speed band, km/h (rate ≥ 90% of peak) | AddRotR | DecRotR | InputRotAdd | InputRotDec | ||
|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Range | |||||||
| Pitch | 250.4 | 1,400 | 463 | 1,614 | 1,151 | 2 | 2.8 | 2 | 2 |
| Roll | 159.6 | 600 | 359 | 1,370 | 1,011 | 2 | 2.8 | 2 | 1.5 |
| Yaw | 132 | 1,000 | 510 | 1,800 | 1,290 | 2.5 | 2.8 | 2 | 1.4 |
Post-stall and drift
DriftPostStallManeuverability- Cobra
DriftPostStallManeuverSpeedEnd- 500
DriftStartInputTime- 0.4
DriftSpeedEnd- 150
DriftStopDiffRadian- 2.5
DriftPitchRate- 1.1
DriftYawRate- 1.3
DriftYawRate_PSM- 1.9
DriftSpeedStartDec- 0
DriftSpeedDecR- 150
DriftSpeedDecMax- 5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
| Speed (km/h) | Pitch rate | Roll rate | Yaw rate | RotGravR pitch | RotGravR yaw | DiffNoseVelocityR |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 170 | 121.7 | 114.8 | 46.2 | 35 | 5 | 5 |
| 240 | 203.6 | 135.8 | 99 | 30 | 4 | 5 |
| 600 | 238.7 | 159.6 | 125.4 | 20 | 2 | 5 |
| 1,000 | 238.7 | 154 | 132 | 20 | 2 | 5 |
| 1,400 | 250.4 | 142.8 | 132 | 20 | 2 | 5 |
| 1,700 | 215.3 | 142.8 | 125.4 | 20 | 2 | 5 |
| 2,100 | 191.9 | 125.3 | 99 | 20 | 2 | 4 |
| 2,700 | 145.1 | 111.3 | 66 | 20 | 2 | 4 |
| 3,000 | 98.3 | 86.8 | 52.8 | 15 | 1 | 4 |
Special weapons
Part slots: 5 body · 5 arms · 3 misc
How to unlock
- Unlock
- Purchase
- Cost
- 240,000 MRP
- 2nd-4th purchase
- 30,000 MRP each
- Special weapons 2 / 3
- 24,000 MRP / 24,000 MRP
- Requires
- Superior Maneuverability
Aces flying the F/A-18E
Aleator Sabri Guliyev
Skins
17 campaign skins. See all F/A-18E skins →
Performance
In online mode, aircraft level up with COMBAT XP and have different stats at each level. The campaign has no aircraft levels.
MaxHealth- 102
SpeedMax- 2,700
- 0
GunLoadCount- 800
MainWeaponLoadCount- 116
FlareLoadCount- 2
6AAM- 30 (18 paired)
SOD- 26 (18 paired)
QAAM- 22 (16 paired)
Flight model at level
The game's curve points for this aircraft are out of order (a lower speed follows a higher one); they are drawn as stored.
Speed (km/h)
SpeedMax- 2,700
SpeedBreak- 3,000
- 240
SpeedStall- 170
SpeedMin- 150
GndSpeedTakeoff- 325
Power
AcceleR- 2.4
DeceleR- 3.5
PowerAfterBurnerR- 1.3
MaxSpeedAfterBurnerR- 1.2
SpeedUpperR- 0.5
SpeedDownerR- -0.45
SpeedRollDownerR- 3
AltStallStart / AltStall- 11,000 / 12,000
Stability
PitchUpDownR- 0.7
YawRateStdNrm- 0.7
StdArtificialRoll- 40
RotStallR- 3.5
Defense
MaxHealth- 102
- 0
- 0
StaggerTimeMax- 0
StaggerImpactDamageMax / Min- 20 / 5
Mobility
| Axis | Peak rate | At km/h | Best speed band, km/h (rate ≥ 90% of peak) | AddRotR | DecRotR | InputRotAdd | InputRotDec | ||
|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Range | |||||||
| Pitch | 250.4 | 1,400 | 463 | 1,614 | 1,151 | 2.15 | 2.8 | 2 | 2 |
| Roll | 106 | 600 | 358 | 1,373 | 1,015 | 2.15 | 2.8 | 2 | 1.5 |
| Yaw | 132 | 1,000 | 510 | 1,800 | 1,290 | 2.65 | 2.8 | 2 | 1.4 |
Post-stall and drift
DriftPostStallManeuverability- Cobra
DriftPostStallManeuverSpeedEnd- 500
DriftStartInputTime- 0.4
DriftSpeedEnd- 150
DriftStopDiffRadian- 2.5
DriftPitchRate- 1.1
DriftYawRate- 1.3
DriftYawRate_PSM- 1.9
DriftSpeedStartDec- 0
DriftSpeedDecR- 150
DriftSpeedDecMax- 5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
| Speed (km/h) | Pitch rate | Roll rate | Yaw rate | RotGravR pitch | RotGravR yaw | DiffNoseVelocityR |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 5 |
| 170 | 121.7 | 76.3 | 46.2 | 35 | 5 | 5 |
| 240 | 203.6 | 90.2 | 99 | 30 | 4 | 5 |
| 600 | 238.7 | 106 | 125.4 | 20 | 2 | 5 |
| 1,000 | 238.7 | 102.3 | 132 | 20 | 2 | 5 |
| 1,400 | 250.4 | 94.9 | 132 | 20 | 2 | 5 |
| 1,700 | 215.3 | 94.9 | 125.4 | 20 | 2 | 5 |
| 2,100 | 191.9 | 83.2 | 99 | 20 | 2 | 4 |
| 2,700 | 145.1 | 73.9 | 66 | 20 | 2 | 4 |
| 3,000 | 98.3 | 57.7 | 52.8 | 15 | 1 | 4 |
Special weapons
6AAM 6 Target Air-to-Air MissileFrom the start
SOD Stand-Off DispenserLimit break 1
QAAM Quick Maneuver Air-to-Air MissileLimit break 3
The others unlock with limit breaks, in the order listed. One special weapon per sortie until limit break 2, then two types at once (with less ammo for each). Part slots also come from limit breaks (below).
How to get it
- Online store
- 23,000 Zoll
CHIEF MASTER SERGEANT (rank 8) - COST
- 1,450
Limit breaks
Each limit break raises the level cap and adds part slots or special weapons. Costs are for that step; the totals are everything paid from the start. Upgrade Blueprints are specific to the F/A-18E; General Purpose Upgrade Blueprints work on any aircraft.
| Limit break | Level cap | Part slots | Special weapons | Total so far | |||
|---|---|---|---|---|---|---|---|
| 0 (start) | 5 | 1 / 1 / 1 | 6AAM | — | — | — | — |
| 1 | 10 | 1 / 2 / 1 | +SOD | 10,000 | 10 | 0 | |
| 2 | 15 | 2 / 2 / 1 | 2 types at once | 30,000 | 30 | 10 | |
| 3 | 20 | 3 / 3 / 1 | +QAAM | 60,000 | 60 | 20 |
COMBAT XP per level (to level 20: 11,250)
Aircraft earn COMBAT XP by flying online missions (and from COMBAT XP Memory items). Totals from level 1.
| Level | Total COMBAT XP | From the level before |
|---|---|---|
| 1 | 0 | — |
| 2 | 31 | 31 |
| 3 | 125 | 94 |
| 4 | 280 | 155 |
| 5 | 499 | 219 |
| 6 | 779 | 280 |
| 7 | 1,122 | 343 |
| 8 | 1,527 | 405 |
| 9 | 1,994 | 467 |
| 10 | 2,524 | 530 |
| 11 | 3,116 | 592 |
| 12 | 3,771 | 655 |
| 13 | 4,488 | 717 |
| 14 | 5,267 | 779 |
| 15 | 6,108 | 841 |
| 16 | 7,012 | 904 |
| 17 | 7,978 | 966 |
| 18 | 9,006 | 1,028 |
| 19 | 10,097 | 1,091 |
| 20 | 11,250 | 1,153 |
Challenges
Online challenges for the F/A-18E and their rewards. All challenges →
| Goal | Tiers and rewards |
|---|---|
| Play a total of N mission(s) using F/A-18E Super Hornet. |
|
| Unlock F/A-18E Super Hornet's level cap a total of N time(s). |
Skins
6 online skins. See all F/A-18E skins →

