Hangar

F/A-18E hangar

Aircraft page →

Campaign parts are unlocked in the aircraft tree; the slots are this aircraft's.

Select parts

Click a slot on the right to fit a part. To remove a part, click the red × on it.

Aircraft specifications

Air-to-Air
61
Air-to-Ground
58
Speed
75
Mobility
59
Stability
49
Defense
44

Parts

Body
Arms
Misc

Flight model

Changed values show the value without parts → with parts. The chart draws the curves without parts dashed.

Rotation rate by speed (km/h)PitchRollYaw
010020030040005001,0001,5002,0002,5003,000PitchRollYaw

Speed (km/h)

SpeedMax
2,700
SpeedBreak
3,000
240
SpeedStall
170
SpeedMin
150
GndSpeedTakeoff
325

Power

AcceleR
2.4
DeceleR
3.5
PowerAfterBurnerR
1.3
MaxSpeedAfterBurnerR
1.2
SpeedUpperR
0.5
SpeedDownerR
-0.45
SpeedRollDownerR
5
AltStallStart / AltStall
11,000 / 12,000

Stability

PitchUpDownR
0.7
YawRateStdNrm
0.57
StdArtificialRoll
35
RotStallR
3.5

Defense

MaxHealth
113
0
0
StaggerTimeMax
0
StaggerImpactDamageMax / Min
20 / 5

Mobility

AxisPeak rateAt km/hBest speed band, km/h (rate ≥ 90% of peak)AddRotRDecRotRInputRotAddInputRotDec
MinMaxRange
Pitch250.41,4004631,6141,15122.822
Roll159.66003591,3701,01122.821.5
Yaw1321,0005101,8001,2902.52.821.4

Post-stall and drift

DriftPostStallManeuverability
Cobra
DriftPostStallManeuverSpeedEnd
500
DriftStartInputTime
0.4
DriftSpeedEnd
150
DriftStopDiffRadian
2.5
DriftPitchRate
1.1
DriftYawRate
1.3
DriftYawRate_PSM
1.9
DriftSpeedStartDec
0
DriftSpeedDecR
150
DriftSpeedDecMax
5,000
Curve points SpeedGraph / SpeedRot / RotGravR / DiffNoseVelocityR 0..9
Speed (km/h)Pitch rateRoll rateYaw rateRotGravR pitchRotGravR yawDiffNoseVelocityR
0000005
170121.7114.846.23555
240203.6135.8993045
600238.7159.6125.42025
1,000238.71541322025
1,400250.4142.81322025
1,700215.3142.8125.42025
2,100191.9125.3992024
2,700145.1111.3662024
3,00098.386.852.81514

Weapons

Base values from each weapon's own game data, with the parts applied. Changed values show the value without parts → with parts. A change to a value the game files don't contain is shown as the change alone.

Durability

How many standard enemy missiles bring the aircraft down (40 damage each, before difficulty). Guns, other enemy weapons and terrain aren't counted.

DifficultyHealthDamage bufferEnemy missile damageMissiles to shoot down

Other effects

Effects of the fitted parts that this page doesn't apply (sensors, icing, enemy missile guidance, switches, cosmetics), with base values where the game files have them.

    None.

    How this is worked out

    • Flight model: each part changes the value with the same name. For example, PA_SpeedMax changesSpeedMax and PA_RotSpeedX changes the pitch curve. Two of these are guesses:AB_Begin is probably acceleration (AcceleR), based on the part descriptions, andPA_HighGSpeed* is probably DriftSpeed*, based on the names.
    • If several parts change the same value, the hangar first adds the flat amounts, then applies the percentages. The game files don't say how the game does this, so this is a guess.
    • Stat bars: each part has its own bar changes in the game files, and the hangar adds them to the aircraft's bars. Not checked in-game yet.
    • Weapons: the values come from each weapon's blueprint in the game files. The hangar finds which value a part changes from the part's parameter name. For example, SpMslAirReload is the reload time of the air-to-air special missiles. A few values, like the standard missile's lock-on range, aren't in the game files. For those, the hangar only shows the change.
    • Durability: in the campaign, the difficulty changes your health. Online, it changes enemy damage instead. Adaptive Armor Material (PA_ExHealth) is treated as extra protection that takes damage before your health does, and difficulty doesn't change it. This is a guess: the game only says "durability does not decrease until a certain amount of hits are taken". Online difficulties use the campaign difficulty names, because it isn't known which one matches each online DIFFICULTY LEVEL (1-5).
    • Online COST with parts: the game's help text says parts increase the COST, but not by how much. The game files have a cost for each rarity (Normal 50, Rare 100), so the hangar adds that. Not checked in-game yet.
    • You can fit each part only once. For online parts, you also can't fit two tiers of the same part (for example Lightweight Blisk and Lightweight Blisk II). This rule isn't in the game files. It comes from Ace Combat 7.