6AGM
6 Target Air-to-Ground MissileAIR TO GROUND LOCK-ON MISSILE
Air-to-surface missiles that can lock onto up to 6 targets, making them more ideal than bombs against numerous scattered ground targets. Although they can be used against ships, anti-ship missiles prove to be more efficient.
Weapon specifications
The game's own ratings for this weapon (DT_LiveWeapon Graph*).
Stats
Base values from the weapon blueprint, before parts and before the game's damage rates per target type.
| Damage | 80 |
|---|---|
| Reload | 20 s |
| Lock-on range | 3,500 m |
| Lock-on angle | 27.5° |
| Top speed | 3,600 km/h |
| Acceleration | 650 km/h/s |
| Launch speed | 650 km/h |
| Lifetime | 18 s |
| Homing angle | 120° |
| Turn rate | 60 |
| Initial lock-on speed | 240 |
| Max lock-on speed | 640 |
| Lock-on speed-up time | 2.75 s |
| Lock-on range lost in clouds | 0% |
From BP_plwp_6agm_a0
Aircraft (1)
| Aircraft | Slot | Ammo | Unlock |
|---|---|---|---|
| Special weapon 2 | 24 (12 paired) | 24,000 MRP |
Parts that change it
Campaign
- Air-to-Ground Ballistic Correction Module (SP. W) Damage: 80 → 96
- Surface Target ID Accelerator (SP. W) Reload: 20 s → 18.8 s
- Air-to-Ground Electronic Optical Hybrid Sight Lock-on range: 3,500 m → 3,850 m · Initial lock-on speed: 240 → 360
- Reinforced Mount (Air-to-Ground MSL) Ammo: +12
- Multi-Target Air-to-Ground Detection Accelerator Reload: 20 s → 17 s
Online
- Reinforced Mount (Air-to-Ground MSL) Normal Ammo: +6
- Reinforced Mount (Air-to-Ground MSL) II Rare Ammo: +10
- Air-to-Ground Electronic Optical Hybrid Sight Normal Lock-on range: 3,500 m → 3,605 m · Initial lock-on speed: 240 → 270 · Max lock-on speed: 640 → 675
- Air-to-Ground Electronic Optical Hybrid Sight II Rare Lock-on range: 3,500 m → 3,675 m · Initial lock-on speed: 240 → 280 · Max lock-on speed: 640 → 685