LACM
Land-Attack Cruise MissileAIR TO GROUND LOCK-ON MISSILE
A large, long-range air-to-surface cruise missile. It produces a powerful blast, so the pilot needs to watch their distance when firing one.
Weapon specifications
The game's own ratings for this weapon (DT_LiveWeapon Graph*).
Stats
Base values from the weapon blueprint, before parts and before the game's damage rates per target type.
| Damage | 100 |
|---|---|
| Reload | 17 s |
| Lock-on range | 10,000 m |
| Top speed | 6,500 km/h |
| Acceleration | 650 km/h/s |
| Launch speed | 0 km/h |
| Lifetime | 15 s |
| Homing angle | 120° |
| Turn rate | 45 |
| Initial lock-on speed | 40 |
| Max lock-on speed | 640 |
| Lock-on speed-up time | 2.75 s |
| Damage radius | 145 m |
| Lock-on range lost in clouds | 0% |
From BP_plwp_lacm_a1, BP_plwp_lacm_f0, BP_plwp_lacm_r0
Aircraft (3)
Parts that change it
Campaign
- Air-to-Ground Ballistic Correction Module (SP. W) Damage: 100 → 120
- Surface Target ID Accelerator (SP. W) Reload: 17 s → 15.8 s
- Air-to-Ground Electronic Optical Hybrid Sight Lock-on range: 10,000 m → 11,000 m · Initial lock-on speed: 40 → 160
- Reinforced Mount (Air-to-Ground MSL) Ammo: +6
- Long-Range Terrain Scan Accelerator Reload: 17 s → 14.7 s
Online
- Reinforced Mount (Air-to-Ground MSL) Normal Ammo: +2
- Reinforced Mount (Air-to-Ground MSL) II Rare Ammo: +4
- Air-to-Ground Electronic Optical Hybrid Sight Normal Lock-on range: 10,000 m → 10,300 m · Initial lock-on speed: 40 → 70 · Max lock-on speed: 640 → 675
- Air-to-Ground Electronic Optical Hybrid Sight II Rare Lock-on range: 10,000 m → 10,500 m · Initial lock-on speed: 40 → 80 · Max lock-on speed: 640 → 685