4AGM
4 Target Air-to-Ground MissileAIR TO GROUND LOCK-ON MISSILE
Air-to-surface missiles that can lock onto up to four targets. Though effective against scattered targets, various obstacles can obstruct their blasts.
Weapon specifications
The game's own ratings for this weapon (DT_LiveWeapon Graph*).
Stats
Base values from the weapon blueprint, before parts and before the game's damage rates per target type.
| Damage | 80 |
|---|---|
| Reload | 13.5 s |
| Lock-on range | 3,000 m |
| Lock-on angle | 27.5° |
| Top speed | 3,600 km/h |
| Acceleration | 650 km/h/s |
| Launch speed | 650 km/h |
| Lifetime | 9 s |
| Homing angle | 120° |
| Turn rate | 60 |
| Initial lock-on speed | 240 |
| Max lock-on speed | 640 |
| Lock-on speed-up time | 2.75 s |
| Lock-on range lost in clouds | 0% |
From BP_plwp_4agm_a0, BP_plwp_4agm_r0
Aircraft (3)
Parts that change it
Campaign
- Air-to-Ground Ballistic Correction Module (SP. W) Damage: 80 → 96
- Surface Target ID Accelerator (SP. W) Reload: 13.5 s → 12.3 s
- Air-to-Ground Electronic Optical Hybrid Sight Lock-on range: 3,000 m → 3,300 m · Initial lock-on speed: 240 → 360
- Reinforced Mount (Air-to-Ground MSL) Ammo: +12
- Multi-Target Air-to-Ground Detection Accelerator Reload: 13.5 s → 11.4 s
Online
- Reinforced Mount (Air-to-Ground MSL) Normal Ammo: +4
- Reinforced Mount (Air-to-Ground MSL) II Rare Ammo: +6
- Air-to-Ground Electronic Optical Hybrid Sight Normal Lock-on range: 3,000 m → 3,090 m · Initial lock-on speed: 240 → 270 · Max lock-on speed: 640 → 675
- Air-to-Ground Electronic Optical Hybrid Sight II Rare Lock-on range: 3,000 m → 3,150 m · Initial lock-on speed: 240 → 280 · Max lock-on speed: 640 → 685